Meta cars šŸ‘Ž

,

further i can show you posts of me winning on fm6 with cars noone used with 5.6 handling max (like 3.4-3.5 handling on fm8)

so i didnt need to choice for higher handling to win. that photo of the astra 1.6 in taken on yas marina south and the build is a 5.6 handling rwd v6 against caterhams with 6.1 handling…

I think a easy solution for Turn10 would to be add limits to the PI classes.

Horsepower limits and grip limits maybe even weight limits would help and if you exceed those set limits it automatically sends the car into the next class.

It doesn’t have to be super strict but enough to balance out the 5 cars that dominate everything else.

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  • they just need to make the handling stat more important in PI (higher PI) for higher handling.
  • or change that power works on the straight ( change phyiscs bit hard to do)
  • make handling phyiscs worse ( bit hard change phyiscs)

so i think the only solution is like you said make handling more important in the overal PI

3 Likes

never really played fm5 only like a week cause fm6 was already out ( i was quite late to the xbox one party)
but fm5 had the same physics as fm6 and i loved fm6.
i hated fm7 with a passion. only played it for 2 months and never touched it agian and went back to fm6

Yeah, the new PI system seems really odd. I agree a great fix would be increasing the importance of handling. But I think the PI system needs more fixes than that. I’ve seen instances of cars with lower stats in all 4 categories (handling, acceleration, speed, braking) be equal in PI.

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same… i have seen a bmw m3 with all stats lower except one and much heavier agianst a lotus emira with higher handling lower weight and almost same power.

like what! the lotus emira is like top 50 leaderboard car on some tracks and the m3 can only dream about that lol

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For multiple iterations, I have been vocal about the power build ā€œmetaā€, hated it. It’s not realistic. Now the ā€œmetaā€ changed to something more aligned with actual racing, and all the power build people are crying foul. The PI system is broken, has been for a long time.

There will always be some specific vehicle that just dominates (Boneshaker in FH5, King Cobra, etc.) Unless the PI system is completely ā€œbuilt from the ground upā€¦ā€ nothing is going to change. The Spec series should have alleviated some of that issue, but the cars aren’t balanced, so we’re back to square one.

I say open up all of the class hoppers for Multiplayer, let the people figure it out for themselves. Keep the Spec series and balance the cars.

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the stats are propably correct cause its a small single seater the mazda formula car.

only its the T10 its task to divine those stats into a overal score (PI) and to putt into a class. and how much each stat ( handling ,accel ,braking ,top speed ) does in the overal score or what the physics engine thin is the most important.

in this game its the physics engine wants all handling wich is wrong but you can fix that by putting a heafty fine on handling stats.

its almost like you can win with 10hp and ultra soft tires in this game ( i think you even can win with 10 hp lol :smiling_face_with_tear: :sweat_smile:

This is why I don’t agree with you. It’s not wrong, it’s different from what you are used to. Handling is important in every racing series in the world.

I agree P.I is broken but we know Turn10 isn’t going to put in that type of work.

So instead I’ll compromise for them adusting P.I on a per car basis as they see them. Even COD nerfs weapons.

There will always be cars faster then others but where’s the limit for the class? As of right now there is no limit.

I think a realistic goal could be placed at 1.5 second margin between cars.

It wouldn’t be difficult and the community would be helping by posting lap times for them to analyze.

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u dont understand that a powerbuild takes skill to drive. so its a challenge reward thing. that you maybe cant control or extract the performance from a power build isnt the builds problem but the driver.

people who drove bac monos in fm6 tried my 5.3 handling (low ) 570hp brz and where 2-4 sec a lap slower than me cause iam smooth with my imputs , most arent and smash the throttle…

but a very fast guy in a bac mono would easily beat me on most tracks cause my car is terrible in the corners. but atleast i had a chance most of the time.

thats what i mean. on this game i have zero . zero change cause the formula mazda or ktm xbow or honda nsx with handling build gain on my with the speed of light around the corners.

