Mandatory podium finish every race?

Hi, I’ve only been playing for a couple hours, just bought it today. I’m hoping someone with more time in can tell me if this requirement to have a podium finish during career mode will continue. It feels like a real sim killer. How is it at all feasible that in a field of 24 cars, having a podium finish EVERY race is possible? Even F1 champions don’t do that. So in order to proceed through career mode I must either gimp my competition into retards that can never pass me or I have to turn my car into an auto-pilot drone by turning on a bunch of assists.

What is even the point of now having 24 cars in the field if they’re just supposed to always be far behind you anyway? Just to have a bunch of slow-pokes that get in the way when we have to lap them?

I’d like to just turn assists off and compete against decent drivatars, get in the top 10 (you know, like normal qualification) then feel awesome when I do get a podium.

Please tell me this is not the case for the entire career mode.

Thanks!

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You will need to finish career races in third or better in order to advance to the next race.

It is the entire career mode, sorry to say.

It is entirely possible to consistently place top 3 on harder difficulties without assists, but that doesn’t make the career any more inspiring. In fact I don’t think I’ve touched mine since like the 12th.

Qualifying would also be a really nice addition to the game but nope.

That sucks. I kind of regret buying it now. I wonder what kind of discussions at Turn10 went on that result in this kind of manic superhero-only mindset? Hell, why not force us to place 1st in order to proceed? Mandatory top 3 is ridiculous expectation of any driver unless you’re one of the top drivers in the world. So Turn 10 says even a brand new player must race like a top pro in order to enjoy career mode? Terrible design. Don’t they go to seminars or something to learn how to make games fun?

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It’s really not that big of deal. I have all assists turned off and at one point I was smoking the AI so much that it asked me to turn up the difficulty. And I’m not God’s gift to drivers by any means. I’ve only failed a handful number of times. I do see your point and if you are after a traditional career like you have a schedule with points and such and are unwilling to try their structure then this game isn’t for you unfortunately.

What I like is that for each group of races you select from a bunch of similarly spec’d cars and the challenge is to place top 3 to move on.

^ I know right, volumes get boring quick.

To the OP I 100% agree to the point I will not go pasts volume 2 because I dont care to finish top 3. I’m not a perfect player so finishing top 3 in unbeatable every time is not possible for me no top of the fact there might be reason to believe that the drivatar system is messed up to begin with. I also refuse to dumb down the AI just to blast through it. Yet another grand old bad idea that was not very well thought out.

I don’t get it. Finishing in top 3 is generally easy. I have Drivatars set to above average. I get many 1st positions even and I am very casual player.
Pretty sure when i played Gran Turismo you had to get 1st position most races.
I think top 3 is reasonable if you want to progress. If you can’t get it you need to practice more and not just move to faster cars.
I have all assists off, though I drive manual. Keep TCS & STM on if you are having too much trouble.

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I like it. Select your car carefully, tune for the track, and go pass intelligently. It’s possible although some races I have had to literally try 20-30 times until I had a tune that worked. My lap times are just not that good but eventually I can figure it out. I’m enjoying career.

I’ll often go free-play the track that is coming up next because trying to learn a track with 23 other drivers isn’t fun. If you’ve got the track memorized then you’ve got a lot more options going into a crowded corner. If you’re getting lost on the track you’ll be stuck behind other drivers the whole race. I do wish the races were more laps and they used the full circuit of the track instead of the short version because often the short version eliminates the best passing zones.

While I agree the new design scheme here of top 3 in every race can be a bit frustrating and mundane, it gives you a sense of accomplishment so to speak. There really is no way to create a “story” or campaign for a racing game. They are all the same, so at least with a top 3 finish gives you some kind of lateral advancement. Something I think could have been looked at or a possible alternative is, score each set of races with a point system. Whether you come in first or last, you will still earn points. Obviously higher finishes net you a higher score count so if by the end of the series you didn’t place say top 3 overall, then you will have to do it over again instead of repeating individual races over and over. Either way it’s not really all that hard, but perhaps with updates this could be addressed?

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This is one aspect of FM5 that was better… finish wherever and be rewarded appropriately. I want to play career with some good challenge, but it seems if I play on unbeatable I’m finishing around 5th most of the time and any of the difficulties below that I’m winning by half a lap at least. It’s not a killer for me, but definitely something that can be fixed with a patch I would have thought (either a revamp of the objectives or fixing up the drivatar difficulties which seem to be a bit all over the shop.

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Except GT had 6 car fields, and there was qualifying. Starting from near the back of the pack in Forza 6 in a 3 lap race is like fighting through city traffic. The top 3 drivers seem to be way more skilled than the rest of the idiots who drive like grannies around corners, randomly stepping on the brake right when you’re about to pass them. By the time you’ve separated yourself from the herd, the leaders are off in the distance. Having 24 racers on the track is cool, but it should have been saved for the endurance races. In a short race, 8-10 racers is plenty.

I agree 100%. I would rather play on a more difficult drivatar setting and finish 10th than to have to lower difficulty to ensure I can pass 20 cars in 3 laps to get podium. Unfortunately, it’s still a game and kids wont have fun unless they are winning. I remember people complaining about FM5 not requiring players to win races.

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I’m not sure if I like it. Forza has always typically been a game where you race, you place, you move on to the next race. It didn’t drag you down into a specific race and insist you win, and that meant I could spend more time just enjoying the drive and being happy in the knowledge I’d done the best I can. But now if I do that I just have to do the whole race again, usually ploughing through the pack aggressively because I really can’t be bothered driving properly again at that point.

It’s a shame, because it also means the Drivatar system is going to be full of Drivatars designed for the sake of rushing forward to first place, rather than displaying any real acts of skill or patience. I know for a fact I’ve already given up on trying to have a clean Drivatar, because the only way I can do that, while still progressing in the career, is to dumb down the competition to the point it just becomes boring. Better to have a fight with similar speed Drivatars and be able to move forward in the game.

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You do know there is a practice tab right in the pre-race menu, right? You can run all the laps you want without having to leave. I like this feature alot, as I used to do the same thing in FM4.

The basic gameplay structure of the two big console racing franchises (Gran Turismo and Forza) has not noticeably improved in the last decade. Start in the middle of the field, and drive like a maniac to get into the lead within a very short race. I’ve really enjoyed the career mode in Project CARS, which provides more of a real racing driver experience. I’m hoping it will be the kick in the butt that Forza and GT need to innovate a little bit and provide players with options regarding qualifying, race length, etc. As game consoles get more powerful and more PC-like, they really should be offering the depth of gameplay options common in PC sims. But I’m not holding my breath, as it seems like the two big franchises are pretty well stuck in a rut.

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Yes, absolutely but you don’t get anything for those laps. I find that feature a complete waste of time if I’m not gaining XP, Affinity, etc.

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This wouldn’t be as much of a big deal if we had a fully fleshed out free play, or at least an unrestricted custom lobby. IMO career is too restricted in general.

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The problem I have is that it gets you bogged down in races you might not enjoy. I don’t care for ovals, or Indy cars, for example. It also removes any excitement of being “at the last corner in the last race of the series.”

Why race career when you can play online