Who comes up with this? Uncatchable AI participants who sometimes drive 5 seconds faster lap times.
It looks like you’re driving in second place, undercutting your predicted lap time by 2 seconds… 20 seconds behind the first but 25 seconds ahead of the third.
What’s the fun in that?
Constant reloading jerks from the game after the start, in the script scenes and when tuning the car in the pits.
The paint design is also just a big construction site… there are no well-known manufacturers such as Pirelli, Michelin, Hella, Bilstein, Castrol, Esso, and so on and so forth…
I can’t understand how a studio can screw it up so completely when they’ve equipped Forza Horizon 5 with everything in advance…
Why do you put time and energy into some 08/15 events when the game is a single construction site. Please address the performance problems, the AI balancing and the designer before you put time and energy into things that are done after an hour.
Ran a race on rain tires in the rain, then ran the same race again on the soft racing tires. Got the same lap times with either tire set. Big fail for T10 on their tire modeling. Some great physics model, yeah right.
Small complaint, but one that I am surprised to be making at this point in time, especially seeing a/the January 2024 update might be talked about soon.
But could you fix the paint swatches and the colors of the cars on display? I am surprised this was not addressed at all.
It’s sad, but I think they put in way more effort on the FM games on the X360. After FM5, you can tell they slowly started to lose the passion and motivation to make great driving games.
Even after FH2, you see the interest and passion waning.
I was able to solve some of the problems FM8 has myself, but that completely destroys the immersion of a racing game.
For one thing, I have now deactivated the loading of player-created Forza liveries for the AI drivers in the menus and the line-up no longer starts randomly but according to performance index.
By deactivating the liveries, there is no more jerking in the main scenes and you can tune your car in the pit lane without any problems.
Since the AI doesn’t behave adaptively, the strong opponents now just get stuck at the back of the field because they don’t manage to overtake the slower drivers.
This also shows that the AI in FM8 needs a complete overhaul.
However, it also shows that FM8 has obviously completely bypassed quality control.