I’ve been playing the game for quite a while now, enjoying it and all but the game noticed I was winning too easily so it was constantly asking me to amp up the difficulty and so I did, till it reached Unbeatable, from there on out, I start to notice that the AI achieves high speeds in a manner of seconds, yet when a turn is up ahead, could be open, closed or sharp turn, they break radically with no wheel spin and take turns in such a way that looks so unreal, as much as to say they’re using cheats or super assisted breaking and steering, whereas me I need to plan out my turns and hope for the best, I am a pretty good driver in any racing game, making top leader boards and all, but this is a complete and utterly joke that needs to be either fixed or toned down. As a hardcore(or close to one) gamer like me, I want a good and fair challenge in any sort of genre I wish to play, but to sit there and try my best to drive as perfectly as I can possibly can and still loose to some broken AI is unacceptable and needs to be looked over by Playground Games and Turn 10 Studio; I’m pretty sure there are other gamers such as myself who want to enjoy the game, while still wanting a good challenge but fair as well.
My Xbox Live gamertag is: Greenlanter360
I have screenshots of my difficulty and a short video showing how the AI plays in Unbeatable difficulty.
If anyone else has this problem, feel free to express your thoughts bellow and hope that these developers read this post, thank you c:
Back to OP : I noticed it too. They just gain a speed boost out of the blue and take the fastest turns I’ve ever seen. Seems like they’re driving a bloody F1 with maximum downforce ! And this behaviour increased since the last update (it wasn’t that bad before)
I dont agree. They are still beatable, but the AI doesn’t have to be cheap about it. If the AI in the game was racing online, Turn10 would ban them for using mods.
There is a rogue/glitch mode that drivatars occasionally get into, often in a higher class car than the field. This needs to be patched.
The players who are actually fast in this game find the non glitched unbeatable pace too easy to beat. If a patch is needed to provide all gamers a fair challenge then unbeatable difficulty needs to be made harder.
What i dont like is how unequilibrated difficulty level is because of assists given to the drivatars.
You can win very easily on some races when, on the same difficulty level, you’re struggling to keep with the pack.
Best example is cross country.
Even on easy-medium it’s incredibly difficult to win these races because of drivatar OP roadholding.
They seem to have no problem jumping, sliding and all, keeping their line and speed afterward where each jump and turn is a real challenge for the player.
Same goes for the nights races : it’s very hard to keep a 250-300 km/h when you see almost nothing on the road, where drivatars just keep driving like in plain day. They even seem to get a speed boost on night races, whatever difficulty i set.
Lol. I am just uploading a video of cross country on unbeatable where i make a mistake early.but come back to win.
If you cannot beat unbeatable then either you or your car are not ready for it yet which is nothing to be ashamed of because we are talking about the hardest difficulty in the game.
Drop yiur difficulty until you and your car are ready for it.
I get beat all the time on unbeatable. Sometimes it’s due to race length and getting stuck behind an AI while 1st floors it to a crazy lead and other times my car is just ok.
I have noticed them run really fast laps in cars that should be a nightmare. The best examples are rwd cars that start low in C. To top them out in B you’ll need a ton of power and tires are out of the question. I’ve noticed I’m able to beat them in the straights usually but they handle in ways that are questionable. I’m thinking the AI is able to fit tires on a car while we cant.
Then other races I beat them by 10 seconds a lap. Usually that’s when I hit on a good car.
The AI is at their best on the road and on those super tight off road tracks with lots of jumps. They suck on dirt layouts where the jumps aren’t that bad. They suck all around if you bother to drive one of the better cars for the layout.
Unbeatable doesn’t necessarily mean literally unbeatable but you do need to bring 200% to your race. Skill isn’t enough - you need the right car and the car should be tuned to the type of race or even the track itself.
I have not tried all the levels of AI difficulty so that’s what prompted me to read this thread. This is the best straight forward un-bias answer in the whole thread, no pat me on the back or look at how I can chalk up the likes on my smart butt answer. To bad they ain’t all answered like this, straight to the point.
Cross-country is the only activity where I may enable rewind, after a few frustrating tries without it. But I’m finding the more I get in tune with these courses, the less I need to do that. It’s key to let up on the throttle in certain places, to avoid overshooting a turn, or landing wheels up. Once you can navigate the often airborne course well, getting ahead and staying there is not nearly as difficult as when just winging it.
Of course, a vehicle that can take a 10-foot fall and keep going gracefully has a lot to do with it too.
I just do average difficulty, and I don’t accept a loss against AI. (I’ve restarted many a race.) I should be able to beat them every time, without rewind. If I can’t, I’m missing something, and I just need to discover it. The fun then becomes beating the AI by a lot. Gaining 20-30 seconds on the field on a 3-lap circuit race feels like a real victory. The opponents have no ego. They don’t mind losing to me every time.
Tune your car’s better. I beat the Goliath race on unbeatable in a Hummer H1 lol. The AI isn’t broken unless it comes to rubber band AI “cough cough” lol. Its all how you race. I’m not saying hes a bad driver or a good driver cause I don’t know the OP at all. I’m not a decent driver my self, I have my good days and bad days just like veryone else.
If person x can find a difficulty that provides them a challenge where they sometimes win sometimes podium does it matter if that difficulty is too hard to person y?
I just had a look at some leaderboards. On some tarmac tracks it looked like the average gap from #1 to #100 was 5 seconds per minute. Cross country and dirt this gap seemed to be over 8 secs per minute (S1 class).
Let me ask the question a different way to remove technicalities.
Where should the unbeatable benchmark be set at (assuming it is a leaderboard car race). #1, #100, #1000, top 1%, #1 less half a second etc
And remember it can be dynamic so if we all get faster then unbeatable can get faster.
Also should it be set so no one can win but a lot of us can snag 2nd?
Should it be set so we can just sneak a podium?
Because another problem is the obsession people have with NEEDING to win. Sure the aim of racing is to win. But if we struggle to get 2nd does that mean the game has a problem?
I really like this idea of tying unbeatable AI performance to leaderboard times, and I really, really like the idea of it being dynamic as the board changes … so long as AI can run those times without being so obvious about breaking rules. Like in Inception, my subconscious ain’t havin’ it. Great ideas, though. Right now I feel like the AI is out to get me by any means necessary. If the AI was tied to something external like the leaderboards and not just there to cheat me personally, I think even the AI craziness would be easier for me to accept.
It should run whatever the PI of the car would let a very good driver run, so 2:16 or faster, depending on the race they have if they are in a leaderboard car.