The Event Lab elements lend themselves extremely well for a prison design. I wasn’t sure I’d be able to pull off this design before hitting the maximum element limits. Surprisingly, this turned out not to be a problem. Apparently things like basic wall elements contribute very little to the total. I wish they’d tell you things like that.
There is a backstory for this custom event. I made an event trailer as a teaser.
I’ve done my share of custom races, but this is the first time posting one here. It’s also my first event to use rules of play.
A large portion of this “race” route is through building interiors. There are some tight turns. I added some extra maneuvering space and some breakable object cushions where I could manage without spoiling the effect. Take your time if you hope to preserve all your skill points. I imposed no time limit. It’s been taking me over 5 minutes. I’m not an expert driver.
There is a prescribed route. Just note that you’ll find the key map nearly useless for this event because the route twists around on multiple levels. If you typically play with the route line off, pay attention to the smoke gates.
I worked out the bugs as well as I could in the countless times I tested it, including the pesky laundry building elevator. But stupid random stuff still happens. Occasionally the game puts one of the checkpoints on the roof or doesn’t correctly assign points. It works right most of the time. It’s just not 100% reliable. Disappointing for the amount of work that went into this.
Another thing I have no control over is where your car gets re-set. I suggest keeping the rewind function on unless you intentionally plan to explore the non-programed parts of the map.
One more thing. I added a totally optional layer to the event to make it more interesting. There are five giant batteries within the map that give you extra points. They can all be seen from the route, but you still need to pay attention. Some are more obvious than others.
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Good luck and have fun!