Hi!
I’m stuck with a problem. I’m trying to fine-tune my H rs200 fleet (s1&S2) and I can’t figure out how can I reach my cars turn better like some other players. There are guys who can take a full turn in their back tyre at 100 kmh and if I try I’m just take a 200m circle. Or sliding out, sometimes just spinning. So what do I do wrong? Or an another example: I chase a slowed king and I can’t turn as fast as they can. I know this game not about physics and there is no a lot of logic in the game, like a 3ton lawn mower can turn me over, yep it’s accelerate faster, okay, I’ll deal whit it. I’m just try to improve that cars to let some chances to me. I’m tired to watch all the video about that, I just gave up after a few hours watching, also tried the forzatune app, but that just made everything worse.
So, any advice?
Many thanks for now, Tamassuri
Its easy to be a bit glib about this: Go through the various tune settings and tweak them towards oversteer, and turn in, and away from oversteer. i.e. tighten your diffs at the front, losten at the rear, shift power balance rearwards and so on.
Of course, encouraging oversteer generally comes at a cost to stability and I don’t know how to properly compensate for that. I can go on the freeway tune a cars gearbox to accelerate or redline where I need it. And grip in a straight line. But when it comes to cornering I haven’t managed the balancing act of adjusting parameters to achieve a good turn WITH grip.
Despite this, I still race exclusive in Online Adventure with my own tunes because I feel that racing with my own bad tunes gives me a chance to learn and improve vs racing, perhaps better in the short term, but with tunes that are impenetrable black boxes.
Plus it gives me the opportunity to take what I’ve learn’t and make a semi competitive '63 VW Bus for A Class Road which really seems to aggravate rammers.
Anyway: Rather than the Forzatune App: Here are some other Apps to give you some starting base tunes:
-
Forza Tuning - Google Sheets - This is my google sheet that encapsulates all the things i’ve read about base tunes. Its protected but should be readable so you can copy it to make your own instance if you want to use it.
-
http://www.forzatuner.com - A simple tuner that can produce acceptable results - The gearbox tunes are not always great.
-
http://bg55.com/bg55ftc-main.php - This one is more complex to use but I think produces the best results of the lot.
Ive found that using all the different calculators will give me tune variants that are each individually quite good, with their own strengths and weaknesses.
1 Like
The trick for grip is suspension and driveline tuning.
If you can get used to what I call “swingaround”, tune your rear suspension and rollbar settings a bit softer than usual. Along with that, add some negative toe (I think negative, it’s to the left in Horizon 3) only to the back. To the front, add positive toe (opposite to the rear), usually 0.1 or 0.2 degrees will cut it. It will decrease the turn-in response time and make the car handle… snappier.
As far as differential settings go, if you’re using RWD turn the accel way down to like 25%. That will allow for some wheelspin around corners to enable some degree of cutting but greatly decreases traction catch time and, in turn, less spinout while cornering. If you’re using AWD, it will basically be the same tune but toned down a bit. Namely zero toe at the rear but maintaining the 0.1 or 0.2 degrees at the front, slightly stiffer suspension and rollbar settings but not too extreme. For the AWD diff, rear-biased will always give better cornering regardless of what anyone else claims otherwise (believe it or not that is one of the few things tuning-wise that remains true to real life, lol).
Aside from those few key things, everything else is up to you. I will note that as an extra measure, tire pressure can be dropped slightly in the front to increase overall grip as well. Maybe one or two PSI but anything past that has yielded unwanted results from my experience. I’m not the greatest nor most experienced of tuners but that’s pretty much what I’ve gathered over the years concerning grip tunes. You might also want to take into account that some of these guys are either using their own or someone else’s ridiculously grippy tune. They’re out there and they kick butt (for lack of better terminology) on basically everything. I don’t intend to tune my cars to that extent much anymore because I have no need to, but in your case you might want to look into those kinds of tunes. They seem like they’re cheating but in all truth they’re just using a very well managed tune.
EDIT: It seems I’ve failed to cover camber. For camber, I almost always stick with -2.5 or -3.5 at the front with -0.5 or -0.1 at the rear, regardless of track type. Offroading I’ll try to use less camber than usual, hence the -2.5 to -0.5 ratio. That, from what I’ve tried, is the best set to start with. Adjust camber and toe as needed from there on out.
1 Like
Still useless. What I’m figured out, 0 diff lock maybe make the less spinning. With a 60-40 f-r ratio. Car height not doing too much, max in water you gather some speed. Springs the softest is the better, dampers do nothing under cca. 8 for rebound and 4 for bump, but after those it’s get jumping. Still makes donuts, so I’m quit.
Ok, turning back the TCR is help a little, but programmed to fck u just when it’s most needed. Near the circle it’s turn off but still not give back the power. In team kings it’s force you under 25kmh. And still let you spin if you pull too, also take your power so you will finish your spin instead of go somewhere
Confirmed. Near the circle it’s take your power also your handling