What is the consensus on these apps for FM7? I’d like to choose one. It seems QuickTune is not track specific which doesn’t bother me in fact that is less of a hassle but it does offer that auto aero. ForzaTune has the drift mode setting (I think rain, drift, and drag) so you get those tunes but there is also this that I can refer to. The QuickTune creator says that his tunes are balanced for multiple scenarios but there are no drift tune options and he doesn’t plan on implementing them.
I’d also like to use this with FH3. I’d think it wouldn’t be a problem. I know these are considered base tunes but I am a beginner with the tuning and need assistance. Also know about online tools like this.
The standard ForzaTune 7 calculation gives you a car that understeers on entry and oversteers on exit. These traits work well for FWD hatchbacks and mid-engined sportcars, but not for front-engined RWD cars, at least when it comes to my own driving style. So it’s not a be-all, end-it-all solution, as it requires some tinkering to become acceptable.
The advertised unique tunes in ForzaTune 7 for each track usually change very little, it’s mostly ride height and small spring adjustments. I have also found out that the “tailor-made tunes” for each car don’t seem as “tailor-made” as I thought, since cars with similar mass and weight distribution will still have very similar calculated tunes, as if you were using a generic calculator.
QuickTune has resulted in driveable cars but I stopped using it after realizing the car rolls way too much on default settings, which means the sway bars and possibly the springs/dampers are way too soft.
Among free tools, I’d go with the FACR calculator. BG55 usually results in a stiffer car than desirable, though it’s been much improved for FM7. FACR however can be customized and used to fix generic traits in a car such as oversteer/understeer, whereas BG55 only lets you play with stiffness.
Can you provide a specific example where you feel the car is too soft when using QuickTune 7?
Over the course of the last months I participated in Hard Luck Racing’s Hot Lap Challenges and my QuickTune 7 tunes got several #1s across various divisions and track combos beating out or being as fast as tunes from capable tuners, so QuickTune must be doing something right
Have a look in this thread for proof, starting at pg 151 a guy named TridentCoyote (PTG Greeksniper) tested out various tunes with my QuickTune tunes being among the fastest. All my tunes are straight out of QuickTune with no adjustments whatsoever.
I must say I don’t recall any specific cars, what happened was that in situations where the car would roll a lot, I heard that bumping noise and saw that your tunes are very precise, you work with as much as the car is able to give. I should probably have trusted my feel rather than the noises the car made. Back then I misinterpreted the noises as bottoming out, but this is almost never the case, you really have to either look at the telemetry or pay attention to the car’s behavior to notice when the car is bottoming out.
I think I’ll give QuickTune a try again. The feature I like the most is the ability to match upgrades to the tune. ForzaTune for example does not do that, if you use chassis upgrade for example you’re in a blind spot.
EDIT: I must retract my previous statement. Your app is THAT good. It handles 99% of whatever you throw at it, and the rest can be fixed easily. It speaks volumes for QuickTune when it can tame the most difficult cars in the game without further tuning. I guess the OP’s question now has an answer.
I almost forgot: if you do encounter cars of that 1% please send me a PM and I will look into it. I’m always interested to make QuickTune better. Thank you.
There is a screen on the Google Play page that shows simple settings for turn entry balance and turn exit balance with a slider for more or less oversteer in FT7?
LOL@ the FACR YT tuning instruction video linked from their page. It’s almost three hours. There is also a shorter one. That Tuning In A Nutshell section on FACR is nice. BG55 looks easier to use.
Turn Entry and Turn Exit sliders do small adjustments to differential and dampers. Oversteer/understeer balance changes sway bars, springs and sometimes dampers. The sliders are indeed useful but they also completely defeat the point of having a calculator in the first place, which is to “set and forget”. Besides, to use them effectively you must know a thing or two about car behavior and Forza physics. At the very least you must know that softer front creates oversteer and softer rear creates understeer.
Nevertheless, I’ve found that the app’s slider settings you feel comfortable with for one car will apply to others with the same configuration, which is in line with the findings of seasoned tuners, who usually transplant tuning sliders in the game from one car to another with good results.
The FACR method requires a bit more involvement, because the calculator is really only the start. They don’t give you ride height, tire pressure, camber, toe nor differential, though they do lead you in the right direction. You’ll end up a better tuner with it, but if you lack the time then the other calculators are alright to use.
Of course, no calculator I’ve used for any Forza game was able to make all of my cars drive as I wanted them to. There was always one that would require further tuning. And obviously the build is the main thing that makes you faster. Tire width setup front/rear can drastically affect the behavior of a car and, if built wrong, the calculator won’t be able to fix it effectively.
I don’t recall exactly and since I returned the app for refund I can’t check but from what I can remember you need to input acceleration and/or top speed figures before you get the tune. It didn’t make sense to me.
You don’t understand… It’s what YOU WANT as acceleration and top speed. If you prefer less or more acceleration/top speed, it’s here you select your objective. With this, gears are calculateur for your car have your top speed with this acceleration. So it make sense.
I usually have good results with BG55’s calculator. I’ll have to give FACR a shot, though - it looks like it offers potentially better adjustment options.
I’m tuning all my cars with the FACR-calculator. Once you become handy with it it really shines in adjusting over/understeer problems. You have to keep in mind though the base results are just the start and many variables are for you to set (tire pressure, ride height, diff). But with a little involvement it gave me the best results by far and since I’m always in the top 1% with the cars, they can’t be that bad.
NEITHER! I hit stock parts, load up my parts and tune it myself. Thats the only really way you’ll know the feel of YOUR cars. Tune it yourself with the parts YOU want. Adjustments can always be made to squeeze out more power or a little better handling
Thanks for looking into ForzaTune. I’m happy to send you a free download code for ForzaTune 7 so you can post your own follow up/review. You can contact me here.
Bart’s talking about the gearing calculator, which uses the initial values for top speed and acceleration to “kickstart” the search for an optimal value. For more in-depth information or to get the most out of the tunes I highly recommend this list of short tutorial videos.