Thought I’d make a thread of ramblings I can update as I go through the next 12+/- hours of the ‘campaign’
My Wall of Grievances and other minor observations.
~First observations are that widescreen is still a foreign concept to developers. Even if their last games largely supported it.
~Second is that all of the racers in the grid are using wildly different tire compounds. From soft, to hard, to street, to race. Just like an authentic race day championship does! “Good morning, welcome to scrutineering, Oh, dont worry about that, you can use whatever tires you want in this sanction, anything thats rubber is fine”
~Also, everyone else on the grid always takes max fuel. And you automatically get set to half a tank, and can just go in and set it to the minimum lap for the race, No downside. So good to see they put a lot of thought into that system.
~
Amazing how neural networks cant even solve Forzas AI issues.
End of the race on 8 difficulty. Same as any other Forza. Doesnt matter the difficultly, the only ones actually competing in the race are the first two AI cars.
~I knew something felt super off. Cars feel dead and geriatric. Make sure you adjust your deadzones on controllers people. They went absolute HAM with the default margins on this one. 25% steering 0 deadzone by default. Mean a literal quarter of your steering resolution is just gone.
~25 tours in total and you’ve beaten the game. And yes, None of them actually let you race any actual race cars. My desire to pursue progress in this game is less now, an hour into playing it than it was a week ago.
~There appear to be around 36 car divisions. At least from what I can see in freeplay setup.
Also theres no visual on track layout or an image of the track itself in the setup like in any of the other motorsports. So hope you know which track is which. Or which layout is which.
~That feeling you get if you ever take a cake out of the oven like 20 minutes before its actually cooked. The top only just starting to set up. The entire middle and lower part of it still just jiggly uncooked goo.
Thats a very similar sensation playing this game.
~From what I can tell, there isnt any way to have rewind on and the damage level and penalty at max.
So the one thing that Forza had going for it that was a standout feature to other track ‘sims’ is locking you out of other features for the first time when it wasnt in any of the other games. Ironic its not an accessibility feature with as much as they tout that side of things.
~Surprise positive point here. The sense of speed is the best its ever been with it already being pretty class leading. Just getting into the S1 and R cars and its absolutely butt clenching hitting high speed apexes.
~Someone completely unfamiliar to wheels who just got a wheel would be able to realize that there shouldnt be a 5% @center deadzone for the game input by default. The magnitude of incompetence on display.
~put this under ‘nitpicks’. The car grid screen hides any detail about the car besides whats on the thumbnail by default, you have to hit Y twice every time you’re messing with the car grid to actually see the important information relevant to that car. One of those “What were they possibly thinking with this?” moments.
~Apparently the main menu is JUST the Cadillac. There doesnt appear to be any way to just select a car from your ‘garage’ that goes with you in the rest of the menu. No idea whats going on with that but if someone knows how to ‘select’ a car in the ‘garage’, Please be so kind as to put it in the comments.
Edit: you have to ‘assign’ it to the first slot in the car bay. Which I had assumed was just for the background cars. But apparently nah, theres now a bunch more menu fumbling to get around and do things if you’re just playing with one car now. Which seems completely counter to their whole new ethos about sticking to and leveling one car. Because now you have to pick it every time you do anything.
~2560x1080 monitor, 3080ti, 64gbx3600Mhz ram, 5800x3D
nearly every track when passing the pits the framerate drops from a rough 70 to 40 and sometimes 30 passing the startfinish. GPUs making me think Im going to start a fire. Have optimum settings from DF.
Amazing that modern high end hardware cant drive games that look no better than the games that came out in the same year that the Monitor did with an outdated resolution.
Horizon 5 usually peaks at 130 but I have it capped at 99 to keep my GPU from baking me alive in my room. I would have to cap this game at 30 to not boil myself now.
~The practice isnt even considering your time when it places you midpack every time by default. You can be 5 seconds slower than the entire pack or 3 seconds faster than pole position. Its not qualifying you, its just putting you midpack everytime and offering you completion bonuses for getting better positions. The rest of the grid IS ordered by lap time. Meaning its entirely static to your actual practice performance. Theres nothing dynamic about challenge the grid except the projected position they show you. Which is even more pathetic than I thought It was going to be. I thought it would at least recommend you to be placed somewhere relative to your actual practice times
~At least we know path traced lighting is working
I think I’m done til they get some kind of patch
I cannot get it to not chug down into the 40s in corners and jittering around.
With raytracing all off and a couple other settings that should make it run better hasnt had any affect.
Run every other game flawlessly but this and starfield remind me of trying to run Ark on my dual GTX 970s.
Add it to the pile of misery that is modern gaming.
~I was just proven wrong about the way fuel works.
I figured it didnt actually calculate fuel burn and just did it off of raw distance driven, so setting the fuel and estimating the lap distance was physically tied together. Super easy and lazy to implement, pretty sure this was how it used to work, Figured they’d obviously just use the same system and say it was different.
But it seems to actually calculate based on throttle input. I caught a glimpse at it going down a lap, then coasting through a corner it gains a lap of estimate. So it DOES appear to be throttle based and a true estimate on efficiency and smoothness. Which I am going on record as being genuinely impressed by.