Does anyone noticed that when you are cornering, the steering is limited by the speed you are in the corner? In real life, you can enter a corner carrying too much speed, you turn trying to take a corner but the car understeer, losing grip. In the game it seems that instead of that, the game limits the amount of steering you can input in that speed. If you are in cockpit view, seeing the steering wheel, you can notice that in any corner, when overspeeding, you turn all the way but the steering is limited, and as you lower the speed the steering magically starts to respond the input.
Its called speed sensitve steering.
Wouldn’t be more realistic just let the car loose grip and go straight following the game physics?
Yes, but at the end of the day you have to consider play-ability too. All very well simulating it like that, but if no one could even get round one lap of Catalunya School even, there would be even more complaints.
Reinart86 is absolutely correct.
I really hope Turn 10 will add this option one day. Then you guys will finally know that it is impossible to control your car like that. Do you really expect to simulate a 900 degrees steering wheel with a joystick that has maybe 2cm playroom at most? Think people, please think.
I posted about this a while ago, whilst I agree that you cannot translate the direct input of a stick to steering (way too sensitive, you couldn’t turn a wheel from lock to lock that quick in reality) I agree with the poster that mid corner when you cannot turn in any more even with “simulation” steering on is a pain, granted it might be implemented like this as you are carrying too much speed into the bend, but if that is the case the driver should be able to reap the consequences so to speak. Quite annoying when you push your stick fully to the left slowly and the “virtual” wheel stops responding until you scrub off more speed!
Most on here will probably just say slow down more for the corner but this is not the point, with simulation on I expect my input to be correctly modelled and my slowly applied increasing lock reflected in game, if this results in more under steer then so be it!
Buy a wheel. Problem solved.
That’s what I am thinking ![]()