TCS kills car in Multiplayer!... Why?

Ok yes I use TCS on some cars… let that sink in… deal with the disappointment… now if your ready continue reading… btw this is not a question of which is faster.

So I have noticed somthing a lil strange going on with TCS and it is now starting to bug me.
When after building and tuning I’ll take a car to the track, like most, to test it (ie) Viper GTS 6.1 Handling build. Whilst testing in test drive or rivals using TCS I can be hitting 2.02’S-03’S on Sebring full, I see the TCS flashing in occasionally but the car is nice and smooth so it does not hinder me but in fact works to my advantage.
Great…
Until I go multiplayer? I can be using the same build on the same track be as smooth as possible but when TCS comes on like in testing it bogs the car down… you can hear it in the engine notes and the feel the car. It’s like the effect of TCS has been extended or exaggerated or somthing in multiplayer.
It will typically make me a second or so slower than in test even when away from traffic.

Why is this?

Probably, although you’re not aware of it, you push a little harder in a competitive situation than you do running solo.

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Do think I may really be that simple!? I hear what your saying and yes to a degree i guess it could be possible I push more. But you can’t hit 2.02 at Sebring S Class without pushing hard either, hmmm it’s a bit of a noggin buster this!
Maybe it is as you say just the added element of competition idk but I’m not easily flustered when it comes race even at close quarters.

Have you run the car in a Ghost League? That way there would be no interference.

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I haven’t no that would be a good way to find out if it is multiplayer or the element of competition.

Yea, your just over driving the car due to the competion.

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TCS will also come on if you drive the car in ways traction can be lost easy.

Outside of pushing to hard, simple things such as running a different line will definitely cause this. Taking a turn wider or narrower (depends on corner) may cause the car to be upset and you to spin tires thus causing TCS light to flash. Basically racing others will slow you down a lot if TCS is on.

I’ve left TCS on after racing R class while in my D class low grip muscle cars and I’m always a few seconds slower. As soon as I take an off line I hear the motor burp burp burp.

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There’s definitely no difference between Single and Multi-player when it comes to how your own car acts or the times you can set. In any class I run pretty much identical times either way.

As others have said, the differences are in the way you drive when surrounded by other cars. And mods of course, mods work in SP but not in MP, so check you don’t have any enabled.

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Hey Swerve, thanks for the input. What you and other are saying does make alot sence. I find this frustrating because literally “EVERYBODY” says it is faster without TCS etc etc, but I have always been faster with. I can drive fine without it but tend to be a few tenths slower or so.
Maybe I should rethink my Diff settings, I do alot of S Class and predominantly power tunes are the way to go.
The tunes are sound enough but even a squeeze of juice and boom my Power RWD cars fly round (in circles).
But reducing accel to counter makes it slower so that’s why I preety much TCS in multiplayer.

Hey man, I think it’s becoming clear now :wink: and no I don’t use mods anyway bud.

Power tunes in S class is pretty much the cut-off point where running TCS goes from making you slower to making you faster. In R class and above TCS is generally faster, or at least as fast. In S class there are some builds that are quicker with TCS but mostly you’ll be slightly faster without. In A and below you’ll be miles faster without.

I run mostly A, S and R classes. I never use TCS in A or S and pretty much leave it on in R class. But I have to avoid some popular builds in S because they’re grim without, and I’m too lazy to keep switching TCS on and off.

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Yeah I hear you there aha :joy: i think it’s a tricky to know which to use but I agree with your previous statement about it some builds are quicker with.

I’m doing a Corvette ZR-1 speed build 947bhp like, 8.5 speed, 6.0 handling. Its proving to be a b***h without TCS it’s slow and horrible to drive. Turn into a corner fine then barely a touch of power, like a breath of wind, and boom bye bye… Defo better with TCS for this build.

Yea S class is weird. I remember that from the MLG competition. Some cars are really good with TCS and some are ok when you drive them hard. Others however are very sensitive and need to be babied. It can be frustrating.

I remember well running lap times right with the top guys but in race I was always way slower. I found it difficult to be consistent.

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Pretty much hit the nail on the head there dude. So many cars that look better than good on stats etc aswell but on the track don’t live up to the hype.
This speed Corvette ZR-1 I’m doing is proving to be extremely differcult. It seems like it just doesn’t want to be tuned lol

It’s also circuit dependent. Tuning for power is OK somewhere like Road America but you’ll get swallowed up with the same car places like Laguna where corner entry and exit speeds play such a big part in overall lap time.

Try a second tune and sacrifice a little BHP for drivability. It’s really hard to get a good general purpose tune that does well everywhere. Some can do it but it’s always been beyond me.

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Depending on the Car TCS can make you quicker or slower. I would try lapping with it off in anything S Class and below. As for it feeling different in multiplayer remember because of pressure the competitive nature and other drivers you’re gonna take different lines and push that little bit harder. Trouble with TCS is unless you’re in a high torque or HP car, I feel it slows you down unless you take the lines perfect. Also even with tcs try feathering the throttle a bit. It makes a big difference some times. Sebring is an awkward track for tsc as well. It’s smooth then all of a sudden it’s bumpy and it has high Kerbs and wierd right corners as well.

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Hey yeah I know this of course bud I’m not after a general car, I’m building/tuning the car mentioned above specifically for high power and torque, so naturally that is exclusively for power tracks.

Thanks for the input. Yeah it seems to be the common answer now with it just simply being the presence of competition. It does make sence and can’t believe I haven’t thought on on that much! Even though I feel I am driving the same as always, I must just be pushing that much more causing the TCS to bite down more.

The Corvette '09 has over 900 horses and over 800 torque in S Class so TCS in a must really.