I know there are many topics out there with this issue, im just going to post this issue again. I keep getting this even after update today (didn
t see this got fixed in patch notes). This happened to me for the first time after about 10 hours of game play on Bathurst (mount panorama long circuit). It always occours after the 2nd lap and i always have to quit and reload the track. If i dont quit it leads to a crash. I have done all the usualy stuff, latest W10 version, latest nvidia driver, win dvr off, game mode off, etc. Lowering settings doesn
t fix this, aftrer textures start dissapearing (they flicker), before finally everything becomes transparent, shortly after games crashes. I dont have my logs this time, but it is the same error from the demo. My system I7 4771, Nvidia 980OC(factory cannot remove it), 32gb ram, Samsung ssd (forza installed). In the weekend i
ll test on my other system but i`m betting it will happen there aswell.
Same problem here. I was playing like for 3-4 days before and it was all ok but today i’ve got some dissapearing textures from the road. Lots of tracks having this promblem. And mount panorama is completely unplayable after 4 laps (7 laps race). I do have GTX980 also, uddating\downgrading drivers won’t help.
The issue seems to creep in after several laps of racing. The number seems to vary by track but generally you can see little hints ahead of it getting bad.
On Daytona Oval for example as you come up to turn one there will be one section of fence on the outside that pops in and out of view.
After more laps it will be more than one section, then several sections and then later you will start to see part of the grandstands and infield showing white or popping in and out of the view, this keeps getting worse then eventually the track starts to disappear going into turn one eventually it will crash.
The only solution so far seems to be to restart the game and try not to run races that take more than 45 minutes or so and if you have already ran a few races and come up on one that will take a long time restart the game before you start the race.
I have saw the graphics issue multiple times already, a few times it got pretty bad before I restarted but have not had it crash on me as of yet due to this. After a restart the game is fine for a while, so while far from ideal it is a workaround for now.
Edit: Note I have not saw this happen on any track when just running under 25 laps unless there have been races ran already before the race in question. So for example if you run 10 laps here then 10 laps there then 20 laps somewhere else then move to yet another track you may see the issue on the first or second lap. It really seems to be a progression thing and not related to any specific track though it is easy to reproduce by setting up a long timed race and driving until it begins to happen.
The best advice I can give to stop it from crashing your game is that the first sign you see of textures missing if possible finish the race [may not be possible if it is a long race but if there are less than 15 minutes left should be ok] at the first break between races close the game then restart and it will start fresh again.
I get this exactly too, and I deal with it the same way.
On Bathurst this happens to me always after the 2nd lap (even if i restart the game before racing), so it is impossible to finish a 10 lap race. But i have finished 10 laps without this happening on almost all tracks, im afraid to go into endurance racing as it would be too frustrating to have this happen after 20 laps :(. I don
t even have to exit the game just reload the track and i can race on, just don`t let it crash.
Couldn’t finish my race because the track went invisible, here’s where it started happening
Same here 50 Laps on Indianapolis Oval in Indy Car…
FM7 PC Disappearing track and stand2 by Peter Smith, on Flickr
I kept going but on the last lap it basically disappeared altogether so I lost the stay on track bonus around 80K CR…
Didn’t see these issues before todays update…
Yes i get a feeling todays update actually made it worse… But to be fair this bug is here since the demo so it might be just an unlucky day for me.
Memory leak of the video memory. Not necessary a problem caused by FM7 but more likely caused by the DX12 library of Microsoft. Memory leaks means not all the memory is released during game play causing the amount of free video memory getting smaller and smaller. It first start that certain objects in the distance are slow drawn like the building on the main stand of Daytona. 2nd is that textures start to miss and finally not enough free memory and the game crash.
I can play daytona exactly 22 laps before the first problems start. Only can finish 50 laps by pausing the game twice per lap at the end.
Turn 10 could really help by removing some completely unneccesary objects. E.g. people standing behind the concrete outerwall of Daytona. You never see these people as they are behind the wall but the video card still has to draw them as they are there. You only see them when the game start to fail and the walls are very slowely drawn.
If you want to play a longer race, first restart the game so that all the video memory is available again.
Hmm i will experiment with the pause, maybe it works. Do you engage pause when textures start to glitch, or randomly trying to anticipate the event :). Also how long do you usually stay paused before resuming. Thanks in advance.
Tried the pause thing, may work very slightly but nothing worth mention. I’m not sure yet but mine may be doing better now. I have not yet been on any of the ovals but have ran 11 long career races without restarting and without any missing textures except for one brief instance after the race was over on the Indy road course I saw one blimp of missing texture while the car was on auto drive. After that race I went on to run I think it was 13 laps on Dubai and seemed fine.
I will test on the oval shortly and see for sure if the problem has went away or if I made an improvement.
I will post back after I have tried a few tests on the tracks I know are a problem.
btw within that bunch of long races was 2 on Bathhurst can’t remember how long they were I am thinking one was 7 and the other 10 but am sure both were at least 7 laps. Had no issues at all there.
Makes me wonder if this game uses some kind of texture-streaming (that it keeps loading textures while racing), that would explain this problem.
My regular RAM is around 50% when this happens (i have 16GB). i haven’t thought about the VRAM usage yet, i will try a monitor program that has vram-usage.
In the FAQ. First thread. It says multiple uses of the rewind feature causes your problem. So it is on the fix list.
Multiple uses of rewind is not the issue. In the cases I have described rewind was never used at all. The issue seems to be some sort of graphical memory leak or something to that effect though of course I could be wrong.
Update on previous post related to thinking I had found a solution. It would seem not but I will keep trying.
