Series 5 Info: Horizon Rush Takeover | March 1st Release Notes

And this is why I haven’t bought the game and never will.
I think I would prefer 90% of the weekly chores to be the Trial Cross Country rather than stunts. Or better yet, just give us 24 hour cruise marathons to really boost player engagement, certainly don’t focus on the 8 pages of known issues. This month will most be the least engagement I put into fh5. They are starting to make NFS more appealing.

Live now!

Twitch


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Series 5 stream is live now, including Q&A:

Twitch


Big bug fix news - the past Festival Playlist completion issues are being corrected, which will enable completion of Accolades, Achievements, and rewards! Release Notes shortly.

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No, that did not happen. Updated and logged on this morning. Nada. Zero compensation.

Did you go into each past Series ? It seems like you have to actually view each past bugged completion for it to update and auto-complete. Although for some it is not working so you might be out of luck.

Yes and still no dice. feelsbadman

FH5 Release Notes: March 1st, 2022
https://support.forzamotorsport.net/hc/en-us/articles/4494846412819-FH5-Release-Notes-March-1st-2022

Version Number:

  • Xbox One: 2.435.64.0
  • Xbox Series: 3.435.64.0
  • PC: 3.435.64.0
  • Steam: 1.435.064.0
  • General*
  • Added ability to view followed players when on the Creative Hub tab on the Pause Menu via the button bar
  • Updated Map Seasonal PR Stunt UI to be clearer
  • Improved Livery Editor UI when using layers to not hide the layer contents
  • Fixed Manufacturer rewards for new Series 4 Manufacturers
  • Fixed Street Racing perk only working on Road Races
  • Improved Car Collection navigation
  • Fixed issue where HUD would sometimes not appear in Freeroam
  • Fixed issue where player was unable to change their Radio Station
  • Updated Logo on Horizon Race Suit to use FH5 rather than FH4
  • Fixed issue where screen water droplets effect could persist after it’s stopped raining
  • Auto-complete broken Festival Playlist challenges from Series 1 and 2:
  • *Series 1 Dailies: Crowd-Pleaser, Wash for 20 Seconds, Explorer, Riveting, Zoomies, Triple Drop, Go Wild
  • *Series 1 Weeklies: A True Super GT, I wanna be a rock star
  • *Series 1 Collectable: Gotta Smash em all
  • *Series 2 Treasure Hunt (Season 1)
  • The prompt informing players of an incoming Season change will now appear in Horizon Life
  • Fixed an issue that could cause the sky to not update after a Street Race, leaving future races at night (but without headlights)
  • Fixed incorrect player name voice over in Spanish
  • Final Checkpoint flares now appear in Street Race Rival events
  • Time of Day is now paused in Photo Mode
  • Fixed an issue where some players could lose credits after getting bid failed error message in the Auction House
  • Accessibility*
  • Added new difficulty preset “All Assists”
  • Fixed Tritanopia setting on upgrade screens
  • Colourblind options now change the mini-map route colour
  • Various improvements to Screen Narration across the title
  • Multiplayer*
  • Fixed issue whilst joining events when already in a Convoy
  • Fixed minor notification not always displaying the correct car restrictions in Horizon Tour
  • Fixed issue where Horizon Tour would appear as already completed in a series, and cause players to lose their Tour points on historic Series
  • Fixed issue where expired Horizon Arcade events from appearing on the map
  • Fixed issue where Horizon Arcade HUD could display incorrect time in Mini Missions
  • Fixed scoreboard not updating in Team King when in collapsed state
  • Fixed some bad Eliminator car drop locations
  • Added more responses to LINK Phrases
  • Fixed an issue that could cause the “Finding a session” message to persist on screen
  • Fixed an issue that could result in a leader-less convoy
  • Improvements to civillian traffic synchronisation
  • Fixed an issue that could cause civillian traffic to not appear after an online event
  • Fixed an issue that could prevent civillian traffic cars appearing in street races
  • Fixed connection issues that could occur after resuming from a suspended state
  • Players are now offered the choice of whether to stay in a convoy created by Link after the event is completed
  • EventLab and Super7*
  • When editing routes, added ability to start editing from the start line rather than the first placed checkpoint
  • Added ability to view Creator Hub from the Challenge Browser in Super7
  • Fixed “No Music” not working correctly in Super7
  • Updated Jump Pad prop to have more predictable behavior. This was previously using the car’s orientation, which could vary a lot but will now use the Jump Pad’s orientation
  • Fixed an issue where EventLab creations at a PG Games location (such as the Arena), would ignore collision settings
  • Added icon to show EventLab flyers to indicate whether it has props or not
  • Fixed issue where some events weren’t showing the specific car restriction on the flyer
  • Fixed issue where Car Theme would update to player’s current car, when editing an existing Blueprint
  • Fixed issue where car would continue to drive whilst editing checkpoints in certain circumstances
  • Fixed an issue that caused the EventLab titles to be incorrect after the Festival Playlist feature Event
  • Accolades*
  • Fixed “Most Iconic Trio”
  • Fixed El Camino Accolade “Statues Beneath Blue Water”
  • Fixed typo on “Cover Cars” Accolade
  • Fixed issue where Vocho was missing associated Accolades on the map details
  • Improved linked Accolade logic when entering the screen from the map
  • Fixed a bug in the tracking of the Bonus Board Accolades
  • Cars*
  • Fixed Nissan Dakar car part visibility issue
  • Fixed BMW 1 Series gauge lighting bug
  • Fixed GMC Jimmy not showing visual Rollcage upgrade part
  • Corrected Car Name from Zenvo TS1 to ST1
  • Fixed an issue affecting the bumpstop physics when a car is running extremely short suspension travel
  • Fixed an issue where the Ferrari 575 and 599GTO sounded the wrong way round
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It’s good to finally see a bug that bothered me finally fixed. Well done team! Better now then never. Thank you!

