There is only one drawback and it doesn’t have anything to do with the wheel itself. It’s actually an issue with Forza 5 and Turn 10. While the wheel is capable of 900 degrees of rotation, the game shows only 180 degrees of rotation. The top of the wheel facing left to the top of the wheel facing right. So if I am turning the my wheel on a tight corner, the image on screen hits steering lock. Thankfully I normally drive with the hood view most of the time; however, there are a few select cars I prefer to drive in cockpit view. For example the Lotus E21, and the Lamborghini Gallardo because it’s hood is so sloped you can’t see it in hood view lol.
Because of this, I am once again annoyed at Turn 10 for the blatant lack of effort. We’re in the next-gen now. Seriously, how hard can it be to animate or even Mo-Cap someone fully turning a wheel even 3 full rotations (1080)? Moreover, because it’s an officially licensed wheel developed in conjunction with Turn 10 and Forza 5, it wouldn’t be unreasonable to expect the game to know what rotation setting your wheel is in (270 - 900), and adjust the turning animation accordingly so what we see on screen matches what the wheel in our hands is doing. Having both turning at different rates is becoming more and more disorienting, and makes judging how much turn is needed in a corner extremely difficult.
Project CARS will have a fully animated wheel rotation, so at least the cockpit drivers out there will have that going for them…
I understand what you’re saying, but what I mean is, if a wheel is capable of 900 degrees of rotation or whatever number, then it makes sense to me for the game’s animation to match that. It has nothing to do with the type or class of car, but that physically doing one thing while seeing something else on screen is terribly annoying, and it is a ball that shouldn’t have been dropped.
Well, which came first, chicken or the egg ?
If the game is realistic and limit the degree of rotation to what is really used, then isnt it the wheel fault for giving to much rotation ?
That doesn’t make any sense whatsoever. “Here’s a realistic game, but we’re going to limit the realism.” And you can’t fault the wheel because Turn 10 had the wheel in-house during development proven by the very early footage of their ViDoc’s. It stands to reason that since they had a wheel, or multiple wheels in the studio with more than 180 degrees of rotation, then they would animate the game to match it, since we’re talking “realism” and all. You can try to argue in Turn 10’s favor all you want; it still doesn’t change the fact we’re in the next gen age, and more is expected now with better hardware they can work with; not to mention that all these years they’ve been a studio working on this franchise together that they’d learn a thing or two and be able to implement a true, fully animated driver rotation. Supposedly so much experience as a studio, yet we’re going backwards or staying stagnant in most areas of the franchise. This harks back to the wet weather and night racing we’ve all been requesting for years; but that’s a whole other subject reserved for a different thread.
Take into consideration that you are still on a console brother. they keep things in check to minimize taxing the GPU and risking dropping the frame rate so low that it is visible. That would result in the majority of us being pissed and disappointed, due to the expectation of a seamless game as it is a console and should require minimal to no input from the user to be able to be used at maximum ability of the unit. Unlike PC where you need to know what you are doing when changing system parameters for the GPU, CPU and clocking. Remember this simple fact, when drifters asked for more smoke, the Devs told us they could not do it because it would slow frame rate to a noticeable and visible speed, especially with an online lobby. (BS because we got a full lobby and broke the engines on all cars and NOBODY got frame rate or lag of any kind), but that was said because, in theory, it is possible to tax the system with those extra graphics demands when the focus went more into more things that the majority would notice, like light boom and sun glare affects, textures, etc.
I agree with you 100% man, really, but Turn 10 has REALLY started cutting corners everywhere since Forza 2, they keep taking more and more away from the hardcore racers and drifters, to cater to the majority which is the casual user. Those people will expect graphic superiority, sound and ease of use, they will never really notice something like the wheel rotation being incorrect. They never spend their time as I do, never leaving cockpit, or even on hood view, they NEED to be in 3rd person view and see the entire car and what is 15 ft behind it or they turn into 96 year old women and can’t drive all of a sudden. I would never expect Turn 10 to satisfy your needs again if you are a hardcore enthusiast, they have move out of that market more then 5 years ago for the dollar greener pastures of satisfying the masses instead.
That being said by possibly the most loyal Forza customer to date. By no means am I knocking console as I use mine more then my PC. I just see things for what they are then what I have wanted them to be for this title and series so badly as it is the only console driving title that can compete against Kazanori’s beloved baby.
Turn 10 are focused on a pure 60 FPS. No frame rate drops at all. With the wheels fully turning, it can cause FPS drops. This is the same reason day/night cycles are not in Forza yet. They are causing FPS drops and Turn 10 is trying to find a way to make it work properly without drops. Plus, making hand animations doing the full turns with the average controller is kind of pointless. With wheels? It would be nice, but is it absolutely necessary?
You can change the Thrustmaster’s roation to match Forza’s, 270 degrees. I don’t know how to do that, but I know it’s possible. I think there are three settings. Full 900, 270 (like Forza displays) and there is another one, but I don’t know the degrees for it.
There is a lot more DOR settings in Forza than that, it runs on a slider in the menu system. There are 4 rotations selectable from the wheel base itself using the “mode” select and “left” d-pad for quick rotation changes, but I prefer changing the rotation in the controller settings menu.
To the OP: I run mine at 900DOR for street cars and drifting, and 360DOR for race cars, and I dont have a problem with the on screen wheels rotation, never have in forza. On the PC it really bugs me having an on screen wheel going crazy with animated rotation and hands flying every which way, its off putting and a distraction. Its exactly the reason why myself (and many many others) disable the on screen wheel entirely in the graphical options where available!
Although it would be nice for the animations for steering to be at 900 degrees, I think it’d really be only beneficial in replays/video making instances. While driving, I’m always either in hood or bumper view. It just gives an overall better field of view.
As for DOR, I messed around quite a bit and found 360 to be too little and 540 to be just a little too much, so I actually set it at 450 now from the controller menu in game. I love how many settings there are for DOR. A little something for everyone. Cheers!