Agreed, running fine here on PC ( AMD Ryzen 3700X, 16 GB, 3600Ti) Driving physics (IMHO) are much better that the Crew 2, but still not as good as FH4 or FH5) Liking it so far, done a bit of freeroam driving and one race in the Porsche 911 playlist. I like the way that the driving line is on the road now in races, as i use bonnet cam view.
Well The Crew Motorfest already does one of my potential deal-breakers by having a silly regenerating boost mechanic. I couldnât really tell from the videos I watch how well it fared on the other two: cars steering from the middle like a toy as opposed to steering from the front tires like a machine (and other single point/zone point of contact shenanigans), and braking not really mattering.
When I was watching the DJS preview, I could only really see center steering for sure from the Aventador J, which could have an AWS situation going on (I donât actually know).
Cars did seem to lack a sense of weight though, and it looked like reactions to bumps and jolts were more canned animations than actual physics simulations. I can tell you one thing for sure, the jump physics are nonsense. Cars get sucked back down almost instantly, as opposed to following a parabolic trajectory like something under the effectively constant pull of gravity.
Iâve given up already on TCM being a direct competitor to FH, but I am curious if itâs worthwhile for me to add it to my racing game rotation. I suspect not, but Iâm willing to be surprised.
Side-note, being an Ubisoft game is a huge knock against it, especially on PC. The only thing worse than an obnoxious and proprietary launcher is an obnoxious and proprietary nested launcher. Looking at you too rockstar.
Itâs not just a Forza thing â seemingly almost all interfaces and menus have transitioned to this gaudy feel that they were developed for your grandmothers tablet or a Leapfrog Device, why?!
Even the new Blizzard launcher updates and redesign makes no sense and they make that worse and worse by the week.
Poor design choices now just make for job security later is what I am convinced of.
Well after never fancying The Crew 2 due to the infuriating experience the original crew was in regards to Physics when using a steering wheel, I saw it on sale in UbiSoft Store for ÂŁ7.50 and thought canât go wrong with that.
Decent enough game, street races and oFF Road races are ace, donât care about the Boats and actively dislike the Planes,
This will give me some decent playing time until TDU Solar Crown which thankfully still seems to have the 18 Certificate, meaning possibly uncensored Chat Function ( hopefully )
That GFX card should be fine, according to the required specs for PC:-
The recommended PC requirements for The Crew Motorfest beta are:-
- CPU: Intel Core i7-8700K 3.6 GHz or AMD Ryzen 5 3600X 3.2 GHz.
- GPU: NVIDIA GeForce GTX 1080Ti or AMD Radeon RX-5700.
- Video memory: 8 GB.
- RAM: 8 GB.
- Hard Disk Space: 30 GB.
- OS: Windows 10 (64 bit only).
Interesting that you do not get any event logs generated
Iâve seen a few preliminary reviews of motorfest, all of them say how much better the physics are. I couldnât get used to the physics in TC2, if motorfest really is that much better, Horizon may have some real competition.
It does say on the next screen after the last one you saw that the Ubisoft Customer Support Team are available during this close beta phase. Checked there andâŚ
We are aware of an issue in The Crew Motorfest Closed Beta where some players are unable to launch the game. This may be due to conflicts with the latest AMD GPU driver version 23.7.1.
To resolve the issue, please try to install the previous driver, version 23.5.2.
Then realised that your GFX card is a Radeon card, so no good for you, but still useful info for others
Wow, the crew motorfest turns out to be a serious competitor against Forza
Finally !
the crew has mario kart physics and looks like Forza Horizon 3 - not a competitor at all imo ;/
Itâs absolutely amazing to me the wide variation ideas how these âvideo game physicsâ actually compare. And while Iâve not played all the games, Iâve played a lot of racing games from GT1 and FM1 up to the games of today. I think itâs safe to say that many people have some games rather underrated and others have some games highly overrated.
Fact of the video game world is, the physics are video game physics and thatâs all. As long as you can drive through things, fly hundreds of feet through the air and not obliterate the suspension, abuse the transmission, tires, and engine the way the video game units get abused. So long as all that happens, all it is is video game physics.
I donât really think any game does it any better than any other game. They all approach the solution from a slightly different perspective.
As for center point steering âCPTâ vs front wheel steering âFWSâ vs âAWSâ (which mimics center point steering). Iâve found it to be just a matter of to geometry of where the developers placed the turning point of the car. And whether or not they have taken the effort to update the graphics of the car. There are cars in TC2 which are CPT and some which are FWS. I didnât check for any AWS. But likewise there are CPT cars in FH5 as well, the '69 Charger and the '13 MX-5 are 2 I found. Seems to be older version cars that have been ported from previous horizon versions. And the new AMG GT which is AWS exhibits CPT due in part to the steering nature. However if you change to rally suspension, you lose the AWS but the car retains the CPT characteristics. I would imagine we would find this characteristic within the GT game as well. And possibly within some of the PC âsimâ games as well.
No game is perfect, nor will we likely ever get the âperfectâ racing game. But we do have some that have some fun points and are sometimes enjoyable for letting of steam and gaining a bit of relaxation.
