This has always confused me. Why do we get the same exact horn noise for every car, with a couple dozen fictional others to swap to?
When recording the audio for the car, would it really kill the sound team to lay on the car’s horn for a few seconds and record it so the in-game version can have it’s real horn noise?
It seriously weirds me out Forza doesn’t have this, especially when it’s competition does.
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It is not in their priorities.
Attention to detail has never been Turn 10 or Playground Games’s strong suit. Good enough from a distance has always been their philosphy.
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good point, though it’s not a thing for me I can see it for others
I always use the Halo Warthog Scouthog horn
Eh. Not big into car horns myself. I honestly believe car horns were added in with the other accessories just to pad out the trinkets. So in terms of getting the source OEM horn audio. Most of the models were not set up for or recorded for it to begin with.
I cant remember if Horizon 1 and 2 had them. But Motorsport never had horns. What we got was what they are; A novelty.
Besides, Arent there like a dozen generic car horns already? along with retro and antique horns? I’m pretty sure that would cover like 99% of all cars in the world, theres not that many types of horns, pretty universal. Sure theres old British coaches and boutique manufacturers who have their own distinct horn. But overall, being that the series is not about the detail, those nuances are not going to be explored here.
I’d say the new TestDrive game will probably have something like that.
Gran Turismo 7 added horns in an update after launch. Can’t confirm if they’re stock horns, but if they are, its definitely possibly to go back and record stock horns after the fact. They can do that if and when they remodel all of the outdated in-game models. Good joke, I know.
For like 700 cars? sure, again, whats the purpose? How much value does that add? The game is degrees of magnitude away from even being able to pretend like its immersive. So why isnt ‘close enough’ generic set of horns that reflect real life good enough?
Grand Turismo is about the only car game other than TDU where I can completely justify the effort to get those details in based on the design of the existing game.