I don’t think that is the case, the FFB between forza 3 to hirizon 2 hadn’t change much at all. I think horizon feels slightly better because of the slightly dampened physics. Forza 6 is the first time we’ve really seen dramatic changes in ffb, and well, there are plenty of opinions on it so I won’t rant (again).
The USB refresh rate could hurt things a little but I don’t know, there not really enough info available to us to come to a conclusion. I think we will find out once AC hits xbox one and we can compare directly to the pc on how well the wheel works.
Personally the ffb model has got better than previous versions of forza.
I think the model is not completely like driving a car realistically. However we are not feeling the G force or the sense of speed when we drive a sim/game & we must get the feedback from some other way.
IMO, from forza 3-5 there was not much change at all in ffb, I think the changes in the physics are what gives us the slightly different feel in feedback more than anything.
Not feeling g-forces while driving is not the issue, the issue is the wheel feedback does not feel natural or properly connected with the car and it can be inconsistent. Yes it is possible to learn how to interpret the feedback and drive very well, but IMO it’s not a satisfying experience
That, that is the key statement. I figured people in this forum or at least this thread had already come to that conclusion by now lol.
Still waiting on that beloved ffb update that will never come so i can enjoy forza again its alright though because rfactor and ac provide great surrogates
Well done black bug Forza as an out of the box game is pretty good & other games have taken more work to feel better.
I’m not sure what you guys are really saying. The physics have got better as the game has gone on but how is this affecting your wheel? There is more feeling in this game & weight transfer is much more prominent than B4 is this weight transfer feeling the thing that you dislike?
If you want realism in the feeling then you will loose out on the tips that the ffb is giving you of the overall feel of grip on several levels. I’m not being difficult I’m just getting on fine with it & curiosity has got me!
I’m using a fanatec clubsport V2. I don’t think you can get a higher torque wheel. It took me all of about 20 minutes to get my wheel feeling good on Forza. Took me about 2 1/2 hours on PCars. & Still thought it needed more work. The statement was correct for myself not for everyone.
I’m really hoping assetto has great a great feeling on xbone as well. Although it should be because it was made for pc users & with the most input into the wheel. However Pcars was this way & it still has some issues that are not perfect. We may not like it but Forza is not made that way. Focus will always be on the controller because that’s where 99% of sales come.
Forza with a tenth of the budget they have now would not be worth buying! So there must be a compromise.
I’m feeling confident & connected with Forza on the wheel. What is the difference in your feelings to mine? That’s what I’m trying to find out. Although it could be just personal preference just like a tune on a car?
I have exactly the opposite opinion in the Forza vs. PCars wheel feel on the Fanatec. I think you and I might have discussed this before but I’m not sure. To me PCars feels absolutely wonderful on the Fanatec. I know where the limit is, I feel confident in the way the cars handle, unless I really screw it up I can attempt to recover from minor slips, I love the range of motion from side to side even on a low steering ratio that I tend to run most everything on.
Forza on the other hand I’m almost never confident with the Fanatec. The Thrustmaster I had before this was the same way. I hate that narrow wedge of steering effectiveness that you have to either side of top dead center. It seems that there is a slight delay from the time you turn the wheel to what actually happens on the car. There’s that sharp fall off into nothing land that you seem to keep teetering on when making a turn. It just never seems comfortable.
I have a Thrustmaster TX and use it for Forza 6, Formula 1 2015, Project Cars and WRC 5. I have found that the settings need to be tweaked differently for each game, but once you get a good feel in each game the results are great. Maybe not always the fastest lap times compared to the Xbox one controller, but by far a more immersive racing experience. I have been using ffb wheels since I had a playstation 2 with the logitec wheel. Then I got the Xbox wheel for 360, and now the TX for xbox one. I no longer know how to play car games with a hand controller because it’s been so long since I tried it. Congratulations to the Forza 6 team for the excellent ffb algorithms. I found that the settings were pretty good straight out of the box, which is more than I can say for Project Cars and WRC. They both required significant setting changes. Formula 1 also had reasonably good settings out of the box. I love FMS, and have owned version 2, 3, 5, and 6. Good work Turn 10.
I’m firmly in the ‘forza feedback is awful’ side of things. Got the g920 for this gen console and Forza motorsports is seriously lacking and there definitely needs to be an update. Infact I haven’t played it since the first month of release!! I was on the forums hoping they’d updated it as there is no way those of us with wheels surely still play this?! Quite suprised a few of you are happy enough to sit there struggling!
Turn10 please give us an update or some more options. It’s simply not fun anymore!
I put lack of FFB down to understeer, and wonder if this is T10’s way of implementing understeer. It seems to me that the FFB only goes dead once the front wheels lose traction by pushing the car to fast into a corner or if you over rotate your steering angle. I checked with the grip telemetry and it does add up . I find if you ease of the throttle or reduce your steering angle slightly the FFB comes back but I agree it just doesn’t “feel” right.