This is so true. Theres no game (or anything) that all would ever consider âperfectâ. Everyone has a different idea of whats fun, or looks good, or is the best way to do something. Theres no game that fails on all aspects (the new lotr: gollum gane excluded), because of this i usually look for the good and the stuff that i like in any game i play and see how i can manipulate that to be the vest experience for me.
Thatâs where difference of opinion comes into play. And there is a difference of opinion I hold that is apparently different from yours.
I find the âvideo game physicsâ of FH5 where guard rails and trees and some buildings are just drive through pieces of scenery. This is something I find rather arcady. Cars in FH5 seem to float rather than to have a road feel. Then thereâs the frictional coefficients between the surfaces. Thereâs hardly any differential between the various surfaces in FH5. Gravel and snow isnât much different from tarmac.
People claim this game has âgoodâ or ârealâ physics. If it really had âgoodâ and ârealâ physics, a race car with race tires would never be able to run offroad, up the side of a volcano, across various terrain types without any problems. That is what I would call purely arcade game physics.
Yes TC2 has short falls, Assetto Courso has short falls, The Crew Motorfest will have short falls and so will Motorsport.
I think the key is, and @McFlufferten hit on this too, we all have things we like and donât like about different games. Doesnât make FH5 better than TC2 or TC2 better than FH5 or maybe either one better than GT. Just different. Enjoy the difference, play and have fun with which ever game brings you the most fun.
Well, yeah, itâs all about that âwhat pulls you back in againâ factor. I do my obligatory 20 MacMeal points if thereâs a car in FH5 I want. For what purpose, I have no idea. Then Iâm pulled right back into TC2 again because at this point in the two games itâs much more fun.
You mean you get performance issues? I am with a 6600xt and cant really play the crew 2
On my old pc with a 1050ti i used to get similar performance and it makes no sense to me. Makes me think the crew 2 isnât very amd gpu friendly. And now that youâve said this about motorfest since its on the same engine im starting to get conviced it might be just that.
I honestly think my gpu is cursed
Played Motorfest yesterday and the driving feels a lot more responsive & precise than in Crew 2.
IT certainly worked on it.
Crew 2 has a steering delay where the maximum turning angle is only reached after a short time. Therefore, turns have to be anticipated earlier while mid-corner corrections are a no-go.
The cars also have more weight to them. No TCS, sports TCS and TCS+ for example make a big difference. In Crew 2 it didnât matter.
âPro Settingsâ (fine tuning) seem more accurate as well.
Street Racing has been split in two classes preventing that a VW Bus has to compete with a Huracan. Should improve balancing and leave more character to the lower tier cars.
The Playlists feel like Horizon Stories but with a lot more dedication, effort and joy. Storytelling and the range of activities are limited in a racing game but I did enjoy the Hawaii Tour and especially Vintage Garage.
Does anyone know how the wheel support is in crew 3? And if it do work, does it give more of a sim feel ?
Have no wheel unfortunately.
Some negatives so far:
While the island looks good and has variety one of the main selling points of the Crew has always been the map. Sure, lacking in detail and fidelity but the sheer size was the seriesâ trademark. If you would drop me somewhere in the landscape in the Crew 2 I wouldnât exactly know where I am - after 5 years of playing. Hawaii is nowhere near this size.
The vehicle roster is largely identical to the Crew 2. Since many cars have special editions of themselves it also appears bigger than it is.
Speaking of special editions: as far as I can tell all of the Crew 2 platinum Summit reward cars are locked for players in Motorfest that either do not have them in Crew 2 or didnât import their garage. While I have every platinum or highly coveted car and could import my garage Iâm not a fan of such practices. Free for importers, available for purchase for everyone would be a lot better.
Iâve used my G920 with Motorfest and am quite impressed with it!
I cannot speak to realism, since I have no real-world experience tossing expensive sports car around at high speed, but the overall feel is very satisfying (with all steering nannies off and steering set to realistic).
For example, the Taycan had a very progressive loss of grip and was easily modulated on the edge. The Lotus EV on the other hand had super-fast steering, which turned out enjoyable as well after a short adjustment period. Cars feel distinctively different in behavior, including steering feel.
Speaking of loss of grip, I noticed excellent audio detail in the tire squeal communicating the level of grip loss and there was a moment where I could feel tire hop in the wheel force feedback as I stopped the car in a sideways slide.
Also, the steering wheel animation has full rotation with hand-over-hand so your wheel actions are properly reflected visually.
I have not spent enough time to comment on the physics but they certainly have complexity. One example: I had two wheels in the grass on a straight and accelerated and the delta in grip and slide was properly modelled and I also felt in the force feedback, very impressive.
Overall, using a wheel seems much, much more enjoyable than in FH5 and the environment is absolutely gorgeous with much more variation in architecture and fauna than FH5. Just cruising around with HUD and markers off is relaxing and fun.
It also runs perfectly smooth at 60Hz with all settings maxed for me (13700K+4080).
Sweet looks like I will buy it then
Well, if theyâre going to pull that stunt, theyâre not getting my money. Iâll stick with motorsport and TDU SC when the time comes.