Reasons why the crew is better than horizon

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I just want to point out that the crew motorfest looks like a vast improvement from the previous installment, they didnt simply just copy-paste everything from the last game… Some might even say it looks “built from the ground up”

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The few video’s I’ve seen make it look like it’s the game Horizon 5 should have been. I’m definitely going to check it out when it releases.

Sucks that I got on the beta trial and they dropped the xbox one from the list.

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It is nice to see that the sprint races are longer than 2.5-3 minutes in the new Crew game, most seem to be between 4 and 6 minutes, I really like that.If a race is really short it almost seems not to be worth even going to it.

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I’ve played The Crew Motorfest beta as well - and no, it isn’t better than Forza Horizon. Car physics, while far better than in TC2, is still far worse than in FH5 (I’ve played with Logitech G29 and spent many hours testing dozens of cars with no assists) :slight_smile:

However, the game can end up being a strong contender to Forza and there are some features PG should take notes of:

  • stronger focus on car culture in “campaign” design;
  • better driver’s animations, especially 900-degree steering wheel rotation;
  • super- and hypercars that are pretty much useless off-road;
  • more visual customization options (not only bumpers, hoods or wings but also headlights/taillights, exhaust, fenders, mirrors and interior color);
  • Car Meets where players can showcase their cars;
  • map with high mountains close to the middle, not flattened for any dumb game mode :stuck_out_tongue_winking_eye:
  • ability to walk outside of cars;
  • better rain effects on windscreen.
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I’m hesitant to read anything into the reviews people are posting about the “video game physics” of Motorfest vs the “video game physics” of forza. As far as the “video game physics” of the two game go, both games have their strengths and both games have their weaknesses. TC2 isn’t ground breaking but FH5 isn’t state of the art either. Most of the negative reviews of Motorfest “video game physics” have come from people who are anti-TC2. So that has to be factored into those reviews. I’ve listed Ad nauseam the failing points of FH5’s “video game physics” so no sense rehashing them here.

Some day, in the not too distant future, I will have a new console of one variation or another and I will pick up the next generation of racing games. I’m sure they will have satisfactory “video game physics” to ensure a level of play above where the games of today now stand. Bottom line on “video game physics”, if the game does what you want it to do, then the “video game physics” are great.

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Plus the simulation - arcade slider goes very wide in both directions and some people like one area of the slider, some like another area, some people like it all (we can the panracers) but theres no right or wrong area of the slider. People have preferences.

If you peaked at 12; mario kart

If you like cars, and bikes, and planes, and helicopters, and, hovercrafts, and probably the little horses that go around on a carousel; the crew

If you want a well balanced car game with above average physics thats been “built from the ground up”; forza

If you have a full bore race rig, a lewis hamilton shrine in your basement, and a suspicious pile of rigid tubesocks; assetto corsa

See, theres a game for everyone

I don’t know how much different Assetto Corsa could be from console to pc. But my short experience was less than stellar. With all the hype and raving about the “sim physics” I was expecting some kind of special experience. I only tried the measly little MX-5 in grocery store stock trim. But I couldn’t hardly get that car off the line. I had to feature the throttle so much to keep from swapping ends that by the time I got going the pack was out of sight. If I tried to keep up with the pack at the start it was about as controllable as a top fuel dragster on a snow run. I tried a few other cars and countless controller settings from different forum postings. All to no avail.

There’s definitely a game for everyone, Assetto Corsa isn’t for me.

If I ever get the inclination to get into the pc sim racing world I’ll look back into the NASCAR sim racing if it’s even still alive. But that’s such a big if I can’t even imagine it at this point.

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Plus the ability to re run any playlist, once unlocked, with any car in your garage. Really liked this option.

Besides the obvious hate for people who like proper sims, this sounds more like an iRacing fan, though I would swap out Lewis for Dale Jr. to keep it accurate.

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No go playing the beta here on a 5950x, 128gb, 4070.

Goes at about 2 fps.

I would say one of fh5 biggest fails are live servers and not static like in fh4. Its makes the map feel very empty since people always get shipped away from the current server all the time.

Even if you log in to fh4 today there will still be people at highway racing eachother and that makes the map more alive, that is impossible in fh5 bec lets say i race someone from start of highway, he crash and i keep going, by the time he catch me up, i or him will already been shipped away to another server and we will never see eachother again. And by being a live server they have big problems with props and traffic in game to work and that makes it even more empty. So just by going back to a static server will make freeroam 100% more alive

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Agreed, I’m not one for insulting people I don’t know but whoever thought that was a good idea must be plain stupid, sorry whoever you are at PG but there’s no other logical conclusion, it would take minutes of testing or just a few seconds of thinking time to see the problem with it.

All the problems FH4 had yet they go and fiddle with a part of it that didn’t need touching.

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Agreed. Freeroam is the weakest part of the game for me. It is intended to be multiplayer but it feels like singleplayer.
No connection with other players whatsoever. Even when the game launched and the density was at its peak.
It’s such a design error I can’t understand how it passed QA.

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I think also having the ability to turn ghost mode on \ off easily so you can interact with other drivers.

They could fix convoy but not quite the same.

I think the main thing that makes people say Forza has better physics is that most of the physics failures of Forza (gliding over rough terrain, smashing through objects, anti-spinout hidden assists, etc) are additions purposefully added into the game for accessibility. If the developers really wanted to, they could remove those additions and vastly improve the physics, but that would lead to a more brutal racing experience (that I would be so down for) that could potentially retract from the game’s accessibility.

The crew might have a bunch of decisions that are more realistic, but the foundation of the physics is worse.

For a lot of people, including me, a solid foundation is more important than making the right decisions for specific interactions. I agree, which is better is subjective, but I can’t disagree with people when they say Forza is better just due to how much more important I find foundational physics.

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If you compare wheel to controller in forza then its like playing with all assist on even when they are off compared to using a wheel with all things off, then it is really all things off, they dumbed it down in fh5 alot with controller, even sim steering is not even sim steering. So you are right, if they did a real sim setup for controller then it would be a heck more fun,

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No issues at all for me. I had rock-steady 60 fps @ 4K with all settings maxed (13700K,32GB,4080)

Don’t bother buying it for 30 or even 60$, wait for a sale, the game’s going to be dead in 8 months.

It’s already on sale and has been so for 3 weeks now.