I’ve been putting off Pcars with my CWS V2 because I’ve heard people say how much better it is on a wheel and i’m not ready to put down Forza just yet. I think once Assetto Corsa is here though it may be the end of Forza for me until the FFB is improved.
I am crossing my fingers as well but I fear that the issues with the FFB is not a simple “update Fix”. It seems like whatever has went into the FFB should be thrown out the windows and something entirely new needs to be designed. Like most people have said , controller players make up probably 99% of everyone playing, and buying, this game. So in the end the money is made and maybe they don’t care about the true enthusiast. This is why there is games like Project CARS where guys started their own development because of issues like this from the big popular games. It truly is a bummer, I would love to have the feel of Project CARS applied to this game with all the car licensing and ability to upgrade your cars.
I did the same,but I finally rented Pcars this week and will be buying now. The FFB is sooo much better, also all the other settings that are available. Like FOV I put it at 60 and I can not believe the difference it makes. I rarely used the the helmet cam in Shift 2, but using it in the open wheel cars with the FOV set at 60 and removing the animated steering wheel is a awesome experience.
If it took you 20 minutes to get it feeling good (with only 3 adjustable peramiters) I wouldn’t call that “good out of the box”.
I can understand that’s were the sale are, but they shouldn’t have to compromise anything on supporting input devices, they have had very good controller support from the get go, I don’t understand why they haven’t stove for the same achievement with a wheel. (Heck last time I checked they still haven’t added support for the handbrake, which worked fine on forza 3, over 6 years ago I might add)
That’s the thing, everyone’s perception is different. I definatley don’t feel as confident in forza as I do other titles, and I most certainly don’t feel connected (and I have listed the reasons for this a few times already so I won’t do it again). It’s not about the tune or the car, it’s purely the feedback. And one thing I have noticed from the production of assetto corsa when their ffb was still in development, the people that thought it was fine as it was and didn’t want it changed didn’t complain one bit when it got better and I can grantee you the same will happen here if the FFB is ever improved upon.
In the cars I have tested (majority FR cars) there is no feel of understeer at all (I don’t use vibration as I don’t like the unrealistic canned effects) you can turn the wheel well past 100% tire friction with no noticeable change of feel in the wheel at all (I even tested on lowered FFB settings to make sure it wasn’t just clipping the signal) when looking at real world data it tells us that at peak turning friction (maximum cornering G) there is a drop in force at the wheel and that force at the wheel will continue to drop as you push past the turning grip and start under-steering. This is not felt at all in forza, infact I think it is why there is a very steep learning curve for people new to a wheel, because they simply steer too much because there is no proper feel for the front tire grip.
I think his point was he didn’t want to get it because he doesn’t wan’t it to ruin forza for him
I have the TX which I received for Christmas and I love it. I have read this thread from the beginning and there is so much to agree and disagree with. My only complaint with the ffb in forza is the feel at center wheel, which to me feels weak. If I play forza for a while then switch to pcars I have to turn the ffb down in pcars as the wheel at center feels really heavy compared to forza. I really enjoy the heaviness at center wheel which really gives me a feeling of connection to the car and the track.
All in all I like forza because of the car and track selection.
If you set your degrees of rotation to 900, and then set your steering outside dead-zone to approx. 20 you can get a bit better feel around center but you will be limited to less overall degrees of rotation (depending on what you put the dead-zone at) ouside deadzone at 20 will give you roughly 270 DOR
I use 540 and 100 on the ourside deadzone. I will give it a try but I’m not sure that it will make the wheel feel any heavier at center. I don’t have a problem with the sensitivity at center, I just want that “heavy” feel at center like I feel in pcars.
Yea I know, I had the same feeling a month ago. That’s why I waited so long to try Pcars. I guess I should have ended with your right it will ruin Forza 6 for you : )
I enjoy Pcars on the wheel. I’m in agreement that once fiddling with all the numbers that game feels great. More nicer feeling than f6. However the front understeer point is not as easy to find for me. Mostly because the game has barely any tire noise at all. Don’t get me wrong I love both games & I’m running fast on both games.
In f6 I would agree that around pure central point the steering is a little flat feeling. I’m also sure that the understeer point is what people have trouble with & yeah it’s really sensitive on f6. But opposite to Pcars that has this point feels lazy and uneffective. The car on f6 will react quite different to Pcars.
To summarise guy’s these are not true simulations in my eyes. They are games and personal preference comes in to it. However you can learn to be quick but on some games it’s harder than others. It takes dedication and time to get better at the things that come less naturally.
That, that is not acceptable for a game that is supposed to be sim based.
Edit: I know you are fast and you find the steering good enough for you and it is, to some degree, personal preference. But I honestly think Turn 10 left wheel users behind with this game. To them it is “good enough” and it sucks. Same goes for the way Christian has handled this (in a manner of speaking). I really think we should expect more from a game studio that is over 10 years old working on one platform when it comes to simulation and controls.