Steering always assisted?

I just noticed that the steering seems to be always assisted. For instance try this, choose RWD car and speed up to around 100 km/h in a straight line (use external rear cam). Turn in sharply to one side and watch the car going into a slow long understeer. Continue to hold the steering fully locked to one side. Watch the front tires. They keep staying almost straight although the steering is full on lock. Only when the speed drops down into 20 km/h and the rear eventually comes around, the front tires are finally obeying the driver’s input and fully turn in.

Tested with normal and sim steering. No difference.

Is there any way to get full control of the car?

well, it is a video game. question is…is the game portraying a good clean turn in this situation

^^ I think that’s an irrelevant response;

The OP’s asking if there is a way to get full control of the steering, much like you would while actually driving or racing.

M’fraid there isn’t - since FM3, and it got really annoying since FM4 and 5 - they introduced speed sensitive steering, which literally puts a cap on how much you ‘get’ to steer. If you’re using a wheel, you’ll have much more freedom to turn the front wheels more around sharp turns, but on a controller at least, ain’t much you can do.

I recommend setting outside steering range/deadzone to 80, so that your driver goes to max lock faster. Also if you don’t downshift or dab the brakes too hard before a turn or through a turn, your driver refuses to turn the wheel quickly to go to near-full lock. Also, set inside steering deadzone to 5, to have smooth steering with low inputs, since you’ve reduced the outside range by 20. Just an example of how I got around the problem.

I don’t think this is going to change in FM6, although I myself, must have mentioned in multiple threads how the devs should consider having a steering and speed sensitivity setting that lets you alter steering ratios to decide how much or how fast you want the driver to steer. If wheel users can have the freedom, why not controller users? Just a thought.

Its done deliberately in order to compensate for the minimal amount you can move the joystick on the controller compared to the amount of degrees a steering wheel can swing through. In real life you would never attempt full lock on a steering wheel while travelling at 100 mph.

Yep, this is fairly common with game pad input vs wheel input in racing games. It’s just that the implementation in Forza 5 makes it really noticeable. The wheel straightens out a bit to fast, and is a bit to slow to turn. I think the best implementation was in Forza 3 where most people never even noticed it.

I miss Forza 3’s steering model. The front wheels had bite. And the car would actually turn when you want the wheels to turn so that the nose can change direction faster! FM5’s steering model on a controller feels a bit funny… drivers steer a lot faster and lot more around sharp corners in real life.

You can’t turn full lock at speed in real life…

Actually you can. though most people probably wouldn’t survive the attempt. things like trees, ditches and buildings tend to get in the way as there really aren’t very many places with enough open pavement for trying it in reasonable safety.

I should further explain that depending on the car, if the fronts lose grip, the car will just plow straight ahead at full lock. If the front don’t lose grip, the car would most likely end up in an uncontrollable spin as the rears would surely let go. if you actually did manage a circle at full lock at 100mph the circle would be quite big as the fronts would be slipping the entire time.

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I’m thinking maybe Forza physics aren’t advanced enough to relay this on a controller, or even a wheel (not entirely sure as I’ve only played with a controller).

We should have the option to steer our cars like actual cars, complete with the right degree of wheel animations.