Gets better the further you get in the game .I bought a 150k crate and got 237k back because I already had the legendary car. Profit +driver gear plus mods to make more money
You don’t need to use mod crates to earn a decent amount of money.
Just do races. Enjoy the racing.
Don’t buy crates.
If you are willing to grind out extra-long races the 20K & 50K mod crates will generally boost credits more than they cost. They aren’t worth it otherwise.
Generally? I get well over a million credits return on a 50k MOD crate. But I most always race extra long races because I don’t want a mad dash just for 3 laps. I bought the game to watch ace, and that’s what I do with it.
Incorrect.
Long races are good enough to make up what you spent and turn a profit usually. Race 2 and 3 (assuming some are 3 uses) is where the profit ramps up. It’s not hard to turn a 50k crate into several hundred thousand profit.
Some standard length races are also ok too. Only noticed these in later championships.
The mods cards bought also determine race length. If they are mostly 1 use, then run a long race. If they are 3 uses, run at least 1 long race and the next few races pick and choose if you want long or standard races. You’re profiting in either case so it’s a matter of which tracks you’d prefer to run more laps.
Even with standard races, you still turn a profit after a few races. The 20k crates are a bit more risky though if you stick to standard due to 1 use cards.
I’ve found the mod crates to be extremely worth their value. The only crate I buy in the game, is the 50k mod crate, and buy about 2 of those per series.
I run my race length on long, not extra long, and takes me roughly 15-20 minutes a race, depending on the track/car. I make anywhere from 50k-80k extra credits from mods alone, from ONE race. That alone covers the entire purchase of the crate, and the mods still have 2 more uses, plus the other mods I didn’t even use yet from the crate.
I’m not sure how people actually struggle with money in this game. I walk away with 150k-200k a race, for 15-20 minutes of my time (with AI on pro difficulty, which is an extra 80%).
Yeah, if you do 2-3 lap races, and then wonder why you have no money, there’s your issue. But you also have to realize doing races in cars like say, a C Class Silvia, will not reap the same rewards as the P Class 787B. The higher class the car, the higher the rewards, since you’ll cover more distance in the same amount of time.
And by doing the short 5 minute races, that’s just you not willing to invest the time needed to get what you want. Which is fine, not everyone wants to do 15 minute races, but don’t complain that you’re not getting as much money as you want for minimal effort. The same can be applied to real life with work, amonst other things.
But that is your fault, not the games. They give you the tools and means to make all the money you need. You just have to be smart about it.
Exactly this. By running long races, you an easily make between 100-150k every race (as well as leveling up almost every race). I’ve found that for me, by running longer races, I can also ramp the Drivatar difficulty up higher, because more laps means more time to chase the leaders and make my way up front. I did one 10 lap race where I finally took the lead on the final turn of lap 10. It was the most fun single-player race I’ve run in Forza, ever. I am so, so glad we have the ability to do longer races in career mode.
I mostly run the extra long races so the 50K crates more than pay for themselves for me.
just to echo everyone here, I buy ONLY the 50k mod crates (unless I’m feeling frivolous in which case I’ll buy a 300k crate for the heck of it), running extra long races (40 - 60 mins in career mode). I sell any mods I get that return under 50% and sell any that I don’t like, or feel like using. Even just the long races (20 - 30 mins in career) are going to turn enough profit to make it more than worthwhile. 150% return on a long race is going to be somewhere around 50 - 70k,on average and on extra long you’re looking at an average of 100 - 140k.
If you’re running your career on standard length, you’re better off spending your money elsewhere, unless you only buy the 20k crates. Anything more than that and you’re almost certainly in a minus. You’ll struggle to make 50k back using 3 mods over 3 races on standard length. A single race on long settings will net you about as much money as 3 standard races, give or take a few k.
Unfortunately, not everyone has the time nor the inclination to run 20 - 30 minute (or longer) races, so they do as much as they can when they can. Personally I’d rather do a single race of 1 hour, as opposed to 6 races at 10 mins each, but everyone is different. Nobody has to buy mod crates though, so if you find they’re not worth the money, don’t spend money on them. It’s not rocket surgery ;0)
I play free play to just Tune/build for specific tracks/cars. I don’t chase credit.
I only 50k box’s
I sell any mod that doesn’t fit into my program.
I only run cars or track I want.
Drivatarts set to unbeatable and ghosted.
5-10 laps races or around 10 minutes.
I’m getting 80-100k race.
I’m probably netting around 50k every box I buy.
Which double my return
Speaking of useless things in crates… what are the “Badges” for?
