Anyone who has played ACC on a gamepad will immediately notice that the most common form of steering on that game (which is to push the steering stick up to 0 degrees to drive straight, and then roll it left or right along the sticks circumference to steer) is not possible on FM.
I am not a student of video game design, nor do I fully understand what causes this steering method to not be possible in FM, but the way it calculates steering inputs and deadzones seems to be the cause.
In ACC (and many other games) when setting a deadzone of 2% and using this method of steering, it seems that inputs from 358 to 2 degrees are ignored, allowing easy dead straight driving with corrective inputs that are further modified by the large list of settings available to customize. Forza seems to take a wildly different approach. This, coupled with the lack of input modifiers causes this radial steering method to be virtually impossible.
I suggest that more modifiers be added to the Advanced Controller settings menu, with options to change the way deadzones are implemented as well as more sensitivity adjustments. Current steering inputs with controller are very twitchy and binary. Watching the field of drivers take a slight bend in a Multiplayer race is somewhat comical, and cornering in general is a very on/off affair with even smooth linear stick inputs being suddenly interrupted by non adjustable factors like speed sensitive steering.
Voted! They really need to start paying attention to user feedback.
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I push my joystick forward and race even with deadzone set to 0 inside and my usuall is around 29, outside set at 100 and it’s just uncomfortable to drive try to make small steering adjustments and well look at the video the car is just all over the road. Dads over in his room cussing up a storm bc of the steering and doing the same thing. That’s why I never use hand control anymore bc it’s always like this. For dad and I anyways.
I see others on oval tracks having trouble holding a steady line. I see no difference with steering alignment on 0 or 100. Just wished they could figure something out so everyone could be happy.
This would make the game a lot more tolerable to have better adjustments. And it don’t matter what car or track your on. This zig zagging is just ruining the game experience.
Some of yall probably saying well why not let go of the steering on the straightaway well when you go to push the stick forward again it’s not always 90 degrees straight forward. So that little bit of being off could make me bump the car beside me or eat wall. Had some deadzone that worked this wouldn’t be an issue. And even more people could use the simulation steering option. Try to use any front downforce and or wider front tires and it’s worse yet. Just too touchy…
just a basic Xbox white hand control updated calibrated yada yada.
Series x
I been using joystick steering ever since they came out especially on PlayStation. So dad and I definitely experienced using it.
I know this topic has been discussed over and over and eventually forgotten about. But can we figure something out here, give us some more controller options or better adjustability.
Thanks.