I really hope we get something similar to Horizon 1’s car class system where there was S, R3, R2, then R1. The gap between S1 900 and S2 998 was probably around two whole classes worth of PI in Horizon 4. So many great cars that were completely pointless because you couldn’t get them to 998. And even if you could, they’d just be another above 1000hp car that lost all it’s originality. I think the old class system was the reason I had the most fun with Horizon 1 out of them all.
And I hope either AWD gets nerfed, or Rwd gets buffed. I’m probably mostly alone on this one though, but seeing nothing but awd converted cars with spoiler and bumper dominate the game effortlessly was just not fun. Almost everyone in online adventure ran that setup and they basically just auto win. Horizon 4 was still fun, but I feel these things need to be addressed if Horizon 5 is truly going to be amazing.
The split of Horizon 4’s S2 in at least two classes is necessary. All new supercars that are too good for S1 were rendered useless because they can’t compete with high handling track/race cars in S2.
488 Pista, Huracan Performante, Corvette ZR1, 911 GT 2 RS, Zenvo ST1, 720S, 812 Superfast they all share the same fate and would be of serious need of a ~PI 950 class.
The same goes for D500. It’s a threshold where a lot of very old cars are either helplessly overpowered on stock tires or awfully slow on vintage race tires. The lack of D500 and C600 online racing is further bummer in my book because I like those classes and cars with stock engine, awful gearbox and no need to AWD-swap.
The balancing of RWD is way more complex than “buff it”. RWD powerbuilds are competitive, sometimes even absurdly overpowered (Monaco, Cougar, Mustang Cobra).
RWD has too low amounts of grip at low speeds but profits too much from tire width and especially Forza aero when overloaded with power to the extent that adding power decreases PI.
The PI calculation needs an overhaul, Forza aero needs a relative to car weight value (200 on a 500 kg Monaco is excessivly more powerful than 200 on a 2 tons car).
The Monaco should be removed from the car list entirely. That thing is just ridiculous. There are specific vehicles that just operate well in rwd, because they’re just broken and shouldn’t be allowed in general. AWD overall dominates. It’s just too easy to drive.
And yeah the upper PI and lower PI is just messed up all around. Again, this is what made Horizon 1 so great to me. There was so much more you could do when upgrading, because there were more classes.
I thought the upgrade system in the first game was more simplistic. Or was it the tuning?

I thought the upgrade system in the first game was more simplistic. Or was it the tuning?
There was no fine-tuning. You had to live with the suspension or gearbox setup the game provided via Street, Sports & Race parts.
I also Agree with this especially with how Bloated S1 and S2 are, theres a ton of cars stuck in that no mans land territory where the car starts at the bottom of S1/S2 but is simply less and completely unviable at the top of these classes
I do feel like some more Lower class restricted events need to appear for both offline and online Ive never been keen how how Horizon 3 and 4 immeditely gives you A class and S class cars asap it leaves the lower classes nearly ignored by more casual players
Do they even think about this stuff? I hope they do.
Just looks to me like if you wanna play online you do whatever the meta swaps are and youre stuck with that.
Balanced performance tiers certainly would bring a lot of the oft mentioned depth into the game.
I can support a standard of classes across the Motorsport and Horizon!! Hope that they listen but the game is far too completed to go back and change!