Still no VR?!

Sadly for those of you wanting it … it appears that VR as a ‘thing’ in the entertainment industry may be dead before it ever got off the ground. Recently released sales numbers show sales of all the major VR hardware dropping significantly since their releases over the last few years and many analysts that cover the entertainment/gaming industry don’t expect them to recover. There are just too many challenges to overcome in order to make a quality VR product that is affordable and user-friendly enough to win over the mass market. Consumer studies have shown that for the most part, consumers who have tried VR may think it’s cool, interesting a fun to try as a new ‘gadget’ … but many likely wouldn’t change their entertainment consumption habits to include using VR over the long term.

Hey Wildcat hope your races have been going good this summer. I saw that same article too. But even with the negative vibe and inability for it to take a good foothold, I’ll bet you 3 juicy cheeseburgers (fries too) that it actually makes it out of this hole. The big problem is it’s a great idea with not nearly the tech to support it right now. But that’s coming along: as we get faster multi-core processors, faster video cards, and the fact the LG, Google and a couple others are working on ultra high definition VR displays. Do a quick search to see the stuff is on the horizon. And those of us that are throwing money at supporting it right now are helping it to have a real potential future.

I will freely admit that while playing Project Cars 2 using my Samsung Odyssey is undeniably amazing and looks great in car, the view distance is very limited in resolution. As you’re coming up on a high-speed corner there are too few pixels drawing the view until you get right up on the corner and it does take away from the experience. However the immersion is phenomenal, and once you’ve experienced it, other methods of sim-racing are just not that great. I normally play 4 feet away from a 60 inch 4K HDR set on a 1080ti powered PC, and I can say I would rather play in a VR headset all day long with the lower-res if I could.

We can also bet pizza if you’d like. In fact I’d prefer that, I like pizza more than cheeseburgers… your call. Have a great weekend!

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What’s your source for that? If you refer to this recently-published article, which was my first Google result for “VR headset sale numbers”, it seems to be comparing apples to oranges and draw rather weird conclusions form the numbers/graphs it shows…Samsung Gear VR is outdated technology, so no wonder it has low sales numbers, Playstation VR has always been more of a gadget running on a system that just doesn’t have the horsepower for good VR graphics, and the Vive sales numbers go up and down a bit from week to week, but I can see no clear downward trend. The only thing the article shows is that the Oculus Go (which is not a gaming device) is selling poorly, but I don’t think that alone justifies the conclusion that VR is dying. The article leaves out sales numbers for the Rift (which , according to this, have actually been climbing this year), and it doesn’t even mention the Vive Pro (which was released a short while ago and has certainly impacted the standard Vive’s sales numbers).

I generally agree that VR isn’t quite there yet - with the current generation of graphics cards, you need to spend considerable amounts of money on a VR-capable PC and you still have to accept relatively poor graphics, but this will improve in the very near future (next generation of Nvidia cards, and Oculus CV2 with foveated rendering scheduled for 2019/2020 release). VR may never be suitable for general-purpose gaming, but I don’t think it will disappear from sim gaming (racing and flight sims). Continuing to ignore VR is going to impact game developers in the long run.

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there is no good triple support also so i think they dont gonna do vr support :slight_smile:

Just my opinion but I think a wheel makes a bigger difference in immersion with sim racing than VR. What’s the point of VR if you’re still using a controller?

For the VR side, the tech still has a ways to go and the main issue they are running into now is that at the price point and stage of development the tech is right now, most all the potential early adopters and those who have the disposable income have already bought units so the sales are stagnating. When the headset costs twice as much as the game console and you can get a display for the same money allowing more people to see the screen and watch/play, its a tough sell for most consumers. It has to both come WAY down in price to the point where people will think of it as a good and affordable purchase to the point where the majority will want to get one, and the resolution on the devices and supporting machines has to approach that of playing games on screens.

-k

The Lenovo unit, which is very well reviewed, often is on sale for $199. So cost really should not be a hurdle.

The Windows Mixed Reality units take less than ten minutes from box to playing (you do need bluetooth 4.0, however). So setup really should not be a hurdle.

WMR work perfectly seated, and needs no base stations. So location and play space really should not be a hurdle.

WMR runs (decently) on an Nvidia 1050ti, and will actually work on integrated Intel graphics (at lower settings). So hardware really should not be a hurdle.

Microsoft does not support their own VR on their own games or their own consoles. Uhh… so much for no hurdles, we just hit a wall.

Assetto Corsa supports VR. Project Cars has supported VR for two generations. iRacing has supported VR for years, with a tiny team of less than 30 employees!

THERE IS NO EXCUSE TO NOT SUPPORT VR IN THE FORZA GAMES. THEY ARE CHOOSING TO DO IT BECAUSE THE COST AND RETURN ON SALES IS NOT THERE. WELL, IT WILL NEVER BE THERE IF THEY DON’T GET OFF THEIR BUTTS AND ADD SUPPORT FOR IT.

Not to break the bubble, but resolution is relative when you use a VR headset.

Most of the time, resolution is low; and that’s the limit of current tech. You can get a 4K panel but if you want to move anything at 4K, you need a beast of a computer to move so many pixels at a refresh taht is at least 75 or 90HZ, unless you want to splat your lunch/dinner on the desk while you play, due to motion sickness.

