"Project Cars"? on Xb1

The key is: what they want.

Assuming PCars lives up to its hype (which many titles have failed to do), no doubt the “I just wanna race” players will head off and never come back.

However, even IF PCars lives up to its hype, there will always be lots and lots of “I wanna fantasize about taking my daily-driver out onto a track, and customize it, and paint it, etc” players for whom FM6 will be “what they want.”

And… the games are / will be different enough that lots of folks will enjoy both of 'em!

5 Likes

That’s why I said that Pcars and FM are different games, also why I said I don’t speak for everyone. Pcars offers something different, and the people who want what Pcars offers are unlikely to return to Forza.

The only reason I will get FM6 is because of some race cars that I know will definitely be in the game

Way too many people are making the mistake of confusing this game for Forza. It won’t replace Forza - they are two completely different games.

People have been spoilt with the massive selection of cars in Forza. Fact is though, those that are only interested in actual serious racing probably never touched 80% of them. I know I certainly haven’t.

In essence, project cars is an indy game. To have the massive selection of racing cars and race tracks that they have is a massive achievement. The games is should be compared to are other sims - such as AC.

Suddenly the car selection doesn’t look so bad does it?

To cancel your order because a few manufacturers are missing is just cutting your nose off to spite your face.

It’s a racing game.

4 Likes

It still looks bad, I agree it can’t be compared to Forza and I’m not and I agree 80% of cars in FM don’t get used but judging by the number of touring car ( and other real world based series) being held every weekend I’d say it’s the hyper exotic cars no one has heard of. Now I’m not saying there should be every Honda, Mazda or whatever ever built but the odd touring or sports car would be better than a HyperCar no one will ever likely see or can’t pronounce the name of.

On another note does calling the game a sim decrease the likelihood of being deliberately taken out by a really nice person( insert own words choice) on the public lobby?

As a champion of user created lobbies - I still race only private lobbies on FM5 - that’s not something I’m remotely concerned about.

The whole reason the network of people I game with exists is user created lobbies. The ability to find like minded people is golden.

The fact user created lobbies are in project cars means I need not worry about them kind of people.

I’m much of the same mind mate I lost a hour of my life Wednesday night just to be spun out but some git who was driving as slow as he could in order to hit as many people as he could. That was not a dig aimed at you by the way was just interested in the general feeling about it.

For me that would be my whole game time gone. Sometimes I get a hour to play a game if Im lucky with work/life etc going on.

It was mate,
I work shifts so some weeks my only game time is on a Saturday night with a club so the lack of running a against real player who want to race not smash has really effected my skill sets for the game.

Finally some more Xbox One footage. I think all of the videos are done in the replays, which might explain the odd judder but I think they are patching this on day one. I believe the review embargo is 6th May.

Project Cars Xbox Gameplay

I’m sure it’s been mentioned in here, but I don’t really want to search through 30 pages. Can someone who has played both say how the physics in Project Cars feels compared to Forza? I’m terrified this game will be another RacePro, and I’d hate to be that disappointed again

Hard question to answer really.

Feel is subjective.

To me, Forza feels like all the cars basically drive the same. The only difference is the shell visually.
In pcars, each car drives differently, has different behaviours that you will need to learn.

Will you be playing with a wheel or gamepad?

Gamepad for now, with a 1 year old running around here the budget is too tight for a wheel. Keep in mind my only even remotely sim experience is Forza, RacePro, and Shift (if you even want to count shift) For me Forza always felt like the cars were actually connected to the track, whereas the other 2 the cars always seemed to skate around. It’s been forever since I played those 2, but that’s what I remember about them both

There are 3 modes for the gamepad that you can choose to use.

Some prefer mode 2. I personally prefer mode 3 when using a gamepad.
If all things remain equal, there will be sliders available to tweak settings (such a speed sensitivity, controller filtering, etc.) so you can adjust to how you prefer your settings.

The only defaults I am a fan of, are mode 3. Anything else I will tweak to get it how I like it.

[Mod edit - WSD - Profanity]

Now getting back to the argument regarding FM vs PCARS . . . I think there is a clear audience for both. Audience just did not have a choice until now. Both car & race enthusiasts only had FM. PCARS now fill the void for race enthusiasts. Not sure what I’ll play more once FM6 comes out. PCARS simply offers so much more for simulating actual racing environment and cars. Of course I’ll also get FM6 and continue to enjoy it but I think I will be approaching it much more casually. For serious racing, in the rain, in the dark, in changing weather, in tires that wear out more realistically, in cars that consume fuel more realistically, with engines that can blow from high turbo boost, I think PCARS offer a package that has NEVER been offered on a console. And it’s being released on PC/PS4/XB1 all at the same time; this is a glorious time to be racing online, folks! When was the last time you could taunt PC/PS4 people in Sauber C9 laptime at LeMans?

Still the same as last time, never. The boards are all separate per platform. Unless you mean just posting on a forum that you have xyz time and they dont then…

Carry on.

Wheel & FOV Settings (PS4)

I’ve been sifting through lots of videos again this morning. Have to admit I’m getting the buzz back ( i think the pit stop video did).
Also I’ve been looking around the pcars site and looking at the apps. I see there are loads of telemetry ones for PC but does any one no if there be any for Xbox 1?

I believe Microsoft make it near impossible to do this. I was speaking to a guy who makes button boxes and LED displays to build up your wheel setup, and that was his response when I asked about the xbox one.

It’s a real shame, because I’m sure there is a market for it.

You’d think since Microsoft will have both PC and Xbox platforms you’d think they’d be keen to make both as accessible as possible.

I know, right.

They seem to embrace the modding community on PC, and criminalise it on console.