t I am a huge Forza fan, I have been since Forza 2
F4 by far the best, F5 pretty good for a beta addition, and then for the si pretty good for a beta addition, and then Forza 6. Major improvements from Forza 5, except for a couple things
The races in the rain were a good idea, but I’m sorry T10 In my opinion you failed miserably, let me explain why I feel this way
If you are going to have races in the rain, then make the races long enough, and the conditions of the track change enough, to give the drivers an option to run on rain tires, or racing slicks
The way it is now, with the puddles being in exactly the same place every lap in the rain being the same every lap, it doesn’t take but a few laps on testing or rivals, to figure out your line
But if you put changing track conditions in play, and tire choices in play, then it changes the race dramatically
Now let’s talk about night races.
I follow enough racing series, and listen to driver interviews to have a good understanding of how asphalt reacts to cold and warm temperatures. If you are racing at Daytona during the day in the Florida climate, the track is going to be a little slicker that it would be at night and here’s why Daytona is paved with asphalt, when it is hot during the daytime, the oils in the asphalt come closer to the surface, which makes the track kind of greasy and slick, when temperatures are cooler, like during the night the track has more grip. So why more grip. So why are lap times slower at night then during the day on the leaderboard The same can be said for Yas Marina, since the track is built on a man-made island in the middle of the desert I can’t really say much about Nürnberg ring, I don’t really care because not a favorite track of mine, and I don’t know for sure about the climate, or track surface
Just a couple of things that have been bugging me about Forza six, just had to vent, wondering if I am alone in this opinion.
Yeah, rain is a bit of a mess. I’m good at driving in the rain though, I’m more adaptable and can drive to the conditions. Also, a trade secret: drive cars with fat tyres. You have so much more grip at your disposal in that case.
In all bar a few cases, tracks with standing water like the puddles shown would never have races until they clear it. Moreover, some of the kerbs offer far too much grip. The astroturf texture on layouts like Spa is a bit better, but you can still take too many liberties.
Other games have managed to run dynamic weather, it’s a shame that Forza is not setting the benchmarks in this respect.
I’m disappointed the weather isn’t dynamic, it seems to be the standard among other racing games now a days. Gran Turismo 4 did baked in wet weather and that came out on PS2.
True, but few of them run well on consoles.
Project CARS has slow down and frame skipping on both consoles, heck it was barely running earlier when I was solo driving around the Azure Coast (PC doesn’t have this problem supposedly, if you drop the cash).
GT6 has half (or less?) the cars on the track and rolling starts only because it can’t handle it.
Forza Horizon 2 is 30fps versus 60fps on Forza 6.
Driveclub is 30fps and only 8 cars on track at a time.
Forza Motorsports 2/3/4/5/6 is too my knowledge the only truly “stable” (aka locked 60fps no slow down or frameskipping) console racer of the PS3/Xbox 360/PS4/Xbone generations.
Basically, unless Turn 10 gives up it’s locked 60fps policy its not happening.
I personally was disappointed when it was announced that the conditions were baked in, but having played the game I prefer it like this. I really don’t think dynamic weather/time of day is necessary in Forza. I know that might sound like a fanboy comment (although I actually prefer Project Cars to Forza), but having the weather change from dry to wet or vice versa in a 5 lap GT race which would need a change of tyres would just be a mess.
If dynamic weather/time of day is ever added to a Forza Motorsport game I hope its an option to turn it off, so I can just use it for the endurance races. What I’d much rather have is simply 4 different baked in times of day for each track, morning, noon, evening and night (and of course rain). I’d like to be able to drive Bathurst without driving into the sunset
rain tires are automatically equipped when u driving in the rain…(no u can’t choose) and its bin discussed before.
The current rain system isn’t perfect but for a first attempt to make something like this, I dare say Turn 10 did rather well. Dynamic weather is probably not a good idea because the races are short and it will be a mess in multiplayer. It’s only good for endurance races and generally races longer than 3-5 laps.
As for the night racing, the lap times are slower because of the colder air, not just the track temperature. Take a look at the leaderboards for Yas Marina for day and night and you’ll see that the night is faster. That’s because the air at Yas can be over 40°C during the day. The engine doesn’t work very well with such air temperature, that’s why you get better performance at the around 20°C at night. Hope that explains it.
I also agree that as a first attempt to bring weather and night into the game it is doing a good job. I get the OP wanting dynamic weather and tire changes and all but that can be found in your preferred Project Cars so why make Forza just be a follower? When you shorten the laps on Project Cars the dynamic weather then becomes a coin flip, change tires and possibly lose the race or stick it out and slide all over and possible lose. Is the Forza implementation realistic? Of course not but contrary to some belief it is not a hardcore sim, it is an arcade sim and so has larger mass appeal than hardcore sim or pure arcade.
They had night racing in forza 1 and now we have rain, but still no night races in the rain?? How hard could it be to combine the two? Sure with forzas inaccurate night/rain physics it would be a slip n slide disaster but if they got it right it would add a whole new element to the game. Plus with dynamic weather it would make the replay value so much better
I quite like the rain.
Not so keen on the giant lakes dotted around the tracks though.