In a different suggestion, I suggested removing the CXP and CP system entirely. I still support that suggestion by the way.
However, since I’m a man of solution, I offer an alternative suggestion, where CXP and CP are allowed to stay, in a way that should hopefully satisfy everybody. This is a concrete solution, with some real thought put into it, and it is definitely different enough from just axing the CXP/CP system that I feel it justifies its own thread.
First things first, for the sake of clarity:
- By (career) event, I mean a single build + practice + race event
- By (career) series, I mean a series of career events
- By buying, I mean using credits
- By owning a part, I mean being able to remove it and reinstall it at no (credit) cost.
Then, for the system to work, there are some required changes:
- No locked parts. All parts are unlocked for all cars, in all game modes, including career, no exceptions, ever.
- You buy parts with credits. And when you buy a part, it becomes owned.
- Car XP still gives Car Levels. And Car XP is still earned the exact same way.
- Car Levels gives discounts on parts. Up to 100% discount at level 50.
- Car Points aren’t Car Level rewards anymore. It should become clear why in a minute.
What is Build-a-car?
It’s an alternative to the current CP system, that is completely decorrelated from Car Levels, and instead entirely based on career series progression.
How does it work?
Same as it is currently, when starting a series, you pick a car. Either one you own, or a new one that you buy for the occasion. You will use this car until the end of the series.
Same as it is currently, an event starts with you being given the opportunity to update your build, before you can move to practice and the race. If you quit the event before the end of the race, you go back to the build stage.
FIrst difference, each event has a fixed CP budget. Starting with 1000 CP for the first event of a series, and going up 1000 CP for successive each event. Players cannot go into practice and the race if the build exceeds the CP budget (and obviously any other spec restriction that exists).
(The value here is given as 1000 CP, but this can be played with, could be made different for different series for instance, non-linear, etc. 1000 CP though should be fine for most purposes, or at least a good starting point to tweak.)
During the build stage of an event, parts do not cost credits. Instead, they only cost CP. This does mean parts are installed but not owned. As all parts are unlocked, players are free to play within the limits of the budget to build a car that is fit for the next race.
A car entered into a series can still be used in other modes, and can be modified and upgraded in other modes. All upgrades applied during career mode remain installed outside of career mode and at the end of the series. But while these upgrades are installed, they aren’t owned (unless previously bought by the player).
When going back to career mode, players would always go through the build stage first, where their car would be checked against the CP budget (and any other event restriction).
Optional: completing a career event could permanently mark all installed parts (on this car) as owned.
Optional: completing a career series could permanently mark all parts (for this car) as owned.
Why is this system better?
It gives you this famous “sense of progression”. As you progress through a series, you do get to install more and more parts, and build a more and more competent (or not) car.
It forces you to give a thought to how you build your car for career events as you have a limited amount of CP to play with. Plus it’s literally “build not bought” since you can’t buy upgrades in career, so it’s not making liars out of the marketing department.
There is no grind. You can buy and upgrade any car in any way you want in free mode and multiplayer, same as you always were able to in previous games.
CP limits only apply to career mode, which is the only place it makes sense they exist.
You can still bond with your car if you’re that sort of person.
Limits and potential exploits
Players mights be able to pick a series, pick a car, and install 1000 CP (or whichever number) worth of upgrades for free that they can take into other modes without ever intending to play through the series. I don’t see this as a major problem personally, this wouldn’t be a lot of upgrades, and the credit cost of these upgrades should be fairly low anyways.