Agree with your DB quote, but the quickest way to wipe them would be by a âcoded scriptâ, that way youâd run it, wipe scores and not need to rebuild the Database.
As with checking if score/time is legit they deffo need to take account of what is âlegitâ in regards to the games own physics. If for any reason it is over whatâs possible then itâs marked as failed.
Exactly. They have everything already. AI can do any circuit on its own. You use unbeatable, add some delta and you probably get 90 % of cheaters without ANY work.
PR stunts are different but itâs not much harder. A class going 600 km/h? I donât think soâŚ
Delete all the non clean lap times from the rivals leaderboards. I assume you are working to remove cheaters and the sooner the better, but the sheer number of players on the boards due to dirty laps counting makes getting into the top 1% trivial.
The first week of early access it actually felt like a challenge, but it quickly became effortless once the game released on gamepass.
Is anyone ever going to address the clear cheaters on the leaderboards. You have one of the fastest cars in the game max jump just over 1000 metres then you have people on over 12,000. Blatant cheat and these should all be removed from the leaderboards.
As my most succesfull car is one I didnât drove a mm/inch so far, it is most likely that stats or databases in this game could be broken.
So there is no use of wiping any leaderboard. And as I have watched some youtube videos about this game (some which mentioned all the blueprint editor bugs for example barrel roll unlimited skill points) I would not be surprised the same could happen if you rewind through a jump prepatch.