I guess to be scientific it would need a few people filming from their POV, all using the same car and tune.
I’m just wondering if it is plausible that one of those alleged cheats in an online race could have been simply a worst case scenario of platform / ping differences. Are people with widely different pings placed together? I would say yes they must be because I remember finding myself in a race with DaReoCharmer before, and he’s ~5,500 miles away.
Just sent a ticket in to hopefully shake some sense into someone over there (seems like that usually does not much but who knows). Personally, I won’t mind taking a break from this game if this kind of stuff gets worse and/or isn’t looked into. Playground Games might want to be quick on this before the backlash begins to overwhelm the player base if they have plans for Forza H4 to live well into 2020
It’d be nice if obviously impossible times and danger sign scores got wiped (like anything under ten seconds or jump distances that are further than the whole map) but removing anything from a LB seems to be a monumental task for whatever reason.
I don’t know anything about the speed boosting in online races (I gave up on racing online in FH4 a long time ago). From some of the vids though it seems pretty egregious/blatant/ridiculous. Sucks y’all have to deal with idiots like that :c
Yes, that forum is a depressing read. I love the idea that having access to a cheat is what’s needed to encourage someone to keep playing the game. Fantastic mentality that!
Hopefully they will be able to ban these cheaters and patch whatever enables them to do it (although no doubt someone will find another workaround).
You have to wonder at the mentality of people who take joy from ‘winning’ a race or setting a fast speed trap when they did so only because of a cheat. What is the point? Then again I doubt we’re dealing with very deep thinkers here.
Just played some ranked free-for-all, A class. Had what I assume were three cheaters, from the same clan. All launched early and were specks in the distance after 10 seconds, two had Fiat Abarths at 795 PI and the other had a Ferrari 355. Three short races, I DNF’d one of them and nearly the others, which never happens.
Why close rivals? Any dodgy times should just be capable of being deleted and there’s no detriment to those of us playing Rivals clean. Arguably, they should close Team Adventure and FFA if this a prevalent issue currently as people will otherwise be losing ranking points against these cheats (well, or would be if the ranking points weren’t also stuck).
1/ because they don’t do cleaning
2/ because of impossibility to differentiate a cheated score from a normal one for anyone that is smart enough to make it within acceptable range times.
I see your point - any times set now using cheats will not be possible to remove in the future, because they won’t easily be able to tell which times are cheats. So you’re arguing they should disable the features while they fix it, then re-open them. But the problem is they aren’t going to fix it. These cheats have been around since a few days after the game’s release.
You’ve got a point, they will probably fix the issue because of Eliminator but won’t do anything for Rivals.
Concerning the issue existing since game release, imho, it is applicable to going under map issue, gaining so few ms using PC because of some sync issues but here, this hack is a total different scale.
I think there might be a fairly recent app someone has released that has made more people aware of it, but the speed boost cheat has been around from the start, and was around before FH4 was even released, people were using it in FM7 rivals too.
You would most likely be able to tell from the cheater’s ghost, if they raced to the finish and then slowed right down or stopped for a while to make the time seem legit.
It might not be easy for them to fix. The exploit relies on finding the memory addresses for the 4 variables for the speed of each wheel, then using admin privileges to overwrite them without causing a general protection fault. Possible fixes would be to make this much harder by making the values move around in memory, or to guard by creating a checksum that is stored and checking that it’s valid each time the variables are accessed. But the variables might be owned by a game engine that their code uses, and it might not be possible for them to do either of those things.
Had this problem with a player in an A class CC individual adventure a couple of days ago. I’m a level 12 and somehow this player - with a Grandmaster tank tag - destroyed all of us 12 and 13s by over 30-45 seconds in every race in a Warthog that was pulling away early and had top speeds well beyond any a normal warthog can make. (I tried multiple tunes and ran the same area of the map and never got within 20 mph of what they had to be doing.) Ranked adventure is not worth playing right now. Glad I enjoy Eliminator.