right, wanted to make a nice little comparison vid but:
Uploading 2 5 minute clips is going to take forever. Might have to do it overnight.
Second. Unless someone knows the specific time of day used, I cannot replicate the lighting conditions. T10 have put sunshafts in places where the time of day does not allow. anyway.
Short and simple.
FM5: its been flattened.
Pcars: A lot more elevation changes and bumps mid turn which can unsettle the car. More narrow then fm5.
Overall, I find the FM5 version harder to drive on. the FOV seems off and just generally harder to see where your going. (most likely due to the washed out look it has).
if you want anything specific (within reason) let me know. I’ll still attempt the video at some point.
If that’s the case, then Project CARS has the less accurate version of the track. Aside from the common knowledge that Turn 10 laser-scanned The Ring and spent a ton of time rendering it, I’ve never yet found any place that suggests FM5 has a less accurate version of Nordschleife versus other games/sims. There seems to be universal praise for it being the most accurate version to date. If Project CARS has a narrower and more hilly depiction, it must be exaggerated.
Seriously, that effect is annoying. Please tell me there is an off button switch?
But the track looks great. Mostly due to the less fantastical lighting. In stead of trying to wow the player, Turn 10 should try immersing the player in to the game? Less fantastigasmical lighting, and more realistic detail.
I didn’t reply earlier as I couldn’t see it very well in the clip and I don’t drive helmet cam so…
I drove a few laps with helmet cam on the ring and no, you can’t turn it off. Helmet cam and look into the corner works very well. Feels natural. That got me thinking, this is also a rift game. It only happens at very high speed and the focus becomes on the track where you are driving. I didn’t even notice at first as I have motion blur off in the settings. It only noticeably blurs the rear and wing mirrors, the track and windows not so much. Its to give that sense of high speed, and in the rift I’m sure it works really well with the focusing combined. Driving and concentrating you don’t really notice it to distraction, I you know what I mean.
Now, herein lies the issue with this piece of marketing. If you say something is laser scanned then 99.9% expect this:
iRacing.com replicates the precise physical features of each track’s racing surface. Our laser-scanning technology produces a mathematical ‘bump map’ of the track’s camber, cracks, curbs, undulations and patches.
Combine this mathematically-precise surface mapping with iRacing.com’s hyper-accurate sight-pictures and proprietary mapping software and you have a powerful tool that allows even drivers at the highest levels of professional motorsport to use virtual seat time to hone their skills and improve their real-world performance.
and not:
You say “sub 2mm accuracy”, then I want that accuracy, not “Artistic Vision” and “Added fun”.
If you really want to know if T10 have laser scanned the ring, just wait for kunos simulazioni to release their own laser scanned version of the green hell. They already have the laser scanned version of the GP track in Assetto Corsa, the ring should be coming somewhere after version 1.0 (currently at 0.9).
I am eagerly awaiting Kunos’ version. Well I am waiting because I am doing more than being patient, but so far they have delivered on the tracks they have in the game. Mugello looks dead on, and Imola is just as good looking. The entire Nurburgring in AC should deliver as well.
I know what you mean and I get the intentions of the effect, but it’s not needed at all. Slightly Mad did the same effect in NFS Shift, and as cool as it seemed at first; I wanted to turn it off by the second lap. For me, I concentrate on the course when I am playing in a first person view. Occasionally I want to look at the gauges to get a quick reference. In NFS Shift I was treated to a simulated cataract while hot lapping a Miata around the Nordschliefe. Talk about knocking me out of the sim. Well besides the awful control, AI and Physics that is. The game was pretty and sounded nice though.
I rage about Turn 10’s better than reality candyland graphics in Forzas 2 - 4 and now, the awes-mazing sun glare in Forza 5. I guess bad vision is going to be Slightly Mad’s shtick?
As for the effect in rift. Again it’s not needed. The player will have a 3D image where they can pick and choose what to concentrate on. While they are focusing on the track/road, the dash and everything they are going to look past will be out of focus. Blurring the dash and the car is forcing them to concentrate on the road. What happens when they want to see what gear they are in, or want to look at who’s behind them in the mirror? Those seemingly small missteps will kill the immersion, and rub the player the wrong way. Let the viewer see everything, and what’s meant to catch their eye will catch their eye. Forcing them to focus on something by blurring it, is insulting the viewer. It’s like forcing the horse to drink water. You either get kicked or end up with a dead horse.
Ive been looking into it a bit more and it seems we will be able to turn the shake effect off in the retail version so maybe we can disable that effect as well.
I think even the console version will get those options too, for those that can be bothered to look for them.
I have Assetto Corsa installed, but I havent played it. Will advise once Ive had some time with it.
well we all know the graphics arent special so nothing new there.
I havent spent much time honestly. But I didnt like the UI at all. The sounds are missing in exterior view, but are all there in cockpit. Its in beta but there isnt much content, at all. And…
The cars are completely lifeless.
Im going to sit down in and hour or two and have a good bash at it and see if my impression changes.
so its not as bad as I initially thought but still feels like its missing something
Ive been playing all of them with a 360 controller. The braking is really touchy in AC. I feel like it being labeled beta is wrong when it should be alpha. especially if the latest patch notes are to go by.
I dont know how I feel about it being early access and then leaving it up to the modders to fix/add. Atleast thats how it read to me.