Simulation steering(SS) should be a requirement for the Hard-core leaderboard.

normal steering dampens certain physical effects making driving easier, thats exactly what it says in the Forza 4 description under difficulty when you select steering.
now this can be considered an assist if if helps you control the car easier, in the same way ABS and TCS do, but to me normal steering would actually be a hindrance because im soo used to sim steering and im faster with it and it feels so much better to me, and yes i use the controller.
so i suppose to some people it is an assist, but only if it makes driving easier to you.

Forcing sim or normal will make no difference to the top 1% of the leadaboards. Those who are there already know how and when to use sim steering

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I can only drive using SIM steering I don’t like the way normal steering handles I can’t drive using normal steering. I find it easier in all types of cars fast, slow, stock whatever the car is I always find it easier to drive with SIM, and I use a controller. I can tell you for me forcing SIM or NORMAL steering will make a huge difference in the way I drive I can only get in the top 1% using SIM steering, and that’s with every car, and track.

If you don’t think Simulated steering is NOT an assist you are fooling yourself… It is more of an assist than TC and ST because many real cars come standard with those assist. Simulating steering is supposed to simulate how T10 thinks a real car would handle.

To me normal steering is an assist while Using sim steering you turn off some filters.

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I don’t think it matters. In fact there should be a Softcore mode. I can’t for the life of me drive with most of the assists after all these years. Getting a good lap time with assists is now harder than not using any !!!

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I really had to laugh at this one! The reason I worked up to Sim with no assists exept manual with clutch. I have the shifter and a pedal set with a nice clutch but I am just not fast driving with the H pattern and manually clutching with the pedal. It’s super realistic but not fast for me.
Now the when friends come over to play in my rig and use some assists Iam slow. Like you said after you get used to them off its hard to be fast with some on.

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Normal and Sim are just two slightly differently balanced input methods in a game that completely lacks any form of 1:1 real-world steering mapping. Normal is tweaked to make it smoother and more stable, but at the expense of responsiveness, while Sim is tweaked to favour responsiveness at the expense of stability and smoothness. Neither is “correct” in the way an actual sim would be, they are both simcade approximations.

Use the one that makes you fastest, or that you enjoy most, but don’t kid yourself that your choice makes you in some way superior. Sim is potentially very slightly faster, but only very slightly - a tenth or two per lap, tops. If those couple of tenths don’t matter or if sim makes the car so twitchy that you’re likely to lose more time than you gain over the course of a whole race, then don’t use it.

My guess is the only reason this preference is listed in Assists is because that allows it to be changed race-by-race, while putting it in Controller Settings where it probably belongs would not. That’s why it doesn’t affect the Hardcore boards.

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This is the correct answer, although now you can change settings mid race so there is perfect sense to move it.

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^ Truth right here. I’m not a fan of sim steering because it’s way too twitchy for me. This probably also explains why there isn’t a large credit boost for using sim steering. I also can’t use clutch because I don’t have a clutch pedal on my old 360 wheel and it’s too much to do at once on a controller (for me).

-k

I do feel you here and I do feel that SIM steering is also too twitch at times both on a wheel and controller. I would however encourage all players to give SIM steering as big a shot as possible because after around a month of using it, normal steering does feel sluggish and slower to go back to. I do however think SIM steering needs a slight update to allow a little more leeway and margin for error than it currently does.

Pair sim steering with an elite controller and you can dial it in with the various adjustments the controller has to offer. Still working on dialing mine in on the 2nd slot. 1st slot I set up for normal steering and use with pcars.

Has Turn 10 posted specifically what all the required settings are for a Hardcore Leaderboard lap? There seems to be differing opinions and it definitely seems different than what it was in Forza 6. Thanks!

No assist but steering can be normal to post on the HCLB.

I thought this went way back to previous version that simulated steering was for wheel users and normal was more adjusted to controller uses on the Xbox. Forcing that setting on users for hard core would handicap controller users. I quit playing PC Cars because the cars were uncontrollable and twitchy with a controller. There were a ton of settings you had to adjust just to get in the ballpark. I didn’t get a game to tweak controller settings for hours just to get some semblance of control I got the game to race. The FM series is not perfect but it was a lot easier just to pickup and play.

This is a quote from a conversation that Dust2death had with a T10 developer in a different thread pertaining to racing wheels and force feedback -

Make of it what you will. But based of what T10Driver was saying there, it would seem to imply that sim steering is designed for control pad users who want a little more freedom from the layered systems that T10 have in place for the gamepad. Systems, which by a T10 devs own admission, are turned off when a racing wheel is detected as in use by a Forza title.

This does raise other questions though, such as to why normal and sim steering feel totally different to one another on a racing wheel. Given the information we currently have available to us, this does not seem like it should be the case in terms of using a racing wheel. Either way, wheel users should be having an unfiltered experience within Forza.

Just wanted to add a little extra perspective towards the whole “sim steering made for control pad/wheels” debate that is going on in here.

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Hate to be ‘that guy’ but I have to add a few things in here, a bit more perspective if you will.

There are multiple systems layered together on normal steering, simulation turns them off. When you use a wheel the input layers are turned off, not all layers that create Normal steering the input layers of THESE (plural, there are more system that are not disabled automatically) systems are tuned of any time you use a wheel.

When I asked Aaron in a PM specifically about normal and sim steering on the wheel he said

The difference is as they designed it, and it has been since it’s implementation on FM4. There is a video on my YT chanel that shows exactly what the difference is on a wheel between the two modes, I will stand by this because it is logical and 100% replicable in any car on any DOR. Even the ingame description for normal steering says that it dampens certain physics aspects to make driving easier.

Would be much better for everyone if T10 were just upfront about it and put the debate to rest once and for all.

Sim steering offers a very noticeable steering response boost.

Tips for using it…

  • to start, choose a C or D class AWD or FWD car. These tend to be the easiest to learn in and for me the most fun with sim steering.

  • focus more on smooth throttle control; with normal steering you can aggressively close the throttle in response to understeer, with some steering this leads to a tank-slapper and you quickly looking at where you came from

  • more on throttle control; in a power overseer situation; same as above, do not quickly close the throttle, leads to the same result. Smoothly balance a steady throttle with countersteer or slowly ease off the throttle to end the wheelspin.

  • avoid positive or negative toe if at all possible, front or rear. It makes the car want to snap when you exceed the limits rather than smoothly enter a slide as you move load around.

  • I’ve found that lower numbers on the diff settings is smoothest. Higher settings make the car snap harder at the limit, which is difficult to catch without a wheel.

In FM6 sim steering really made AWD and FWD cars come alive, and instead of feeling like mushy messes through tight chicane you could really fly through them. The higher you go in performance the less benefit you’ll feel with a gamepad. The cars at and above S class in performance tend to be able to transition sufficiently with normal steering.

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I might’ve missed it, but did Turn10 Fix the Sim Steering? I know at launch, it was said that Sim Steering was buggy and wasn’t intended to be used.

If it makes any difference, Fanatec V2.5 Base here.

Not fixed and confusion still reigns with Sim Steering with people making conclusions about what it means because it is labelled Sim, not doing research and not thinking about the fact it behaves differently between controller and wheel.

And a huge part of the blame does rest on the shoulders of Turn 10 for not discussing this as openly as they probably should.

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