The PR stunts in the playlist changed a month or so ago. In FH4 and FH5 until recently, they were, admittedly, pretty easy. However, it was a nice balance to the time sink so much of this game is. The problem now is, yes, they are doable, but you need a maxed out tune, you need all the run up you can get, you need that lucky run, etc. The goal is now set at the edge of what the restrictions for the event allow. I realize some players will say it’s a good change, it’s how it should have always been, but to me, they are tedious and frustrating. There is a middle ground between what they were before, to easy, and what they are now, a chore. The middle ground is a game that is fun to play, something PG seems increasingly allergic to.
I love the more challenging PR stunts because it makes players more likely to download the tunes I make for them.![]()
Even beyond my selfish reason, they were mind numbingly easy to do before and that’s not at all interesting.
Besides, its not like they make them impossible. Just requires a little more thought and effort. I don’t think that’s a bad thing.
2 this week were easy that I did first attempt and the speed zone one was hard with me taking about 30 attempts. I accept that if you’re not into drifting then the drifting PR stunt might have been tough. I recall you had to get 20,000 more drift points than what it takes to 3 star.
I don’t see an issue with having to load a decent tune to complete a PR stunt. Part of the fun.
No you don’t. For this week I used two non maxed out cars, one was stock even.
Personally I prefer it to be as hard as possible. But that’s not to say it should be set to extreme difficult. It should be tailored to suit all difficulties.
Ideally the goals for these sorts of things should be affected by the player’s chosen difficulty. That way the masochists can have it their way without giving the rest of us a metaphorical kick to the groin.
While it’s kind of nice to have a bit of a challenge, it also eliminates an extremely large audience of players from participating in the game. And with pgg pushing us into participation. Basically wanting to force people to play to advance in the game. Making a way for “ALL” player levels to be able to compete and complete the seasonal challenges would entice many more players to involve in the game on deeper levels.
I really don’t think most of the seasonal challenges have been all that hard. If you search the popular tunes for any given week’s car restriction you’re guaranteed to find one labeled after it that’s more than enough for what you need. And even for people like me who try to do them without relying on tunes as much as possible, many have been possible even with a stock vehicle.
I’ve not done any of the hard Stunt Challenges. I still get both cars.
I also don’t like the PR stunt tasks in FH5. In FH4 they mostly were pretty easy with the usual X-class cars which was a good thing as a lot of players just did them to get the playlist percentage and not because they really enjoyed them (and those who did and wanted a challenge could simply use a weaker car). But I think they were also pretty boring because it was always “get a little more than 3 stars in an X-class car”.
So I generally like the approach to have challenges for cars in lower classes but I see two major flaws in the current tasks:
a) They are very often limited to one specific car model which is absolutely terrible. I don’t want to have to buy a car just for a PR stunt. If they used wider limitations like “reach x kph in any B-class car” or “jump x m in any Ferrari” the PR stunts were much more pleasurable.
b) Often the goals cannot be achieved in a stock car. Again, it’s just a PR stunt so I don’t want to spend time and CR tuning a car just for that. And I also don’t quite see the logic behind restriciting an event to certain cars which then aren’t capable of achieving the goal. If I have to use a VW Golf then the challenge should be to get the most out of the Golf and not of a car that looks like a Golf but has a Lamborghini V10 engine, weight reduction and slicks, otherwise I could have used a Lamborghini in the first place.
Those are good points. It’s always disheartening to see a stunt challenge where you know there’s no way that a stock car from the required model/class is capable of completing it. For instance, it’s not physically possible for the required car to get enough speed to clear this week’s Danger Sign unless you add some serious HP to its base tune. Ideally every stunt challenge should be difficult, but possible to do with a stock tune.
Agreed, but… then (almost) everyone will just max tune the car anyway to “get er done” quick. I might like something like the Trials experiment where the PR stunts are doable in stock and you’re limited to stock. And no million dollar super PI cars need apply. Make it all the cars that get no love because they’re “under-powered”
Give me your D 100 and under max C and B ![]()
I can hear the complaints already lol
Hell, I got an accolade for jumping all of 100 feet off a ramp in an Isetta. Get that into the mix! ![]()
I have a weird reason for being annoyed by this
I keep most of my cars stock, with the exception of a few 2022 liveries on the FD cars, so downloading a tune just to go back and remove it is slightly annoying.
I appreciate the greater challenge in most cases though, the PR stunts were a bit easy before, with the exception of the VW Golf stunt in Series 3, that one took me a while and I downloaded about 4 different tunes to get it
That’s great and all. But it sadly doesn’t work for everybody.
If you skip the hard challenges in the playlist, sometimes you’ll have to do the trial for both cars.
And that’s easy if you have a bunch of friends who play forza to do it with. But if you don’t, then you might not have great luck with a bunch of randoms
I always play it with randoms, randoms are good.
The ones I get always end up either
A) Just sitting at the start line AFK
or
B) They drive but have awful racing lines and ram teammates to get an “overtake”
Yes people say that, but in 4 years I barely ever see it. Some people say it is the timezones… could be. I am in England.
I’ve tried timezones all times. Teams in FH5 are mostly good for me at 4pm or 4am. ![]()
I’m in the US and I think it depends more on the day than the timezone. Do trial on Thursday or Friday and you have a roughly 50-50 chance of a good team. Depends on car restrictions as well. You do it over the weekend or later and you’re likely gonna have a bunch of people that cant drive. Seems like the good players do it early