I’m not going to lie, I was and still am very disappointed in Forza 5. But I have the ability to love something while being disappointed, and wanting it to be better. I’ve still put in 140 hours of drive time, because I enjoying playing the game at least a little bit every day.
I got over the limited number of cars and tracks. I actually think one of the big reasons for some being so upset over it, not just disappointed, but seemingly betrayed, is because as the OP said they feel tracks and cars were “removed”. Considering how much they’ve talked about rescanning/rebuilding all the cars and tracks to meet the high standards that are possible on the XB1 they didn’t “remove” anything. Think of it more like FM5 starting as a blank slate, and it’s not that Turn 10 removed anything, they included.
Had GT5 only been cars and tracks built for the PS3, the game would have been a lot smaller. Only 200 cars, not 1000, to give a general idea. And GT5 would have been a game roughly 5 years in the making with less content than FM3. PD sacrificed quality for quantity. People noticed, complained, and criticized. People seem to be acting like they wanted Turn 10 to do what PD did. Simply up-res a bunch of cars and tracks to fill FM5’s pool of content. Honestly I’d be kind of annoyed to spend $560 on “next gen” hardware and software, to see last gen visual quality all over the place. Time and resources are not infinite. While it could have been possible for Turn 10 and MS to take a “spared no expense” approach to the budget of FM5 to ensure it had as much or more content than FM4, it’s not reasonable for us to expect it. GT5 was said to have a budget of $60million in 2009, but by 2010 it had grown to $80million, which at the time made it the 2nd biggest budget for a game. And game development, especially for new hardware, only gets more expensive. Not less.
Now, I have not gotten over disappointment for things like qualifying, being able to tune and have practice laps during pre-race after the track is already loaded, race length in career, how the AI doesn’t upgrade their cars in multiplayer or Free Play, there was a reduction of in-race information (ahead/behind tracking, seeing best lap, last lap, even last 3 laps, being able to hit a button to bring up the full race standings for the whole field in MP without eliminating all inputs which could be done in FM3/4, but not in FM5), getting lap time information even in timed races (because it would be nice to know if you are slowing down, especially compared to others), race and car telemetry in replays, replays for MP, and there’s more. Pretty much stuff that still hasn’t been put into the series, and for some reason never made it into FM5. Some of it stuff that FM5 does in some modes, but not others. Stuff that would improve the games’ sense of being a racing game. Stuff that could be options in the game, so FM5 could still be accessible to a wider audience. Where they could enter as casual car or racing fans, and if they choose to end up being hardcore enthusiasts.