I can’t shake off the feeling that for a while dynamic weather will be cool but after that all what is left is poor textures…don’t get me wrong I like the game as a whole but sometimes I do have time to look around the track and omg trees😆
The cars are equally as bad for the AI across a variety of cars, tracks, and conditions?
How many people actually do night races or full on rain and lightning dynamic weather racing? I know I’m not a representation of the entire population but I do them in the so glad player game otherwise o avoid them like the plague.
In addition to the graphics, the rubber banding and runaway AI still exist, and F1 2017 has better AI characteristics/behavior than this game.
But I think the creator of Pokemon summed it up best. He said, and I paraphrase, that a lot of gamers would love to see the original Pokemon region story with multiple new regions buts all the Pokemon ever and that sounds like a nice idea but its not. It sounds good in theory from a gamers perspective but it would be a developmental nightmare. It would not work well and most gamers would end up disappointed and it’s the developer’s job to inform the gamers and make decisions so the game is pleasant and functional.
Turn10 clearly has no intention on communicating much of anything but perhaps they need to look at this. Sure you want dynamic weather and rain and day/night cycles and 24 AI and state of the art graphics but, “gamers, guess what?” It’s not feasible with the current console so we cannot do this. Not if you want a game to look as good as it has in the past. Either you get 2017 graphics and 2005 options or you get 2017 options but 2005 graphics, what’s more important?
It seems Forza motorsport 7 Is really a large scale advert for Microsoft to sell more Xbox ones x consoles, and sadly it works. Again I know I’m not a representation of the majority and I do have the mean s o since I mainly play Forza and can afford it, guess who’s getting the co sold and a 4k TV. Congratulations, it worked. But again, representation of gamers, and as sales numbers show… A lot of people won’t do what I’m doing and sales numbers may continue to Decline and in the long run that’s not a good thing either.
With Forza been on PC now; I decided to spend the money I would have done on the XoX on beefing up my PC instead. I bought the Xbox console for the xbox exclusive titles that I liked, namely Forza and Halo. Anything that comes out of Microsoft game studios is gonna be play anywhere now, so baring playing the older xbox exclusive titles; I do not really need to keep purchasing the console hardware at this point. I always got multiplats on the PC anyway, so for my future gaming needs it makes sense to skip the XoX. Also means I can enjoy the xbox games I love, and spend the money I would have on an XoX had microsoft not gone this route on a PS4 for GTsport. More racing games options is a good thing to me, and I no longer have to decide which console I want, lol.
I’m honestly loving the game so far, but there’s just moments where i take a look around and think… ugh, really?
Running on a 1080Ti and 7700k I thought this game would really push my PC quite a bit. Sadly often when i go inside the cars I see bad textures, so disappointing.
Funny, you should write that. I have a GTX1070 and I am using a 3rd gen Core i5 as the CPU (A 3570K). I haven’t overclocked anything and I run Forza 7 on Max everything just fine, even though I’m using a 1080P monitor. For kicks, I turned the resolution up to 3840 X 2160, just to see if my 1070 would get angry. Well… Nope. It didn’t. It just ran the game the same as ever. The only difference, I couldn’t see any polygons on the Lotus 49’s gauge bezels, and not a jaggy to be found.
I remember telling a few friends that FM5 looked better than FM6. I reiterated that when 7 was released. I would love to see FM5 on PC. If it had triple screen support and the ability to get a correct field of view, I’d run the game strictly for the eye candy. Even thought the game was stripped down, Turn 10 got the looks of FM5 right. And I completely understand that FM7 had to be paired back in some area to include features that “people” (Who are these people BTW?) “want” (All I want is realism, how come that’s always compromised?). Eh… It got the game accolades, awards and stuff. So I guess it’s a success even though, 5 looks better in a lot of areas… But a win’s a win.
Well, there’s nothing realistic about all sunshine, all the time. Not where I live anyway! Yes, Forza 5 looks better. But then you’re always looking at the same thing and personally, I get bored of that. Forza 7 allows for different light even on tracks that don’t support dynamic weather or nighttime racing. And the track selection is so big, I might play every day for a week but only encounter a particular track once. And if that track looks slightly different every time I see it, well, all the better.
