Why are you guys specifying car models to do individual PR stunts or seasonal events. Why cant you have just Class of cars (eg A800) or just manufacturers(Ford under A800).
Case in point speed trap this week demands only a Ferrari F40 '87 and the 1989 F40 is invalid. That car is over a million credit in Autoshow as well as AH. I’m sure many of us wouldnt have that much credit to spend on a PR stunt.
Another things is how hard is it to remove the cheaters from the PR stunts leaderboard ? Why nothing has been done about this. This has been there since there has been leaderboards.
This week? lol… the fact that the devs dont even pay attention to anything at all, should tell you that they basicall put random requierements to every single event… they dont even test them, they dont even check if the car needed costs half of your credit amount, etc, etc. This game at this point is such a joke, but at least it makes us laugh by time to time.
TBH, I have no issue with tuning that specific car for PR stunt… adds a little bit to challenge and skill. This week’s F40 speedtrap challenge took a decent amount of skill and tune.
Just remove eliminator from playlist is all I ask. Removing eliminator from daily quests is the least thing devs can do.
I think they set restrictions to prevent the X-Class easymode which was present in Horizon 4. There, the seasonal PR stunts were kind of pointless, blasting through with a 599 Evo or Hoonigan RS200.
In a way I understand and like this change but they need to keep a balance. Restricting them to one expensive car isn’t well-constructed.
In general I have mixed feelings over the current playlists. They are bloated and - especially this week it lacks interesting rewards.
The already infamous 100 miles Bentley thing does not need any mentioning.
Even if it comes around as rude but I think the responsible persons for the playlist should ask themselves, if they are designing it for player entertainment or as a timesink chore that contradicts said entertainment.
In all honesty, currently it feels like latter which is very sad for the only endgame content.
I agree with that, but, if they are going to limit it to a single car, they should make it so that it can be achieved with a stock version of the car. So much time is spent trying to tune the car to get the objective. Do a couple runs, drive to the closest festival or house, tweak the tune, drive back, repeat. I never fast travelled in FH4, but now I’ve started to do it all the time, going between a danger sign or speed zone and a festival site or house tuning and tweaking, or I’d be hours driving back and forth just getting a single speed zone.
As did I, along with the two other stunt events this week, though it was mostly out of sheer stubbornness because I don’t like tuning up my cars. That being said, there have been multiple challenges thus far where it was completely impossible, because a stock car with the given category and class didn’t even exist. And then when we get one this week that can theoretically be done stock…it’s restricted to a car that costs 1.5 million. Between that and the Bentley nonsense, I spent 5.6 million this week for a couple of wheelspins (not even super wheelspins, mind you!) and a handful of Forzathon points. And that was only possible because I’ve sunk a few dozen hours into the game and had a decent credits stash. If I was any sort of newer player, this content would be completely locked away from me.
But I fully agree with the original point. I bounced hard off the class restrictions when I fired up the game in that Series 0 preview, and I didn’t even attempt to complete them because the idea felt so wrong to me. That railroading into one particular car/tune option felt completely at odds with the spirit of the series as a whole. And yes, in 4 you can get by with a single tuned car for the vast majority of seasonal stunts (I have a quite frankly stupid X-class offroad Agera RS for just that purpose), but there’s nobody forcing you to do that. You’re always free to try them in any car you think can get the job done, and I’ll almost always at least give them a shot with one of my stock cars before pulling out the Agera hammer. Now that some time has passed I understand more what they were going for, and I honestly like the idea of having some seasonal challenges that restrict you to a lower-powered car and set a corresponding goal below 3 stars, instead of 4’s constant “do this but way better than 3-star” that forced you into the top tiers. But if you’re going to put restrictions, make them broad enough that there’s a lot of room for player agency, and that they can feasibly be completed with stock cars. And for the love of God don’t expect your playerbase to throw down over a million credits for the chance at one pathetic wheelspin.
As said before, my issue with it isn’t the money to buy and tune cars - it’s the wasting of precious tune save slots that bothers me.
I spent the last 18 months of FH4 having to try to find / delete tunes just to get one that worked for some event because the tune space was so limited.
Just hope the tune spaces have been increased this time around.
pls read my point before commenting. The point is why restrict to a particular car which is over 1 million CR, then the upgrades would cost as well. why not make it A800 or manufacturer any car in a class.
Giving the fact this game is designed to be open world and play how you want, it feels the exact opposite. It’s turned into a game of Simon says.
There is nothing preventing us being able to jump into any car and do any PR stunt, but that’s to easy these days… to quick and doesn’t add time to the overall play stats, so they lock in restrictions to add to these stats.
I’d rather see a class restriction than a car restriction, I think it makes more sense long term.
That would be an appropriate response… to a person running the forum who complained that people keep posting in it.
A number of the cars are so expensive that you could do every race in the game with them and not nearly make up the cost. In general the reward system doesn’t feel very rewarding. That’s not a problem specific to the Seasonal Events whose sole purpose is to be an annoying, restrictive set of chores that encourage engagement through FOMO.
Agree class makes sense.
Last weeks Rod and Custom had me try 2 cars, 3 tunes before done. Waste of CR and time tuning retuning and attempts. On cars unlikely to be used again.
I’ve got credits to spare, many do not.
I guess simulated poverty a “user experience”?
Player : Spent 1.2m on 1 task
The Game: Best I can do is 1 wheels spin
Did they offer the requirement car in FP shop? No
Is there other seasonal event reward the requirement car/money so you can prepare? No
How about rent a tune-able car to player?
there used to be a suggestions option when raising a support ticket (fh4), which I cant find now. Otherwise I would have raised this there. I’m just hoping some dev/mod read this. I cant play this game everyday and I try to play over the weekend and stupid grinding restrictions makes me quit.
The car restriction isn’t a problem for me, I already have all of them, it is the time and money spent in tracking down the right tune that is annoying. I have never gotten into learning the art of tuning in this game, so I have to rely on other users’ tunes, in FH4 I used the same person’s tune every chance I could and never had issues, now that person doesn’t seem to be playing this game so I have been stuck trying to find that reliable source and I had to go through 3 or 4 on the F40 to find one that worked, then had to attempt it 20 times to finally get the right line and speed.