Christian,
It is great to see you putting in this effort and for creating this as a sticky topic… Since it IS such a sticky one for many of us. I love what you have written so far, and look forward to the next part… keep them coming. The more we understand, the better off we will all be!
That said, I want to say I have been living, breathing, eating, sleeping FORZA 6 while “wheel driving” (TM TX/T3PA/TH8A) since the Demo released… My wife insists I need help, and she is probably correct!
Having said that, I have been pouring over all the threads regarding wheel driving — as I’m sure you have too! Hopefully, like me, you too are spending a lot of time playing (And testing) as well…
I sit on the fence with the wheel, but absolutely love the Forza franchise, and will never abandon my wheel or Forza… I love it too much, and so far, I only play Forza with it.
When it is right, which it is often enough (particularly in lower classes or in career modes), it is an amazing experience.
I say I sit on the fence, because I do not want to see Forza do anything drastic with the wheels but I too like other recognize that something isn’t quite right. Mostly just too tight between stick or slide, which is exacerbated so easily by so many small things… I certainly don’t think dumbing down the wheels or physics of the game is the answer.
I realize from my own skill progression so far, that the wheel simply is very close to simulation and complaints about many issues can be more related to driving style or car setup (or wheel setup)… All of which I am personally slowly getting better at…
I know many of the complaints I read I can definitely attribute to poor setup (rear diff, brake balance/pressure, tire compound/width, etc.) or dare I say… less than perfect driving technique which I’m guilty of occasionally as well.
However, those things, I am willing to and WANT to have to wade through… otherwise, we would lose the truest form of simulation that FORZA 6 can offer with a wheel setup…
Experienced drivers know these things approach realism, and deal with them happily.
Still while playing online in Multiplayer, and Ford GT league (where all cars are mostly equal)… It is painfully obvious that the wheel will not compete (barring total perfection) with the controller drivers. They are obvious, by the ‘tick-tick-tack-tack’ steering (some worse than others), and they are all over the place (Not network lag — just bad driving). They clearly have a much looser limit for loss of grip. If similar input were created from a wheel at the same speed, an uncontrolled slide would occur instantly. Even on initial acceleration, they seem to grip up and go much more quickly… I’ve even tried to return to using all assists (where allowable by restrictions)… Still I see them jerking their cars around while cornering, and they still stick and go… Online they slam into each other and stay (mostly) stuck to the payment! Any wheel Driver will tell you he’d likely loose in that contact! It just seems to be that we (wheel drivers) are kept on a much thinner knife’s edge!
I know Turn 10 doesn’t want to turn a great game for hundreds of thousands of people using controllers, into an impossible game though… so setting the same, high quality simulation-like bar of ‘stick versus breakaway’ for tire grip on controllers is an unrealistic expectation of its own.
Still, Like Alan from the Team VVV describes very well where he drives the “Brabham BT24” and demonstrates (and says so eloquently) in his YouTube video at Brands Hatch, it seems that the line between “Push” and/or “Wildly loose” is way too narrow for the physics engine given the wheel controller input to the game. I know “Push" can be from too much steering input or too much acceleration off the apex at a given speed, or… can occur under braking… or just too much turn in… etc, etc… AND… Many of these things can also cause the back end to get “Loose” and come around as well… particularly on tracks like Brands Hatch where off camber turns and rapid elevation changes at or near the point where power is typically being applied… And, if you are already on such thin ice… and then hit a small bump… it’s over.
I do also love that I can feel every little crack, payment patch, and bump in many of the tracks… and those are clearly figured into the physics of tire adhesion — as should be — but again, my observation is that they have a way more profound effect on me when using the wheel vs the controller thereby making “The line” even thinner for wheel drivers.
While I was in the “Ford GT” league, I couldn’t help observing the Game Options section for the league. I noticed that there was a couple of setting for “handicapping grip”…
Could it be, that Wheel controllers are treated as advantageous??? And therefore handicapped for grip at some level always??? Or that handheld controllers are just given more leeway???
I wouldn’t expect that you or Turn 10 could/should actually give an exact answer to those questions, but IF that “IS” a part of the controls/physics for wheels — which it certainly seems to be to me… — Then maybe an adjustment is in order to “widen” (even just slightly) the line between push or spin…
Again, I can’t say enough how much I love Forza, and also how much I enjoyed your first installment of helpful advice!
Thanks!