I had switched off game mode in Windows
Manually lowered many of the settings in game
Neither of those had any noticeable effect beyond small degrade in image quality
I loaded the most recent game ready driver which listed Forza 7 and had played off and on all day in career mode without restarting and had not saw an issue but when I went to test on Daytona the problem was there on the very first lap.
Now based on what was said above about rewind I will have to do some additional testing as while in those career mode races I did use rewind a few times in those races to recover from cases where the AI had cut me off or spun me out. I do not know if rewind played a part in what I saw today or not but will go back to the test I was running before and see if I still get the same results with the updated video driver installed.
I suffered the same issue too. I hope we’ll see a major update soon to solve all the crash and performance issues.
Just did a round of testing here and thought to share the result.
Test Car Nissan GT-R FE tuned to turn on average low 42s on Daytona Oval
Test Track Daytona Day
Test system Ryzen 5 1600, 16gb ddr4, 1050TI with 4gb
Fresh restart of game
Freeplay set to 50 laps with max ai, highest difficulty, collisions off
1st time out completed 50 laps no issues
after coming back to lobby click restart to reload the same track and settings and try again
Second race is where the problems start [note first race took about 35 minutes]
Lap 1 could see 1 fence panel in the first big corner pop in and out of view
Lap 5 could see two or three fence panels popping in and out of view in that same corner
Lap 10 could see larger sections of the fence there popping in and out.
by lap 30 most of the fence on that end of the track was not being drawn at all as well as the wall under the fence and small parts of the grandstand just before the corner also not being drawn
by lap 40 sections of fence were missing most of the way around the track, several places in the granstands popping in and out of view along with sections of the infield not being drawn until the car was almost in line with them. by this time as I crossed the start line I could see that a section of track entering that first corner was not being drawn but would pop in as I got closer.
by lap 50 the track going into the first corner did not draw until my car was almost on it and lots of areas all around the track were either not being drawn, popping in and out of view or were just white.
Fortunately that was the last lap. I did not try any more laps as I figured the game would likely crash very soon and wanted to prevent that.
So anyway this can be reproduced easily and I know it is happening on other systems pretty much the same way
This is not related to using rewind as that was never used during the session from the time the game started until I closed it out.
I have disabled game mode in Windows after I first noticed the issue and that seemed to have no effect on this issue but may have helped some other aspect.
I have manually set many options in the video section turning down reflections, shadows and other various things but no so much to make the game look bad
I have installed the latest game ready driver that lists Forza 7 as one of the games it is optimized for
All of these things I have did since first noticing this issue and none of them have made any noticeable difference at all.
I have also monitored the temp of my gpu to make sure it was not a heat issue but it never got above 55c
Close the game and restart it and you can do another 50 laps before it starts having issues again.
The next 50 will show those same issues and I am sure if you tried a 3rd time without restarting there would be a crash well before the race was over.
I would try other tests to see if there is a way to resolve this on my end but I really can not think of much else to try that may help
Yes, it is not a rewind problem i very rarely even turn it on. But i did get the rewind bug as well (since it was acknowledged in FAQ i didn`t make a new thread for it), it usually takes you to the terminal phase where the track has already turned invisible and most textures dissapeared, you have max 1-5 min before game crashes.
What we encountered takes a little longer before you get to the invisible track sometimes (like it was described above, you can even finish the race). On Bathurst when this first occurred to me i had half a lap where sections of the track where invisible and other section still had textures, before i lost all textures and had to exit to not crash. I do think these issues might be related although it then should be acknowledged as such.
Lowering graphic settings doesnt help and it is not a VRAM issue. I will test in the weekend on my 1080ti machine to see if works better there but i
m pretty sure i will get it there as well. I managed last night to finish a 7 lap race on Bathurst with the vacuum cleaner car (formula E), but by the time i reached the 7th lap i could already see portions of the fence flickering, I did pause the game a few times in hopes this would work.
I get a feeling that you get a bigger chance of this happening if you drive really fast cars, because I observed it usually starts first occurring on straights as you are at top speed, not sure about this one yet though, will investigate further.
Yes it is not a rewind problem i very rarely even turn it on. But i did get the rewind bug as well (since it was acknowledged in FAQ i didn`t make a new thread for it), it usually takes you to the terminal phase where the track has already turned invisible and most textures dissapeared, you have max 1-5 min before game crashes.
What we encountered takes a little longer before you get to the invisible track sometimes (like it was described above, you can even finish the race). On Bathurst when this first occurred to me i had half a lap where sections of the track where invisible and other section still had textures, before i lost all textures and had to exit to not crash. I do think these issues might be related although it then should be acknowledged as such.Lowering graphic settings doesn
t help and it is not a VRAM issue. I will test in the weekend on my 1080ti machine to see if works better there but i
m pretty sure i will get it there as well. I managed last night to finish a 7 lap race on Bathurst with the vacuum cleaner car (formula E), but by the time i reached the 7th lap i could already see portions of the fence flickering, I did pause the game a few times in hopes this would work.I get a feeling that you get a bigger chance of this happening if you drive really fast cars, because I observed it usually starts first occurring on straights as you are at top speed, not sure about this one yet though, will investigate further.
its not a rewind issue ive been doing 50 lays on the nascar course by the 30th lap the outer wall is not there then you get really close to it it shows
Forgot to add I have 64GB of System Ram and a GTX1070 with 8GB of VRAM. game is installed an a Hybrid SSD/MO drive…
I got the glitch again on Daytona. So for me at least till now it only happened on bathurst and daytona (after 7 laps). Seems like these 2 tracks tend too glitch out. The rewind bugs happens on all tracks. Also i have a replay saved for maple valley, whenever i want to play it back it already start with missing textures and flickering.