Steering & freeplay issues

So steering on a controller/game pad at high speeds is terrible. Let me explain. I steer by pushing the left thumb stick all the way up, & rotate it left or right. This gives me really smooth lines for a controller. In FM7 I could drive the Indy car like this, with only a little left/right twitchyness on the long straights, at high speed. I could drive LMP1 & GTE/GTLM cars with no twitchyness on the long straights. Now, in the new game, I can’t drive the Cadillac hypercar down a short straight, much less a long one, without tons of twitching. I’ve tried all kinds of different settings, simulation vs standard steering, adjusting deadzones, etc. nothing works. Even a regular car, like a mustang, gets a little twitchy on long enough straights. Any ideas on solutions? Im afraid this is just a result of the new physics model. The cars should become a little more stable at higher speeds, like F1 2021 does.
Now, as far as selecting cars for AI to drive in freeplay, I saw a review, where the guy mentioned he couldn’t get the right cars in freeplay to drive against. I had this problem as well. I looked at driver list, & saw the AI had been assigned the wrong car. I backed out, & went back to event settings, & just accepted the settings again. This fixes the problem, every time, for me. Hope that helps some body out there. Cheers!

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Same here.

This is a big problem for all controller players that are using this technique! Typically I keep the left controller stick pushed forward on straights and slide it from there left and right in corners.
This is no uncommon way to play a racing game.

But with this technique it is Extreme twitchy on straights on controller.
It seems like there is no deadzone at all on this forward position of the stick.
Inner Deadzone is only active in the center.

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I will say this: I went back, today, & tested the difference between FM7 & FM8. There is not as MUCH of a difference, as I thought. There is a difference though. Then I remembered, on the straights in FM7, I would use the D-pad for slight steering corrections, until I got to the braking zones. I wish we had that feature in FM8.

Not sure if this would help or not but have you tried a longer thumbstick attachment? Such as a kontrol freek or if you have an elite controller using one of the longer sticks that come with it… The extra leverage you get may help alleviate the issue.

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I had to trun the sensitivity down to 0 (or deadzone 100, can’t remember), and activate the option for game pad somewhere too, it’s crazy how twitchy it is. Do you guy know how to make a axis buttons work as axis buttons? I’m on a playstation controller, and I can’t use both axis shoulder buttons since they’re treated as simple buttons.

I already use an elite series 2 controller. Talk or short thumbstick doesn’t make a big difference for me. BTW, a couple of months ago, I bought the Logitech controller, with the wheel/dial where the left thumbstick goes…great idea, but very poorly executed. It only has 90 degrees of rotation, which it needs 180, & the vibration feature was pretty much nonexistent. I couldn’t feel the brakes locking up at all. If they would make a proper one, it would be a game changer. (Pun intended)

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Do you mean the Thrustmaster controller? I didn’t know there was a Logitech controller that had that feature… Yeah I took a look at it when it was released, it just seemed a little gimmicky. But you’re right that it could be a hit if they utilised it correctly… I just didn’t want to pay what they were asking for it knowing that it was unlikely to be as good as it sounds on paper.

Yep, you’re right. Sorry, it was Thrustmaster, not Logitech. I bought it from GameStop & they assured me I could return for a full refund. I used it for about an hour & took it straight back.

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“Joystick Gremlin” is an application that allows you to turn your X-input controller into a d-input axis which the game will respect.

You will have to hide the HID of the physical controller though - another way would be using REWASD to convert your controller into a DS3 DX input device.