Mod Crates -- Mathematically Not Worth It

I could yes, but that makes the game “progress” way too fast. I sometimes buy cars i really want to drive or seen in a movie or whatever the occasion at that time may be. Besides cars this game has nothing to offer, its all circuits unlike FH3. Which can be a good or bad thing, depends what you like.
I owned every car in FH3 and tuned pretty much every car for myself to be able to create some new excitement every time i started the game unlike many people who always race the same cars because either its overpowered or best choice for the track.

The same reason i haven’t completed the campaign yet, i dont want to finish it in 3 days with each track having 2/3 laps. I prefer to have the races on a longer timer so it actually takes some time to finish up.

Maybe i just want my 100€ well spent? :stuck_out_tongue:

Run long races n u get at least 100k from mods the crates are well worth what u pay in relation to what u get back from them. I mean come on running short 3 lap races, what’s the point in that. Run longer races with harder drivatars n mods n u make 200k a race all day long.
The mods are well worth it. Stop running 3 lap races and u will see this

I love the new mod crate tier system. I finished 40 laps at Spa today (I’m really starting to like that extra-long setting) and, thanks to mods and VIP, got over a million credits for it. The mods accounted for over 300,000 of that. So that’s 300,00 credits from one use of Master level mods, and I still get to use them 2 more times! I bought a load of cars and spent the change on 5 more crates, which included a significant number of 80%-100% mods. I suspect each crate could easily net you 200,000 to a million credit profit, depending on if you use long or extra long races.

The cards appear to have become dramatically better for far less credits per box.

Definitely this.

Im grinding out the last few events in single player and running the shortest races as its in cars I’ve no interest in.

Only buying 15k crates, I’m getting a return from the mods (not including regular award credits, just the mods only) of between 14k and 17k per race.

The 15k boxes are definitely worth buying.

I did get a 50k box out of interest, and got THREE legendaries. This made me chuckle as I’d spent several million on boxes to get 3 legendaries before the update (for the achievement) oh well.

1 Like

Glad I read this. I invested in 3 Master Mod crates costing 90k to get the 3 legendary mods (I’m never lucky)

Did a 45 minute race using them all and with driver difficulty at 20% and using a 50% FE car got a total pay-out of nearly 500k. Levelled up twice and got 2 400k cars for free. Now if I’d paid real money for VIP it would have been a lot more, but now I’m left with 2 more uses out of 2 of the legendary mods, many rare and super rare mods and it didn’t cost me a single penny of real life money.

The mod crates ARE mathematically worth it if used with a bit of common sense.

2 Likes

I thought so too, but I’ve got one I sold 3 mods back, still made a 150k off the one MOD I kept. But initially, I was in MOD heaven, never getting a common or uncommon, mostly legendary or super rare. But those are filtering in now, but it’s still a better deal than 5 for 50.

The All New Mod Craftes are a joke. Seriously a huge joke.

By definition, a mod crate would suggest that in purchasing them, especially the larger significant;y more expensive Special crates. Where you’re supposed to get. Better mods, a car or two, and some inaine badge.

Now they only offer Costumes . . Costumes . . Seriously . . How in gods green earth is getting some stupid avatar dress code going to move you forward in a game, Aquire much better cars, and get goodies that you’d expect for 180-350k credits.

Who gives a rats backside about what colours are on an avatar that no one sees, unless you sit and ponder how great you look on the top 3 podiums. . . They serve no useful purpose, yet occupy a significant proportion on each crate . ; . . Now with the all new ones, you get 4, 3 and 2 sets of suits . . And nothing much else.

Come on Turn 10, surely you can do better than this?

Has the community demanded that we get SO MANY costumes, that you’re willing to sacrifice advancement in the game . . I’m not going to waste any credits on acquiring more of the over 300 odd suits . . I have enough that I don’t use anyhow.

How many times do ppl change their avatars suit so they can win a race - none. You’re bending to a percentage of game users that are only interested in cosmetics, not game play

And even if I wanted to, I can’t even sell a single one of the 300 odd suits, yet I pay heaps of credits for them . . . How is that fair . . Simply, it’s not…

I think you’re looking at the wrong crates… Mod crates contain mods, costume crates contain costumes. Sure, there are mixed crates, but why bother if all you want are mods? The new crates are fantastic, just last night I got 5 legendary cards, all 90 or 100%. I haven’t concerned myself with driver gear for weeks.

1 Like

The crates are or can easily be misconstrued, that’s obvious, lol . . ; but why put so much emphasis on costumes when they could be advertising the fact that you can get cars, as well as cards, which I’m not fussed about anyhow. I want the cars that any other game would just give away, like the VW 12 window Bus, as an example. Not 4, 3 or 2 lots of suits . . .

I’ve ONLY been buying the Master mods, I get tons of Legendaries in those (Perfectionist). I miss the mods from FM6 though. The percentage upgrades were the best. More power and grip or extra credits for the manufacturer ones. They should have those back for FM8.

Extra Long races give me time to be patient working through the pack, much more like what I see going on when watching races on TV, and much more in the driving style I want to train myself to. And yes, mod ROI is only an issue if you’re doing Standard length races.

Buying premier mod crates only, as I’m trying to pick up an Underdog card. In FM6 it took me 35M credits to get that card. Still haven’t used it, but nice to know I can. I’ll typically wait til my card supply is low, then buy 20 Premier crates to replenish. Getting low on cards pushes me to try the ones I’m not good at - the Perfect Pass cards are typically the last ones to go.

I do not miss the physics mod cards, as in FM6 I found using those in Career Mode made it harder for me to know how I would do with a car/tune in MP.

I’ve never sold back a mod in FM7, but just learned the T10 team monitors sell-backs to see what’s unpopular, and adjust crate contents to give us more of what we want. Given that, I might start selling the ones I shy away from using. But for now I want to use them as motivation to try and improve the skills they are rewarding - especially the clean passing.

1 Like

I’m about 100 cars away from 700 so i’m about to bust out 20 laps of the big tracks (Bathurst, Prague, Virginia, Rio). The passing mods I hardly ever used, especially the perfect pass. The good pass is much easier but I mostly stick to cards that give both XP and CR. I only have Super Rare and Legendary cars left to buy so everything is 500K+, thats why I have to do some very long races to level up and CR up

Don’t waste your time. (if you actually have near 600ish cars)
Those 100ish cars you’re missing are the locked ones and the only way to get them is to wait for a forzathon or specialty dealer, or bounty hunter.
Those last few you see s lvl up rewards will be the remainder of the cars you can get at this point.

Take it from me. I have every car available to us.
Bar one or two of the bounty hunter ones.

1 Like

And you know I was wondering that same thing. I was counting up all of the tiers before I got this far along. I’m trying to get to that Platinum collector but would probably be 20-30 short after everything is in the garage.

Thanks for the heads up

OP IS MATHEMATICALLY NOT WORTH IT.