Alright everyone, it’s back! And it has been updated for everything for the new Forza. For those of you who have seen, saved, or know about it from FH4, it is located in the same exact document. All I did was open a new tab for FH5 at the bottom.
For those of you who are just getting into tuning, or playing your very first Forza game, this calculator was build using a tuning formula dating back to Forza Motorsport 3 and possible earlier. This is tried and tested to even out your cars suspension to keep it as balanced as possible. The way it works for Forza is that you have to adjust everything for the front and back of the vehicle. Many other game types out there can balance the car between each wheel, but Forza seems to simplify the tuning a little bit to just these parameters. So what does this mean? It means that the tuning looks different than other games, but it’s a great way to reduce the roll of your vehicle to keep it more uniform. This calculator can be used for any style of racing and is for a personal style to say. This is not an all out guide as some people like their suspension set ups a certain way, but this is a very good baseline of your vehicle.
So how does it work? Everything has been calculated out for you. There are very few things that you need. First, you need to know the front and rear weight ratio of your vehicle. This can be seen while you’re equipping the different parts on your vehicle, it will show the weight % while doing so. The other thing you will need is the minimal and maximum spring rate of your vehicle. Do this once you have finished upgrading so that the value’s are correct and will be needed to be adjusted if you change parts, or at least checked.
Once you have this information put in, the calculator will automatically adjust the information for your springs, rebound stiffness, bump stiffness and your antiroll bars. The only thing that has an option to change values is the Bump Stiffness. That is because the values can be anywhere between 50% and 75%. The calculator automatically gives you the values for 50% and 75% so you can slide between the appropriate numbers.
Now, why would this be useful for a tuner? Ever lost traction when simply hitting a curb? Or a small bump? This can actually help a lot. It lets your suspension work for your car on simple changes, as well as help strengthen the turning of your car while you’re taking turns, whether racing on roads or off of them, or even drifting and taking that turn going 100MPH.
So here’s to another game series! Feuille de calcul sans titre - Google Sheets
Note : In order to save this, click File > Download As > Microsoft Excel (.xlsx)
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I have had some people ask me where this has originated from. So, here it goes. APX Walker posted this Tune Guide back in October of 2011. From this guide, I took the original formula’s and starting making it more known to the community starting in Forza Motorsports 5, when I started to tune myself a lot more than what I use to do. The funny thing is, after all the different variations of Forza’s over the years, this guide still holds true and has fixed numerous issues for myself and I still try to push the information out to everyone.