Mod Crates -- Mathematically Not Worth It

Did you actually try this? ABS On and Normal steering means you can’t go LOWER than that. You are perfectly fine with ABS Off and simulation steering and still get bonus from the mod. When you enter the assist menu after equiping such mod you will see easier options are not available but you still can choose harder options.

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While you might find it annoying you have to play with an assist on to get the reward, that doesn’t mean that the mod isn’t efficient and beneficial (since that’s the point of this thread). Selling mods is 100% not mathematically worth it, but I’m guessing you knew that. :slight_smile:

Thanks a lot man ! I didnt know that guess i didnt pay attention to the square things.

If running races longer than standard gives a decent bonus then there isn’t really a problem. I personally miss the unlimited CR bonus of the manufacturer cards from Forza 6, requiring you to put some time in with a specific car company and being rewarded for it. I don’t mind consumables, but I don’t want every mod to be that way.

Obviously, if you took the Mods into freeplay and up’d the race size, OR you went and up’d race length from standard to long or extra long, then sure, this will yield greater bonuses.

Sooo then it is worth it? As long as you use the mods to maximize their gains. You could essentially run 50 laps of a nascar race with unbeatable AI (you can win with a much faster car) Stack the CR mods and make WAY more than the cases cost. Sure it will take about 10 minutes of your time, you could though gain approx 200,000 credits just from mod bonuses. Something to think about when you say they are mathematically not worth it when clearly they can be.

Agreed on both; the improvements made to Mods are sensible ones.

That being said I don’t see much value to them overall due to the lack of return on investment. I already have all of the Achievements related to Mods so I will most likely spend the few I have remaining and not bother with getting any more.

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Yes I agree, the boxes not worth the money. I saved up over 1,500,000 and bought 4 -300,000cr car boxes. I got nothing that even comes close to what I spent. I won’t be buying any more anytime soon.

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For me, the cheapest ones seem to be beneficial, maybe someone can do the REAL math. But imagine you would get 4 times 30% increase mods from the cheapest pack, and even if all of them had just one use, you would get approx 7k increase from a longer race with 20k normal reward. If you net approx 10k from a race without bonuses, then it would be pretty close breaking even. Someone correct me if I’m wrong, I haven’t played the game very long and a bit sleepy at the moment…

I’ve done some basic maths with the 20k packs. After 5 goes (100k), each pack came out between a 3k loss and a 1k win. This is in normal play with 2nd highest drivatar difficulty, standard race times. Drivatar difficulty is separate from the race rewards so it’ll have no effect. It would be worth it if you do longer races nearly every time. I haven’t tested for any other packs yet.

You make it sound like loot boxes have ever been worth it in a game.

Spoiler alert, they haven’t, doesn’t matter what the game is, they’re never designed with player benefit in mind.

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The idea of loot boxes anywhere outside of an MMO is just totally crazy. The idea of loot boxes to have a setup for spending real money in a game you already spend real money for is a simple rip off.
Any and all microtransactios in a game make the game less of a pleasure. It means the developers have removed something that was normally there and put it into a gambling system. The “mods” that you can get now in F7 were normal options in previous installments. You could just remove ABS and get 5-10%, now you have to use a slot machine , pay credits or real money to MAYBE get the same option.

Cosmetics in general , the same problem. Make the game drab, so you want them. In F7 introduce a totally needless character and hope the kids want to gamble / pay for an outfit.

As soon as real money is involved, F7 turns into a slot machine with some racing added on, it’s time for law to stop this travesty. Putting online gambling in all games is hopefully the 2nd death of the video game industry , we desperately need a reset otherwise all of our games will end up being nothing more than slot machines.

As for economy in F7, if you dont mind doing long races, always get a 20k Box, it will net you something around 50-80k every time. BUT then you are running 12 rounds around a track just because of the stupid slot machine.

I bought this free to play game in Russia for 24 Euro, so i can’t even return it. But i certainly would have if it was possible. I have learned now, no more game with any form of “micro transactions” for me ever.

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I always use mods from loot crates and I’m making constant gains. I did the math a couple of times. Considering the 20K mod box gives you lower +credits% than 50k mod boxes in average. Also I considered that the 20k gives you 4 cards and the 50k 5 cards and cards can be used from 1-3 times.
What I concluded is ,If your cash earned through mods alone is 30k+ in a race you earn the most money from using mods from the 50k boxes (Race has to be ~ the lenght of Nordschleife x 2 laps + 40% AI or more and 1st place) If your race is shorter and you make less than 30k it is best to use the 20k loot boxes. If you make less than 10k in the mods section buying mods isn’t worth it.

The longer the Race the more it is worth it to use more expensive/rare mods.

Hope this helps

Past couple of weeks I noticed the 50K crates(All I really buy) have been slipping a bit.

Same with me, but you never know, which is another big problem with loot crates.

Only the developer knows what’s inside and what the odds are for each prize, which they never have to say what they are and can change anytime.

Just run longer races.and get the full effect of the mods.

It’s a sad state of affairs when people consider doing more than 3 laps in a racing game is a “grind”.

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I think its a sad state of affairs to be forced to use mod cards if you want to make any decent amount of money. Certain choices turn 10 has made has turned the game into a grind for many. Ive never had to think about how much money i was earning in a forza game until now. I would just race and know eventually id make a bunch, but in this game my bank account is constantly being drained having to constantly buy something whether it be loot crates to get mod cards(which i hate) or having to pay a percentage for a car when i level up.

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I agree with this. Between the 400,000 here and there and now the Specialty Dealer every week it is almost like Forza has become a part time job. I only get around 4 hours a week to play, sometimes more, and to be honest I am fine with that. But now instead of just getting on a doing some racing I first have to figure how to Maximize credits in choosing what I do. In that sense it is starting to feel like a “grind” to me. And that is a first and I have been playing since 2.

The removal of assist bonuses & penalties seem like a last minute thing to make crates more desirable.

Actually everything was designed to make credits scarce and crates more essential.

…and 7 will be eternally marked as the low point in the series as a result!

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… one man’s opinion …

Here’s another but it’s mine… Forza 7 is significantly better than 5 or 6 were on pretty much every front.

We all have difference of opinions, but mod crates are not some horrible thing that somehow ruin the game. If you don’t like them, you simply don’t touch them.

The career in 7 so much better than 5 and 6. I couldn’t help myself to play everyday until I finish the elite career in 7. I still haven’t finished 5 or 6 because of how lousy they were set up and the lack of flexibility and desire to move forward.

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This is the sixth time I’ll be going thru the same career, I consider the whole thing a grind and I only do it to get the achievements and the credits necessary to play the game how I want. Running 3 laps or 25 laps against AI is all the same to me.