I LOVE it that the Nordschleife (Green Hell) is finaly there.
And how… It feels and looks amazing!!!
however, got a few remarks.
#1 The starting place is the place where they start at races? I’d love to see the option to start at the long straid, where you start when you drive the touristfahrt selve. #2 the 2nd carrousel is a bit different than usal, as is the 1st to. #3, the grass is fake, when you hit the grass, even a little bit. It acts like glue, pulling you off the tarmac on to the grass. This isn’t real. Drove the Nordschleife a few times in real life, cutting corners a little is no problem at all.
The starting place reflects where actual 'Ring races start. What you may have experienced with the start on the straight - and where starting began in previous Forza titles - is where drivers start when the facility is open for public use.
Not sure what can be done about the carrousel - the track has been laser scanned to mere centimeters; so, they should be rather reminiscent of actual course.
When you drove the 'Ring, were you racing close to 100 miles per hour or simply driving at a respectable speed? I ask because if you were just driving, odds are your offs were at lower speeds less that were susceptible to great differences in rolling resistance that is encountered when you off at racing speed. While watching several runs of the 24 Hours of Nurburgring, I witnessed very little to no “corner cutting” as you describe it as. The 'Ring is one of those courses where drivers seem to heavily avoid these techniques that are much safer on other racing circuits.
T10 states they laser scanned every inch of the tracks. They also state the laser scanners have accuracy to get a digital image UP TO 6mm of whatever it’s scanning.
Having never actually been on any of these tracks i can’t say if its perfect, or completely wrong. All i do know is I have been to a lot of sales that advertise “up to 90% off!” As long as everything they are selling is less than 90% off they are telling the truth.
Whilst I haven’t been to Nordschleife yet, But I can agree with the comment about Bathurst and I will also say the same as a spectator at Spa
Bathurst is so flat compared to driving the track its unreal, all the undulations and bumps that make the track challenging in real life have been taken out to make it easy for the masses
It is marketing, yes its been laser scanned but there is a long way between putting a scanner on a track and that going into a game, there is a lot that gets changed along the way
When they say they’ve scanned the tracks to the millimeter or centimeter, that’s one thing. It’s a WHOLE different thing deciding how that data should be used for the most fun for the masses, as you say. In a video game that is meant to for a great variety of players who may have no driving skills whatsoever, keeping every bump and crack wouldn’t make sense. Maybe if Forza Motorsport was meant to be a professional racing simulator, but it’s not. Forza in my understanding is meant for the average driver to have as much fun as possible.
If you want a taste of how people would react if all the bumps would be in place at the 'Ring, just look at all the complaints about the bumpy short section at Le Mans before the long straight. If people can’t handle THAT, imagine a bumpy Nordschleife…
If what you all are saying is true, then what would be the point of laser scanning? To do such a thing for the entirety of the 'Ring has to be quite expensive - even for other circuits, as well - and to say that the data is then taken back and largely voided by fudging and flattening at leisure just doesn’t make a whole lot of sense. If it were the case, this is something that could have been done without laser scanning, altogether.
Again, I won’t debate the accuracy of the tracks to real life since I have not been to a single one featured in-game, but there seems to be a minor few throwing around speculation and theories tied to some sort of motive and have not, yet, provided a lick of solid evidence that dispels the claims that these tracks are indeed accurate from start to finish. Perhaps the disconnect is in the difference between driving the circuit in real life, in which you have more feedback from the road and vehicle, compared to driving the circuit in a videogame. Just a thought.
Fake glue grass is a problem at most all tracks and many people dislike it. The worst track is Indy Speedway Oval where if you drop a tire over the inside line of a corner (still on tarmac yet) the supper glue will slow your car faster than hitting the brakes and may even spin you out.
The idea is it is supposed to stop you from cutting corners, I rather some other method be used.
The gluey grass pulling you off the track seems to happen on most tracks, It’s just odd Forza physics in play here rather than being exclusive to the Nordschleife track.
It is the tracks fault. Theres not alot of passing oppertunities, its mostly lined. It makes for bad racing. Its a unique track for time trails but for racing I leave the room.
I’ve raced with people online and I haven’t had troubles passing. You just have to find the right opportunity to pass. Like I said, it’s not the track’s fault that people can’t drive it well, if they can even drive it at all.
You have to wait for the right opportunity, meaning theres not a lot of good passing. Is also mean when waiting for the right opportunity to make good pass, the moron behind will rammed me off the track. It also means since Ive always started near the back, while bogged down, the front pack is 2 miles ahead by the time I manage to get though the pack. The track is mostly one lined. One line tracks dont make good “race tracks”.
Realism aside, the new start position is better for the simple reason that you can now set a representative time on your first lap. When the start was halfway down the straight, you either had to do a whole lap first or reverse back to the final corner to get a run at the start line, since the difference between a standing start and crossing the line at 200mph on such a long straight is pretty significant.