Collecting (lol)
Seriously, I only have one and it did/does nothing. In earlier versions of Forza you had to do something to get a good portion of the badges, so it was like another batch of achievements. Not this time, though.
I completely disagree with you. And I have decent statistics to back it up. I finished the elite career quite a few weeks ago and I exclusively bought the $50,000 crates. I kept track of my winnings based off of the crates bonus only. On average the $50,000 crates return me for the entire Elite career just over $74,000 per crate. that’s a gain of $24,000 per crate. I made sure to always buy from that crate only and to always have 3 mods applied on each race, being very specific and careful to apply the right mods for the right types of races and tracks. I also raced every single race in the elite career on the shortest length possible, as I wanted to finish the career so I could get to freeplay and set up races how I wanted. So I can say without a doubt, after playing hundreds of races with hundreds of mod cards, that at least the $50,000 crate is a positive cash flow.
The real key to maximizing your efficiency and return on investment is the right mod cards for the right race. On any of the lower class races that were often only three laps or on the shorter tracks I always put in the lower returning mod cards as the base payout would be lower, so I didn’t want to waste good mod cards on that. As I moved up towards the higher-level races or the ones that were five or six laps, I used mod cards that gave the 60, 70 and 80% bonuses. There by getting a greater return since their base payout would be higher. If you’re just throwing mod cards haphazardly at the game I bet you barely break even or I could see even losing money. Like most things in life, this requires a little effort and analysis to get the best out of it.
LOL at the career. The career has been the same every Forza, check off a box and move to the next. They are all a series of unrelated races with little to no stakes involved in each one. I’m still not sure why you think FM7’s career is so flexible… you must run this car, built more or less one way, on these tracks, get your check mark, rinse and repeat.
As for mod crates, they effect how the game was made, so they affect how you play the game whether you buy them or not. They are put there SPECIFICALLY as a credit sink to encourage you by tokens when they show up. Can you play without ever buying one? Sure. But that doesnt mean they havent affected gameplay.
There are two changes that, for me at least, have made the single player mode much more enjoyable compared to 5 or 6.
-
The removal of the need to finish 1st (in FM5) or 3rd or higher (in FM6). Some high performance cars give me trouble, so not having to worry about “winning” those races is a big plus.
-
The ability to change the race length. Before I started FM7, I wouldn’t have guessed how much this seemingly tiny change would improve my enjoyment of the game. No more having to bash your way to the front of the pack in 2 to 3 laps. I can race on higher difficulties, and can hang back a bit on the first couple of turns if demolition derby seems likely. And, when a track/car combo that I don’t like comes up I can shorten the race back down to standard.
Well, they haven’t affected mine.
my strategy is simple. I buy two 30k mod packs a week, I race one race a day sometimes two ( I don’t have a lot of free time). usually I take a random car I haven’t driven yet and do either 20 laps on road America or 35 laps on road Atlanta. at the end of the race I end up with 350k-500k depending on the mods I use. in a weeks time I make enough credits to buy all the cars from the specialty dealer and gain 3 collector levels (currently at 31).
in short. if you don’t race long races mods aren’t for you.
I have purchased a few crates now since the change from 50k. I get 1 Expert and 1 Master and have no complaints in fact for the CR it works out better IMO. They removed the Perfect Passing I believe and wish they didn’t because those that do not want to use them can sell them back but it is not the end of the world and I will suffer in silence. Quiet as a mouse.
Well here is my experience opening a few ones again yesterday:
Buy driver gear crates: everything already owned, yet i still try to open them because i still want some super rare or legendaries. Opened a red ninja yesterday after buying 4 crates. Note that the red ninja was the only driver gear out of the 4 crates with 6 driver gears in them that i did not own yet.
Buy the 140k car crate: Pretty much every car i do not own yet, most of the time they are low end cars. Some people might find this unjustified for the price the crates cost. However i am happy i get cars i don’t own yet. Low end or not, some are extremely enjoyable or popular, like i got my self a new subaru wrx. Open another one, get a new brand spanking Ferrari LaFerarri, however unfortunately i already own this one, but hey at least it worth 605k credits, making the bought cases profitable in an instant.
Driver gear: if you like it and try to collect everything, expect to cough up money regularly because super rares and legendaries don’t drop as much as other rarities, obviously.
Car crates: Always a chance to make your money back in a single case, however expect more low end cars than high ones, which again is not a weird practice considering its all up to chance. If you are a collector, you will be happy nonetheless as long as you get a new vehicle that you dont own yet.
or you could spend 140k on 3 or 4 Tier 1 cars you don’t own ;0)