Rubber band AI too strong

I’m pretty sure the AI is using mods. All the race cars are useless. The AI on street cars have as much grip and way more power than any race car i use. If i am behind 4th or 5th place i usually catch up to the front, but once I get to 2nd or 1st the turn on the nitrous and pass me on the turns full speed. I can do unbeatble any other class, but not in Extreme Track Toys. I tried New Racer and Unbeatble difficulty and the only difference is that in new racer they let you get closer until they start to become cheaply fast.

Anyone find this enjoyable or annoying? I find the AI on par with those arcade racers like Cruis’n World, Cruis’n USA or whatever Midway racing arcade game.

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I figured out a strategy to beating the AI and that is to stay behind 3rd or 4th place for most of the race and then start to pass them at the final lap or at 75% of the race. Is this how you suppose to play the game Playground?

I really am quite shocked at how sorry the Motorsport cars are in this game. Even for the largely arcade setting, it’s ridiculous to see Rally Fighters outpacing and out-turning these cars.

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I agree. I was enjoying the fight on Unbeatable difficulty until the drive down to unlock Surfer’s Paradise. After that, racing against super/hypercars became so much harder. I had to use a stock 2005 Honda NSX-R to complete the majority of my races. I can’t complain much though, FH2 wasn’t much of a challenge on Unbeatable tbf

I don’t find the AI rubber bandy myself but I do find that the AI are extremely juiced up in some cases. I was doing an anything goes race in my Huayra BC and a Renault Megane was keeping up with me on unbeatable. Not gonna lie I was absolutely shocked. Funny thing was he was actually catching me round the corners not the straight. I was thinking he must be catching be on the straight like crazy because i presumed to reach the PI he was in he must be in a 1500hp, AWD converted Megane that could go 250+ but I was leaving him for dead on the straights but he was outbraving me and taking corners a lot faster then what I was doing. I think this should get patched and I think it will… I don’t mind me racing a maxed out Renault Megane but when it doesn’t really have any logical physics behind it, that bugs me. Like let the Megan rip past me at 260 mph, If he has a 7.0l 1500hp V8 in that thing I’ll expect that, what I don’t expect s a Megane to out corner me when I’m in a hypercar with a considerable amount more downforce then a Megan lololol :slight_smile:

Well, if you find the PI scaling too ridiculous, there’s always that nasty “Reliant one-make” option.

I mean, the AI literally doesn’t know how to drive the Reliant Supervan.

… But yes, the PI scaling borderlines on absurd sometimes.

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One I was in a race and I guess I broke the ai cause I was faster then them n they stayed in the same place not moving

Yes it is all about the PI scaling and weighting.

When you get to A class and above, things are very broken and wonky with the new PI system.

It’s not so much the Drivatars, it’s the car builds they get access to.

The leaderboards as well, are a reflection of the ridiculous PI system.

Oh really, try going slower than usual and you will notice the AI not putting much effort, practically half throttling it the whole way, sometimes completely stopped if you don’t move. Once you start hammering it down and pass them, they will go 110% or more in the asphalt races because they can.

There is another way to dominate the AI by putting all your upgrades to the engine. Forget tire compounds and stay as low end tires as you can, below sport tires. Once you get to S class and above there is not much of a chance using this strategy. This game favors speed over grip.

Seriously haven’t noticed this. When I slow down, I get caught up.

When I have really done well, I have put on ridiculous leads on the Drivatars.

I was driving in Above Average and kept accepting the prompts to increase difficulty because I was on a win streak until I was at Pro. So I haven’t observed this, not to say it doesnt happen, but it hasn’t for me.

I’m at level 330 something at the moment and the majority of that has come from races: all exhibitions done and 50-something of 63 championships.

This is exactly what I am saying about the broken PI system. This is what happens to the Drivatars, they get these kind of builds and just scream along.

It’s what you see on the leaderboards too. Try taking a grip car into Rivals and see what happens.

Today I was wrapping up the achievement for doing a Championship at each route. I purposefully had Goliath as my last race of the day and set to four laps. I decided to run D class for the final race and roughly a third of the way into the final lap I wiped out. After the wipe out my top speed in my previously sporty Nissan 510 was a blistering 94~96 m.p.h…the AI would pass me but never more than two of them. They would pull out a few car lengths then slow down and effectively match my speed. As we neared any type of curve I’d begin catching them and could overtake them in the curves. I decided to finish the race and thus the Championship in the severely dented and gimped 510 just to see what this terrible excuse for AI would do. To make a long story short I won the race in a severely damaged car that the entire field could have and should have left far behind. The AI is worse than bad and to say it’s arcadey is an insult to arcades everywhere.

Few days ago I tried some drift grinding during the race. I was there playing a lunatic for 30+ minutes, then decided to step on it and finish the race. As I kept progressing the course, suddenly I see all the AI cars still racing on the map. That is a 2 minute course… not sure what the AI was doing during the time I was farming XP.

^ Yea they pretty much stop then suddenly carry on when you’re close, dont remember FH2’s drivatards being this bad.

I caught a drivatar driving through walls once. I was in awe.

The rubber banding is pretty bad in this one, hopefully they can patch to something decent like in Motorsport 6 (by no means perfect but it is currently much butter AI and less rubber bandy than it was at launch). Currently nothing has irked me more than seeing a drivatar miss a checkpoint and just keep going like everything is cool but be bumped off line by the same drivatar and miss a checkpoint and lose 4 places after the forced position reset. Yeah, I could turn rewind on, but you can’t do that in co-op.

Did a 10 lap Goliath on pro ended with a 30 MINUTE lead. Lapped 2nd 3 times. Found many a drivitar stuck under the bridge by the end… no idea how they got there or why they couldn’t reset…

I’ve found that if drivatars are too far ahead or behind, they will stop in place regardless of where they are. This is mostly observable on the Goliath circuit and point-to-point races due to the distances.

There have been many instances on Goliath where I left the entire field behind on the first lap. On lap two, the gaggle of cars would be waiting for me until they are visible on my mini map. They then accelerate instantly to racing speeds from a standstill. Most of the time this results in a few crashing into trees as they try to round corners at warp speed.

It is quite odd, and funny.

Not exactly a rubber band effect, but last night on Highly Skilled difficulty, I was up against a Range Rover (S2 class) that finished second or third, against all remaining supercars, in all the races during a championship series. On numerous occasions it passed me, in my LaFerrari, around turns, without having to brake. I hate accusing the game AI of cheating, but I have to admit, that did leave me somewhat skeptical of the drivatars performing fairly.

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Was doing the hypercar endurance challenge and thought rubber banding ai was happening so I put the difficult on new driver and stayed back with the pack the first lap, then blew them away the second and so on, but one of the drivatar stayed 1-2 positions away from me during the first lap, then when I went off and smoked them, the same drivatar was literally on my bumper for the entire race. It was us finishing less than a second apart and the rest of the pack getting lapped.