Please rethink the car restrictions for Seasonal PR Stunts

As per title.
I get how it could be interesting to limit Seasonal PR stunts to certain cars (Personally not a huge fan, but hey…)

However, having a class restriction is really weird. There is already a goal to be reached on each stunt, which pretty much limits the cars used to certain classes… good luck getting a D class car to 350km/h (legitimately).

I did the Seasonal Danger Sign and reached the goal with an A800 Ford and got the message that it is the wrong car.
Now if people can reach that goal in a low(er) class car that would only be a fun thing right?

I personally liked the Seasonal PR stunts without any restrictions, as taking your favourite car out to do a PR stunt had something to it, but that is personal taste.

EDIT: I think I am unclear in this post, seeing the discussion below. What I mean is:

  1. Adding complexity for the sake of complexity is not a good thing. Never.
  2. Adding complexity for the sake of adding fun or adding a challenge is fine.

S1 only restriction on something you can do in an A800 car is stupid. Just complexity for the sake of complexity.
Setting a maximum PI for challenges so they become more challenging is fine in my book.

On a sidenote: My personal preference has changed a bit too as I really liked this week’s challenges (more than last week’s)

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Very good point, especially when class restriction is actually a requirement not restriction. If absolutely necessary, car make or car model should be the only restrictions

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True, I hads to upgrade my Audi for it to count as I did it in S1 but it needed to be S2…

I like having two or three cars I use to knock out the seasonal PR stunts. Limiting it to specific types and classes is going to be a real hassle.

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I get what your saying and a part of me wants to agree with you, but at the same time I’m really hating the idea of having a bunch of one shot builds that I really didn’t want to make and don’t like filling my garage. That’s my Audi RS6 right now.

On the flipside, maybe this is a really good way to use the car giveaway feature and earn some kudos (whatever they end up doing). Build the car I don’t want, get the seasonal, then give it away. Mind you I’ve yet to receive any kudos from the stuff I’ve already given away and I’m unsure how to give kudos to the person who gave me my pulsar (I want to but I got no idea how that works), so maybe that’s an empty well, and I don’t want to experiment with the car I dropped over 100 grand on. I know eventually credits will be meaningless to me, but I’m a LONG way from that point right now.

Early game credits are pure gold.

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This is especially true when you can run out of space for tunes. Just let me have a few cars maxed out for PR stunts and leave me alone.

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I definitely agree.

Quite a few people have said this, and I’ll add my agreement here; Seasonal Objectives in FH4 I completed 99% of with those 2 cars, and all within minutes of the new season starting. It was predictable and ‘grindy’ thing, like brushing your teeth, rather than any kind of challenge it was routine. Didn’t even need to check the tune of the cars, just switch to them from open world and nail the objective 1st go.

The bugs currently around them (missing objectives by 1 unit, eg 1m or 1kmph etc) might contributing to having a bad impression of it.

Personally I like it. And there’ll be no need to save the tune. Take your favourite car that roughly meets reqs, save the tune on it if you have to, then re-tune/upgrade it to meet reqs. When done reload the pre-existing tune. Is it still a bit grindy? sure, it’s a set of challenges that are renewed each week and probably the first thing a lot of players try to knock off the list. I could almost literally sleep through seasonal objectives in FH4, this at least will encourage a little bit of creativity.

And giving us a window to aim for, rather than a simple roof limit on it might force us to think a bit more about which cars we use. I’m looking forward to opening the game today to see what I’m going to have to work towards.

The loyalty Ford GT scored me the Danger Zone in the placeholder Playlist.

In stock form.

I find it confusing. Yesterday I tried to do a speed trap which said you needed a track toys car (IIRC) so I used the right car and went well past the speed you needed but it kept saying I was 1mph short. I definitely wasn’t, I’d beaten the normal 3 star speed and the seasonal speed requirements. It had a sun symbol which I assume means do during daylight, and it was daylight.

If it’s this complicated maybe they need to consider whether it needs to be.

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I just tried the other PR stunt speed zone. It says to do it in an S2 Audi, average speed 92 mph. I did 94 mph and it said you are 1 mph short. I did it again, 99 mph. Again it said 1 mph short, just like the track toys one. Apparently it’s bugged.

Mine completed in an S906 2015 Audi RS 6 Avant if you want try that car?

That is the car I used.

edit - I switched to km/h and it worked just now. As suggested by a commenter to the above video. Whether it’s a coincidence and they fixed it overnight, I don’t know.

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My main gripe is not with the restriction of car type, but mostly adding a class to it as well. It is completely unnecessary and confusing indeed.

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I got them done easy enough, but I got lucky. I didn’t even notice that they had to be done in daylight, and fortunately, I was able to get them done before nightfall. Presumably, this means that there may be some that need to be done on dry pavement, or others on wet pavement. So that would mean that you might have to wait until conditions are right. Nothing would annoy me more than spending 15-20 mins tuning up a build, only to have to come back another time because the sun went down. Or make multiple passes and finally hit the target, only to have it not count because it started raining.

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It was a stupid decision on the dev’s part!!

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It has to be a Ford S900, higher or lower class dont count for the challenge :slightly_smiling_face:

My point exactly. Luckily I had the Puma FE lying around which did the trick too AND was of the right class.

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I really disliked this change as well. I enjoy cheesing the game in past Horizon games, it’s the main part of the appeal for me personally. Having to buy and build specific cars into specific classes/limitations is awfully unfun.

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Even when an even has a restriction, I can see not allowing a higher class car, but really…, if I can accomplish the goal with a lower class car, then that should count.

One of the things that really upset me in FMS is when they started requiring cars to be the same class. I very much enjoyed seeing the message “you need to upgrade your car in order to be competitive”, and then I would go on to win the race. with. my underpowered, lower class car…

But hey, that’s just me.