New PI Classes

Starting from Horizon 3, FH games have had mostly the same PI system: the lowest class has the biggest range - D100-E500 - and all others have a range of 100 PI points, C501-600, B601-700, A701-800, S1 801-900, S2 901-998. While there is not much inherently wrong with how this is set up, this system has kind of proven itself to be unbalanced and inconsistent. Many cars from the lower end of a class will require significant upgrades in order to be competitive in the top of its class, often even an engine swap because the stock one proved itself to not be viable, while in real life it’s a tuner’s dream.
There is a lot wrong with how the PI system itself is working, but I do not expect anything to be done with it in this millenium. What could be done even within Horizon 5 is adding a few intermediate classes to more accurately represent performance of many cars when upgraded.

F100-F250 - for the slowest of the slowest, so that they can have their own ground to compete
E251-E400 - for the not-so-slow cars that wouldn’t really need to be upgraded to top of D class
D401-D500 - now without incredibly slow, borderline unusable cars
Classes C and B can remain unchanged, as they’re probably the most consistent classes in the game
A701-A775 - lowering the roof for A class would allow many lower class cars to perform well in what’s now the top of this class
S1 776-850 - lowering the roof for S1 class would significantly improve the competition of cars within this class, as currently it has perhaps the widest range of performance out of all classes
S2 851-900 - significantly lowering the roof for S2 class would create a much more balanced paying field within
R1 901-950 - a new race class that would allow super and hyper cars from PI below 900 to compete without the need for conversions
R2 951-998 - a new race class that would allow cars that don’t yet reach X class to compete against each other, while the lower PI cars stay in their competitive range

Applying these changes would only affects UGC and Rivals times in a cosmetic way. Files can be modified and reshared, and times can be improved with appropriate cars.

For future Forza titles, I suggest this PI class layout:
F 100-200
D 201-300
C 301-375
B 376-450
A 451-525
S1 526-600
S2 601-675
S3 676-750
R1 751-800
R2 801-850
R3 851-900
U1 901-950
U2 951-998
X999
While it looks complicated at first, it will provide more balanced competition within each class, especially if the PI system itself gets changed finally.

Would be a great idea, I’m thinking this for years now.
In the older Forzas they even had more classes, I can still remember FH1 had S1, S2, S3 or R1, R2. Personally I thought that was a lot better, as there is just more options for Open Class builds. Right now I usually build a car to A or S class, but I would love to have more options and still be competitive in MP, especially with EVs you often don’t have the option to build them to a certain PI, as they don’t have enough engine parts to get the PI close enough to A800 or S900.

Definitely not going to happen for FH5, but FH6 could do a lot better!

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I think the problem with the PI system currently, outside of the way its calculated, is that the top is too low a performance ceiling for many new cars, and the bottom isnt even properly represented, and then X class not being embraced at all.

there are several vehicles at D100 that can be upgraded quite substantially without their PI changing at all, implying their PI is actually lower than D100, adding a whole new tier of E from 0 to 99 is the easy solution to that, then with that new tier you can move all the cars down a fair bit, freeing up space at the top of S2 giving some room to upgrade cars that are currently crammed in at the top (several cars start at S2 998 already).

Hopefully with this bump in speed they would then lean in to X class more instead of artificially holding back cars. Why does the La Ferarri and FXX K get turbos but the higher PI based FXX K Evo not get anything? why does the normal valkryie get to make 600 more horsepower than the AMR Pro version? etc etc. A bunch of cars that SHOULD be great cars in X class arent, I assume out of fears the cars would be too fast…? what sort of descision is that. And if we are ever going to get prototypes like many want, we will need to lean in to it as an option if theyre going to be allowed to be interesting with modifications and engine swaps.

Another thing they can do is stop setting the PI restrictions for events as the border of these classes. nothings stopping them setting the requirement as S2 937, or A 765. whole metas could be avoided by just forcing them out with awkward PI restrictions, letting a whole new range of cars be meta instead.

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