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Nitpicky Corrections…

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I wonder if they will return us 12 points (3 points for each season) for the Horizon Tour for the previous series (1,2,3)?

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Still no fix to the Eliminator lag, this is getting really annoying.

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Or removing the RWD cars from Eliminator ugh! But hey we get new speed traps and trailblazers, PLUS take the stunt park that is Lego stadium v2!

It just speaks volumes about the development focus that this bug that AFFECTS ACTUAL MULTIPLAYER GAMEPLAY IN A DETRIMENT WAY is now almost 3 months old. There has been 3 updates without any progress on this. It’s really shameful.

The devs clearly don’t give a single sh*t about players.

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No information on expansion was available. Let’s wait until next month.

Car pass content:
2017 #25 Ferrari Clienti 488 Challenge
1986 Ford Mustang SVO
2006 Noble M400
2020 Toyota Tundra TRD Pro

I’m not interested in another 488 variant, but other than that, I’m personally satisfied.
I’m really looking forward to Fox SVO.

Exclusive cars:
1965 Mini Cooper S Forza Edition (EV conversion!)
2020 Nissan GT-R Nismo
2010 Noble M600
2019 Toyota 4Runner TRD Pro

The Mini Cooper S Forza Edition has also appeared in FH3 and FM7.
However, the new addition is different from those and has an EV conversion.
And this car is my favorite of the series 5 exclusive cars.
A lightweight and compact AWD EV hot hatch. It will definitely be a fun car.

I’m looking forward to the other exclusive cars, but I’m personally looking forward to getting the 4Runner.
We finally getting a normal SUV that isn’t a luxury SUV.

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and 2018 KTM X-BOW GT4

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In best guesses, the 1st expansion might arrive on this year’s E3, expansion 2 will arrive certainly on 2023, so yeah, you will have to wait much longer than next month

Much better line-up than last month. Though I can’t say I’m crazy about yet another 488, and I was disgusted to learn that the new Forza Edition Mini is an EV. Definitely won’t be driving that often.

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Sounds interesting…

Im pretty sure Noble M600 going to be a great S1 car. Its was good in Fh4.

I expect both Noble to be good cars. Light, great mechanical grip. The engine of the M400 could be a problem. Maybe it gets the Ariel Atom V8.
The KTM will be a technical track beast. Cathedral and Lookout tracks in particular.
Mini and Nismo GTR will be a waste. EVs are getting murdered by the PI system and the GTR has probably no engine swap leaving it behind as both other R35.
Rest no idea. Mustang most likely another centrifugal V8 “victim” but let’s see.

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