The suggestion is simple: No more Car XP, no more Car Points, no more Car Levels.
No more of that in career, in singleplayer, in multiplayer, everywhere. Simply use credits to buy cars and parts, no limits, no unlocks, nothing. It worked for previous Forza games, it’ll work for this one too.
The reasoning is also simple.
The best part of Forza to me has always been that you can pick any car, slap any upgrades, and go have the race you want to have. But this system forbids that. This system tells you this sort of fun is not allowed.
This system gives a clear advantage to people who have more time to invest in unlocking parts. Or to the AI which evidently isn’t restricted by this system.
This system disincentivises you to try new cars when you know it’ll be hours before you can actually build the car you want and it won’t be competitive until then.
This system asks you to put in hours per individual car to unlock parts, and there’s no way to even know whether you can build the car you want, not until you invest a whole bunch of time and find out that, actually, you couldn’t push it to the top of the next class.
This system is just not how motorsports work. You don’t ask drivers to put in a million laps before they can install a spoiler. This game already has PI, weight, power, even engine configuration restrictions built in. That’s how you level the playing field.
In a nutshell: This system isn’t fair. This system isn’t fun. This system doesn’t respect players’ time. This system is just absurd.
It needs to go.
Or at the very least, it cannot determine which parts you have unlocked (which should always be all of them), and which you can install (which should always be as many as you want as long as you match the spec restrictions).
Because deep down I’m convinced this system would never be completely axed, I started thinking about how to revamp it instead. At first I thought now way, but then an idea started forming up. Here is this idea, which is an entirely new suggestion altogether, if you’re interested.