Other games like Project cars for example, run fine on VR headsets at resolution that is barely close to HD or lesser; with highest details. The trick is just to turn off AA, since it makes no sense due to the low resolution and size of the screen, and considering that AA is among the top 4 graphic settings that tank framerate the most.

So, is possible to see FH in VR? Of course it is; if PC did it, I don’t see why MS and T10 can’t do it too. But since most of the playerbase buy Xbox and there is no VR there; PC users are fundamentally left out to not create a difference between Windows and Xbox users. That’s the simple reason why Forza can’t be VR. Until Xbox release a VR headset for console; Forza will not be VR. I don’t see T10 going the extra mile to implement VR just for PC users to be honest; but I will be happy to be wrong, honestly.

So it is not a matter of resolution; but simply due to not being worth invest in VR optimizations when the game mostly is targeted towards console, which has no VR support.

Id actually buy this if i could play on my Rift in VR !
Purchase today if VR works ! I’m pretty sure the dev team are pretty awesome at what they do , just look at the visuals and performance they have achieved ! A little VR port cant be that hard surley !

I just too set up a sim rig and drive in VR anytime I can. I really want to own this Forza Horizon 4 but without VR support I’m not really interested and I know there is a massive sim community out there that all have upgraded to VR rather than use the triple display setup feel the same way – Once you go VR you don’t go back – look forward and onward. The fact that they didn’t include the support only means one thing. They are OLD and Behind the times.

The future of VR is only going to get better it’s not a phase its a reality, the tech will get smaller lighter and more graphic as time pushes forward till VR is nothing but contact lenses that you put on every morning and it allows you to see a real estate of mixed reality. Business signage and Christmas decorations will be all virtual, can you imagine Halloween? The virtual real estate will be the future.

If your a member of this forum please send a request to Forza Horizon 4 support department for VR compatibility. Submit a ticket here —> https://support.forzamotorsport.net/hc/en-us/requests/new

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VR users, Until when we should wait VR support? maybe after Xbox support VR…

I’ve bought motorsports 7 but without VR it’s not that fun… the game is good by itself… however without VR, not that great compare with other VR supports racing sim.

I will never buy future contents because I know I will never touch it again without VR.

I want to get into VR. But I want wait for wireless headset.

I use Oculus headset, it is a bit weird, but you can use Virtual Desktop and set it up and I rather enjoy it. FOV wise I have mine set up where its a little elongated that way when I look left and right I can still see forward with peripheral vision a bit and its actually made drifting quite a bit easier because at the same time its also pulling cars around you closer to the vision so you wouldn’t have to really stick right or left and loose complete sight of forward. Think of it as being in a sphere is how mines set up but it still looks basically normal looking straight ahead it only changes when everything around the sides are warped into view, realistic, well no, function, oh yeah.

Samsung Odyssey+ is good enough to use it.
Subnautica, Elite Dangerous, Beat Saber, Star Trek and many other games looks awesome.

If you try VR once then you will never wanna back.

Not true at all. I tried it with a few different things. It’s horrible and messes with my vertigo. Hard pass for me, even after trying it.


The industry in general does not agree with that thought. At least at this time. Many of the major VR tech manufacturers are moving away from producing those products as they don’t feel there’s enough mass market customer demand to support it. It seems at this time that it was a gimmick (like 3D as mentioned above) that will die off and go away quietly.

Can you get me a source for that information?

Edit: Don’t even bother, as you pulled it out of your ass. Was gonna wait for a reply, but screw that.
HP just announced Reverb (2k x 2k per eye headset). HTC recently released 3rd revamp of the Vive with eye tracking, Vive Pro Eye. Oculus is getting Quest out of the door and announcing something new tomorrow as well. There’s few more Windows HMDs coming out and Pimax is reworking their 8k as well.

So please, tell me… Industry is slowing down? Got any more jokes in that barrel of yours?
Only thing that’s ridiculous is you folk comparing 3D TVs with VR/AR.

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I hope they keep VR well away from Forza.

3D is a dead gimmick, VR will be too soon enough

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Saying VR is a gimmick is like saying a steering wheel is a gimmick.

There is over 500 supported VR games on PSVR alone. It adds new types of gameplay that 3D could not, it’s as much about what you are doing with your hands off screen as what you are looking at. I have played VR everyday for the past 2 years and I have no plan on stopping.

Tl;DR porn decides tech. It decided VHS, DVD, and Blu Ray. 3d porn never took off, VR is

It sounds like you may need to separate your thoughts and feelings about VR from that of the market and the games industry as a whole. While I would never say it is a ‘gimmick’, it is definitely not sweeping the world or taking over as the future of gaming. What drives technology in gaming is the demand from the mass market and what people want to see and do in AAA games. That’s where the money is and that’s what drives R&D and production. There is simply not enough demand in that area for development of VR technology. Some manufacturers of VR technology are actually moving away from manufacturing for the gaming industry and moving into more commercial and industrial uses. Sure there is a small segment of the market that likes VR and will support it … which it sounds like you are part of and as long as you enjoy it … then that’s great for you. But the fact is that VR equipment sales is still a very small part of gaming hardware sales and numbers are decreasing … not increasing as a truly game-changing new technology would be if it was in demand everywhere. That’s why Microsoft and XBox have decided not to support VR (at least yet) with the XBox. There simply is not enough demand for it.

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WTF!!! Never go full retard.

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