Over the past few weeks we have been seeing problems with the Private Multi-player lobbies
1 - Not seeing all drivers on the grid or during the race
- Would see this from time to time in FM6 but the usual fix with having the impacted drivers who could not see or been seen would back out of the lobby, restart the game and come back in would clear the issue. That is no longer the case as these drivers just can be seen by various drivers (not everyone)
2 - Delayed starts with multiple buckets not working all the time
- In FM6, we would set up 4 buckets with a delayed start on each bucket ("group by bucket: to yes) and it worked like a charm. Never had an issue in FM6. In FM7, this does not see to work all the time (more often than not, it does not work). I think it may have something to do with 1 above. Some cars would be held for the time dictated in the lobby settings while others would start with no delay regardless of which bucket they were in. This is something we have done in our weekly series for over a year and never had an issue in FM6
3 - Some cars start before the green flag
- Although not all the time but there are times where a driver will start well before the rest of the field.
In all of the above, we tried multiple lobbies, only had xbox players in the lobbies (however the Cross-Platform option was enabled). Wondering if that setting could be the issue. Any assistance would be great on how we can work around these issues.
Thanks