That said, I do think there are too many grey skies in Forza 7. I see enough of them in merry old England so it doesn’t make great escapism to sit down to my current favourite game and see more of them. I’m sure it looks astoundingly realistic with HDR but on my old set, it just looks dull.
But anyway, I’m happy with the way Forza 7 looks. I value the variety and bigger picture over the little details. And comparisons aside, it is a great looking game that runs at 1080/60 on base Xbox One hardware. That’s an achievement.
You said the look of Forza 5 was “done right” and you said it looks better than Forza 7 in a lot of areas. I’m not seeing how that comment was out of context.
“Even thought the game was stripped down, Turn 10 got the looks of FM5 right. And I completely understand that FM7 had to be paired back in some area to include features that ‘people’ (Who are these people BTW?) ‘want’ (All I want is realism, how come that’s always compromised?). Eh… It got the game accolades, awards and stuff. So I guess it’s a success even though, 5 looks better in a lot of areas… But a win’s a win.”
this is the point. There should be an option in the settings to choose between 4K 60fps with these textures, and 1080P 60fps with better textures and details
4K is not yet in everyone homes, and even not in technological standard, look at which price the game run on 4K…
Exactly. With the standard and most people’s home and the current generation of Xbox technology it was not a good choice to make the best game possible.
the game isnt the best game possible. It could, if it was still in 1080P, and without these old ugly textures downgraded, only to achieve this 4K resolution that doesnt mean anything. Resolution doesnt make everything, it is only the way to show details of the game. And showing ugly tree in 4K, its not what i call a good idea
That’s my point. They didn’t make the best game possible. They made sacrifices across the board to make a game that no one can fully use until November or beyond…
They wanted all their numbers and stats to look phenomenal on paper but didn’t actually stopped to see how that would turn out in the real world.
– it works out well for them when they do demos and press releases because they bring a 4K over the top gaming rig that cost tens of thousands of dollars to put together so the media sees it and the best possible way. very few of their customers actually have a setup like that at home though.
I don’t know why developers jumped over 1440p to go straight to 4k. Hardware at this point is not quite capable of running 4k/60fps games with high resolution textures and models. At 1440p developers would have a resolution that looks significantly better than 1080p and wouldn’t have to push twice as many pixels as a 4k resolution. Instead, we have games that are claiming to be 4k ready but the environments are questionable. I understand the dynamic aspects of the game had to be factored but at that point realize 4k shouldn’t be the benchmark.
When trying to add dynamic weather, multiple times of day and dynamic skies to a game, while also having to still run at 1080p/60 with a full grid of 24 cars, some compromises have to be made.
For what it’s worth I still think Forza Motorsport 7 looks great, and I don’t mind losing a little bit of trackside decoration in order to get a better lighting model and those dynamic features we have now.
What about the LOAD on car models? Trackside stuff is more vital to photomode but not the race. The cars though is where the hype is. They’ve dumbed those down big time as well.
It does look great at times…but at times only…and there are the moment when fm7 looks just ugly. I was really hyped about dynamic weather but now I just don’t know. Only time will tell if xbox one x can handle 4k/60fps with high quality textured and 3d models…I’m guessing it’s gonna be hard. I think this whole 4k card they’re playing is for younger audience (" 4K !!! WOOW").
As a keen Forzatographer the background is very important to me, and lot’s of other enthusiasts of the medium.
It can make a huge difference when you’re looking for realism or being creative off the track. The images from the op, are surprising and a little disappointing to me.
i have to say that interiors details are not concerned, they even changed some textures on leather that render even better. It seems more realistic and less “plastic” than before
This is an RS5, in FM5, then FM6 and FM7 :
the only thing weird is windows, they seems to be tinted in white Oo
However exteriors of cars seems a little bit lower than FM6, the granular appearence of the paints is coarser, but this is not a big deal. Also reflects on windows and the body are more draft than before, less realistic