Tune Calculators

Just jumped back into Forza. I was heavily invested in Forza 2-4 and only played 5 casually. I remember using a pretty nifty calculator for tuning back then. Feuerdog’s tuner in particular. Looking to really get set in this one and was curious as to if anyone was using something like that this time around? I see that Feuerdog’s calculator doesn’t seem to be updated past FM4… Thanks guys!

Xbox LIVE Gamertag: Dauntless4rcher

I have not used any of them but there are calculators you can buy on your phone in the google play store. I don’t know about the apple play store, however.

Windows phone user here, that’s why I appreciated Feuerdogs Calc in past years, it was offered in the Windows store… thanks for the reply though!

I have forza tune 6 for android. It’s okay for getting a base tune, but depending on track and car, sometimes it’s close other times I go to what I already know works. I haven’t fired it up since the aston Martin cbh, and in that I ended up using lmr harmonics tune. After that I just have been doin a lot of test and tune in rivals. Something worth mentioning, too, your fm4 calculator should work for suspension tuning for 6 though, the scales on the suspension trans and everything are the same, ft6 has different ways to set up, for drifting and stuff but for general use ur current Calc should get you in the ballpark. Goodluck :slight_smile:

Take it from me Tuning calculators don’t work tune on feel.

They’ll do, trust me. You just need the right one :slight_smile:

They can work because Forza doesn’t have a specific model for each car but certain cars share the same car model characteristics (e.g. think of 70’s American Muscle cars).

Once you figured out settings for a specific car you can literally slap them on any other car of the same type, you just need to figure out which cars are from the same type and how the build affects the tune in general (like for example weight & weight distribution).

I’ve proved this A LOT.

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Nobody that gets top 10s uses them that proves more.I would know I know them all.

You don’t know mine.

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That doesnt mean anything. I am a good tuner that starts off with a base tune from calculater and start adjusting through feel. I have posted fast times but then when a faster driver gets the same car and tune he will post faster times. The only way to tell if a tune is better is have the same driver drive them both to see which he or she can get a faster time.

Exactly

Calculating a tune or base tune no matter what car is non-sense, a muscle car is fundamentally different from a F1 car to name extreme cases. Any calculator that tries to do it is flawed from the beginning.

Deducting a tune for a lets say muscle car from another muscle car is entirely possible. And both will drive EXACTLY the same.

Now whether that gives you a top 10 time or not is a different matter altogether because first and foremost this requires appropriate driver skill.

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Forzatune 4,5,and 6 are all using versions of my calculations.

While the calcs won’t give you much more than a consistent baseline tune, they do work well enough to post top 500 times if the build is good enough.

The reason they work on almost every build, even with muscle cars, is because of the generic nature of the suspension/weight/tuning model that FM uses.
There are unique situations and extreme variables that will not work well however.

Regardless, I have always encouraged custom tuning and tweaking beyond what the calculations can provide, for that personal feedback and response we all like in a car.

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Tuning calculators are pretty pointless, honestly. It’s basically using someone else’s tune, but that someone is actually a computer. There’s nothing wrong with using someone else’s tunes, but some people DO have a problem with it and use calculators because they can’t tune themselves, so it defeats the purpose.

Creating a base tune with a calculator is somewhat pointless, as well. The game gives most of the cars a pretty solid base tune right off the bat. I’ve tried a couple calculators just to see how the developers chose to calculate settings (being an engineering major, I like to see how people make things), and they’ve actually made me slower (by as much as a second or more) than in stock setups most of the time.

Just to prove that calculators can work: take an RWD car of your choice, tell me weight, weight distribution, tire compound, exact tire widths, chassis reinforcement and aero settings and I will calculate a faster tune than the stock tune without even trying it out on track.

There’s not really a way to tell it’s faster on track unless you take it on track, so that was a pretty uninformed response. I’ve looked at tunes that I would’ve sworn would be slower than others I’ve seen, but they ended up faster because of what you can get away with in the game. A fundamental flaw of any tuning calculator is that it does not have access to Forza’s physics modules, but I digress…

Can’t think of a RWD car off the top of my head, but I know the 2014 Audi R18 (AWD) with no upgrades is great with a stock setup. Put the aero at the minimum settings, keep the gears stock, and let’s see what a calculator comes up with.

Mmh an AWD car and I haven’t tune Endurance Prototypes yet.

Anyway this is what the calc spitted out based on GT race cars (such as #45 Audi R8):

Tire: 29.0/29.0
Camber: -2.0/-1.6
Toe: 0.0/0.0
Caster: 4.0
ARBs: 6.60/8.15
Spring Rate: 379.4/454.9
Ride Height: min
Rebound: 8.9/8.7
Bump: 4.3/4.2
Brake Distribution: 48%
Brake Pressure: 125%
Aero : 372/651 (min)
Front Diff: 70%/0%
Rear Diff: 100%/35%
Diff %: 70%

Now this is far from perfect (don’t have base tune for Endurance Prototypes yet) but I think you get the idea where I’m heading to. Based on a short test run on Sebring Short it gives similar times than the stock tune, although with vastly different settings.

As far as the Stock Tune for the R18 its indeed quite good, but runs definitely too high caster. You notices this especially on the esses on Sebring Short (my go-to track for fine tuning cornering).

Fifty,

I’m interested as to how you can definitively say calculators work on any group of cars when you drive one car all the time.

Literally, every single time I’ve seen you in hoppers you’re in the '82 Porsche. Nothing wrong with that, I guess, but don’t go around saying calcs work when you’ve only had experience with one car.

No offense (me and you have had some good battles)

Hehe no problem, let’s say you only see the top of the iceberg :slight_smile:

I just like the Porsche too much and I like to have some challenge in the hoppers and drive cars nobody else drives.

Trust me that I tuned more cars than just the Porsche otherwise it would be insane to make such a claim. Yet I haven’t tune any type of car, namely FWD cars and F1 and GP cars and some older cars.

If you don’t believe me: give me a car of your choice and I calc a tune for it! For example what about that Mustang you drive all the time? :wink:

Fair enough,

I believe you I was just curious if you tuned anything else.

But yeah, how about we try the '57 Bel-Air ? I’d be glad to see your base tune calculations for the car and try the car out!

You need to give me weight, weight distribution, tire compound, exact tire widths, chassis reinforcement and aero settings then I can come up with the tune.