in fm6 i would fend bac monos atleast for 3 corners of me. here in fm8 within half the corner they are already past me wich is just ridicolous

man you are amazing you exaclty understand everything.

like you said cod is nerfing and buffing guns all the time.

and like you said there is always gonna be a car faster ,but this is to much and boring and makes no sense.

a 180hp car in A class winning 90% off the tracks like how, thats c class power.

the alfa 33 (OP car) on fm6 had atleast some power like 300+ hp and was light but not borderline high handling but balanced. so it made sense

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Handling is important sure. But take old style Group A and Group B racing for example. Manufacturers would use different engine sizes to take advantage of rules and cars with more weight and bigger power would win on some tracks and vice versa.

One problem with FM8 is the pure handling builds are winning on almost every track and there’s no balance.

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dont think thats the way in my opinion.

the PI system always worked pretty good till a certain degree. there are always gonna be cars wich are 1-1.5 sec a lap faster but the car is then a car wich is good on every aspect like the alfa 33 on fm6

the formula mazda on fm8 is only good on in handling but cause the game physics thinks so 2(high handling works) and straightline speed difference is 2 small than the mazda keeps position everywhere

. tracks like maple valley is a handling track but on fm6 5.8-6.1 handling would be the fastest on this otherwise youre 2 slow on the straights. the formula mazda is 6,7 handling on fm6 2 so it would drown heavliy on fm6 cause fm6 had good BOP and so you needed some power and speed to be the fastest.

for reference : fm6 A class
6.7 handling is max (really slow cars ktm xbow formula mazda) and would only work on tiny ini mini tracks . wich is like 6.7 hnadling in fm8 aswell
6,1 handling is the max for a normal build with speed . is like 4.2-4.4 h andling fm8
5.8 hnadling is the best balance for most tracks . is like 3.9 handling in mf8
5.6-5.7 is like a more speed . is like 3.7-3.8 handling in fm8
5.3-5.5 is powerbuild (my builds :smiling_face:) is like 3.4-3.6 in fm8

3.9 handling should be the fastest in fm8 that would be balanced

If you’re going to do that, you have to look at 2 other aspects of that era.

  1. Tracks were very different, very few were completely technical like they are now. Most were long sweeping with maybe a few tighter turns. Those tracks emphasized power and top speed.
  2. Rules were far less restrictive, and thus most series had runaway winners and also rans. Can Am was this to a T as well. Before Porsche brow beat the rest of the field, McLaren had a strangle hold on Can Am for multiple years prior.

Its simply a example of how handling isn’t everything. Not a example of how the game should be made.

They have a system stick with it but for the love of god be willing to refine that system. :sweat_smile:

2 Likes

its a game and even a simcade.

i fell in love with forza that you can build everything and be competive with it.

wich worked great in fm2-fm6 then fm7 came wich is a joke thanks to phyiscs and where the power build didnt work 2 and now fm8 where the power build doesnt work 2.

look a GT sport in a i taught group 4 everyone drives the renault megane cause its fastest , how fun is that?

me and my fast friends drove everything crazy on fm6 and where always in top 6 everyone.

fwd fiesta rally,
mnin cooper ,
pontiac aztek
astra 1.6

thats fun.
not a formula mazda otherwise they should make it formula racing and bring back the ford ecoboost formula car from fm4 aswell.

i want to drive a jaguar mk2 ,jensen healey 3000, renault 8 gordini . the old quirky stuff thats fun.

in fm6 this could work , here no change

At this point they need to rename the game formula mazda :rofl:

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with ktm xbow as dlc :rofl:

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I wouldn’t have a problem with the era specific cars (Can-Am, Formula 1, Group 5) if we had the correct versions of the tracks to go with them. Laguna Seca alt is a sad representation of what that track looked like in the 60’s and 70’s.

Where’s Old Silverstone? Sebring (original airport layout)? There are a ton of tracks people would love to see that would fit with those types of cars…

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