I’ve driven forza from 2-5 with steering wheel and I must say that forza 5 is arguably the most realistic , I got my TX yesterday and runs much faster than my gamepads time . I felt the same as you first hour but there was a reason for it .i was trailbraking too hard so I locked the rear tires . and I went too hard and too early on the gas. I also run a lot iracing and assetto Corsa and must say that the feeling in forza 5 roughly the same when running with sim steering . Whatever you do, so do not run with normal steering and tx . for gaming controller , it is probably better with normal steering . But for racing wheel and they will take away very much of the force feedback effects and adds corrections in the steering wheel which is completely unnatural and driving feel wobbly . My settings are sim steering abs of TCS on , STM -off , the settings on the steering wheel . 0.100.0.100.0.100.0.100.0.100
steering wheel rotation 540 degrees.
I’m running very similar but at 900 degrees and traction control off i’m not saying it’s unrealistic at all it’s rather quite brilliant judging by my experience on track behind the wheel of real race cars it’s just that every time i get oversteer in this game there’s no bringing it back no matter what I do to try correct i just cant bring it back was much more better on 360 set up. It’s the same through all classes, rwd 4wd an fwd even correcting measures of the setup of each car to avoid. Might just have to bite my tongue till project cars and forza 6
I’ll have to try traction control on next time but I always had thought it would be a nuisance and send wheel funny data and make weird things happen but we’ll see
Personally I think Forza 5 has the worst handling yet. The oversteer is horrendous which is a shame because it’s a beautiful game with great single player career. I just can’t get to grips with it and it puts me off playing. Hopefully it will be better in Forza 6.
I’m sorry to know you’re having this experience with FM5.
I’ve been consistently playing their games since FM2, and I can tell you frankly speaking from real-world driving experience, Forza is the closest you’ll have to real-world physics on a game console.
Are you using a wheel or controller? On a controller your learning curve is going to be pretty gradual. Remember how you had to retrain your inputs going to Fm3 from 4? The learning curve is even wider between 4 and 5.
Practice intricate inputs and corrections, use basic principles of track racing (i.e. brake gradually, downshift, outside line, hit the inside line… slow in/fast out etc.)
Have you tried switching to normal steering? Are your deads set at 0/100?
Maybe you’re used to physics in other driving games and comparing those with Forza 5.
Let me know how I can help you get more out of the game.
Hello mate thanks for the reply.i am using the Thrustmaster 458 Italia so I have invested in the game because it’s great. I think it’s set on normal steering and as for the deads I have no clue my friend.As far as physics I play all racing games assists off and I’ve played every Forza and Asseto corsa and game stock car extreme on PC. As well as the GT series and many other games . It’s just this one I can’t handle like I say the oversteer is so bad it feels like I’m driving on ice. Also braking is not very effective for me either. Cheers man happy racing .
Ahh, right right… well, I’m assuming you have the latest firmware for your wheel. Also, you could PM one of the moderators who can give you links to a few threads on wheel calibration; I’m pretty sure this topic has been discussed to death on the forums.
Try switching to SIM steering and I’m also fairly certain you’ll have much better control after adjusting your deads. Go into the control options and fiddle with a few things. I’ll give you an example of how I’m using my controller:
The default deadzone settings in Forza are not the best for precision driving. I would suggest leave as little or no center deadzone at all. And keep your outside deadzone to the max. This is what I’ve done on the controller… so that if I want to take a medium right at high speed, I can turn the wheels just enough to nudge the car’s nose in that direction and then use throttle and/or shifting to go through that turn. Similarly, while negotiating a hard right, I’d gently turn my analog stick while braking so as to prevent the car from sliding or oversteering, downshift, use the throttle/brake as necessary to influence the direction of the car and then turn the stick all the way when I’m hitting the apex.
I’m sure you’re doing all this, but since you have a wheel, it is an absolute MUST to have your deadzones set up correctly. Once you do that, you’ll get the gaming wheel behaving more like an actual car. Is your rotation set to 900 degs? Have you experimented with 540 and other rotational settings? Are you experiencing oversteer on ALL cars?
I have recently purchased a Thrustmaster fx 458 Italia wheel and am having exactly the same experience. I also noticed that when I lose adhesion, even though I turn in to the skid to attempt control, the front wheels on the on-screen car appear to stay straight ahead even if/when my hands are crossed! I don’t think I have managed to ‘catch’ a single ‘breakaway’. I suspect there might just be a programming error here?
It’s frustrating mate I feel ya but hopefully some of the guys here will help us both out check out the previous post and good look. Sorry I could not help ya but I’m in the same situation.
Cheers
If you get to the point when your hands are crossed I can guarantee that you aren’t steering anything at all. There is no input at all at those kinds of angles. It’s what I call “No Man’s Land”. I drive mostly at 540 DOR or 450 DOR for anything below P class and if I get my hands at around 8:00 or 4:00, it’s going to just go straight because I’ve ran out of effective steering. Make sure your deadzones are set at 0-100 and if you know how to check the base unit to see what sensitivity it’s set at check that as well. Some of those sensitivity settings can cause the car to over react the other direction to a quick steering input.
So what are you saying? Is the game’s control not accurate on a wheel? If I’m taking a really tight bend at 60 km/h or less, I should be able to turn the tires past the point which corresponds to 180 degs on the wheel, no?
I’ve noticed though how in the replays, when your car’s going into tight turns, you don’t really see the wheels turning at an angle the way they should.
Could there be a speed sensitive steering kind of cap on the wheel as well?
I don’t think it’s very accurate but that’s just my own preferences. On Forza 4 with a Fanatec GT2 wheel I ran everything except P1 and P2 class at 900 DOR and those I ran at 720 DOR and it felt good to me. 900 DOR on the TX in Forza 5 feels very, very soft to me. Like you I want to have more freedom of movement on a wheel to better replicate if you were actually in a car trying to make that turn. I hate having to constantly run into the dead areas on this TX wheel. But again that’s just me.
But I also understand the difficulties these manufacturers of games and wheels face when trying to best replicate everything from cars of the 50’s and 60’s up to a modern prototype or F1 car.