Annoying flaw in single player career!

Hello everyone at Turn10!

This is a genuine feedback that I really hope you will read and fix at least to the next Forza game! I made a new topic becuase I didnt find any general feedback thread.

Basically career mode is pretty much perfect, except credits and cars are given you on a silver platter without much effort, but other than that I find it really enjoyable. However there is a one simple design decision that I dont really understand. Why do you have to finish at least 3rd in every race before you can continue your series?
You probably think its not a problem, its not that hard to finish 3rd. Well, I play basically at the hardest settings available, hardest drivatars, all assists off and manual shifting. I like it this way because to me, it gives a great challenge specially with more powerful cars and its many times a struggle to fight my way to the top3, most times I dont make it.

But why it is I have to me it to the top 3? In real racing I dont have to get to the top 3 to continue my series, I just get less points and credits… why is it not like that in Forza 6?
It’s really annoying and boring that I have to hit my head into a wall where I should not need to, because I finished 4th and I was pretty satisfied with it since the race was tough and fun. I should just get less points but at least allow me to continue without repeating same race all over again till I reach the podium… thats not fun!

I like challenge but I dont like to repeat same stuff all over again just because the game for some unknown reason forces you to be on the podium every single race. How is that racing simulator?

Thank you!

7 Likes

I have to admit, I would like to see actual championships and points instead of this top 3 thing. I would also like to see that on Multiplayer. Maybe for Forza 7???

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Change difficulty.

Why get Turn 10 to change the difficulty by reducing the target.

you can make it easier for yourself by reducing difficulty.

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Yes this will get you though - and frankly the reason why I would hate to do this is because there is a tremendous difference between difficulty skill of drivatar - unbeatable the drive the lines and act “like humans” , they do a bit to much slowing down in the corners in Pro and in Expert - they just don’t resemble anything like racers.

I would rather lose on unbeatable at times more realistic racing experience then win on expert or pro.
What would be nice is to have better difficulty settings for drivatars and I think a championship points system (like done before FM3) give a more realistic racing experience as well. I may suck at brand hatch - and so take my 4th place on unbeatable. and move on in the series. That’s not lowering the bar its what happens. Often the championship leader didn’t have to podium in every race to be that way and often the choice of lowering the difficulty of the drivatars goes from man that is tough I can’t get third to I just hot lapped the last lap and half.

Though as i type this I can hear the crying already about how someone had to do the whole championship over… so this is probably the result of that.

I strongly disagree! You should be able to put the challenge hard and aim for a great race! If you end up 4th or so it would be great to still be able to progress. Yes you can water down the difficulty levels to easy mode and finish 1st every time but where is the fun in that? It will make career mode feel like a grind instead of a fun race, especially with mods like Long Shot.

But I like the idea that podium finish (AKA top 3) allows you to continue. Maybe on top of top 3 finish they could also allow you to progress if you scored the fastest lap? Scoring a fast lap in real life F1 racing always gets fame as well, it should allow progress too.

I never said put it on easy to guarantee top spot.

I am saying match the difficulty to the target, choose a difficulty setting where you are battling for 2nd or 3rd not 5th or 6th. And not to see how far you can beat 2nd by.

We have “some” options in the game now, I am baffled why people insist on using unbeatable and then complain because it is too hard.

The target here is podium so set the difficulty to where it still challenges you to achieve that target.

EDIT: between Horizon 2 and FM6 I played other games and started FM6 late. When I started I was out of form. So I started on lower difficulties than unbeatable. I had plenty of ding dong battles and had to settle for quite a few 2nds and 3rds. To me the challenge was there fighting for a podium spot.

Now that I have blown aways the cobwebs I am back to the point where I want unbeatable to be made harder. A points system does nothing for that.

The range of difficulty settings should be on a slider and the hardest should be a lot harder than it is now. And as someone said there should be smaller gaps between difficulty settings.

I don’t care whether it be combined with a points system or not but if your skill level is currently not good enough to beat unbeatable or podium on unbeatable then logic suggest lower the difficulty.

The guy enjoys the challenge.

Championship points would make the races a hell of a lot more interesting.

7 Likes

The challenge is still there.

It makes no difference to the challenge.

At the moment on current difficulty setting they are battling for say a top 6 spot.

Lower the difficulty 1 rung and they could be battling for 2nd or 3rd. The challenge is no less.

All of this is based on the player still running the same lap times.

So the options are get Turn 10 to lower the requirement or lower the speed of the drivatars so the podium is more achieveable. It really changes very little in my opinion. The player is still running their current lap times.

Maybe the challenge is for them to get faster.

Good to see at least someone understood my point. Challenge is fun but not the way it’s currently presented to me.

Championship points is very good idea, I hope they will implement that at some point!

Yes, I never understood why they changed it from the perfect solution in Forza 5 to the one they have in 6. In 5 you got Gold for the first three places, Silver and Bronze for up to place 10. As long as you got any medal you were progressing through career and you still had the incentive to win Gold. It’s the reason why I just dropped Drivatar difficulty to the lowest level and grind through career, where in F5 I always raced the best Drivatars because I was still progressing with a sixth place finish. It made for so much more intense racing. In 6 you struggle to get past the competition from 12th place to 4th in the first laps and at that point the top 3 Drivatars are basically out of reach on high difficulties. Or you crash your way to the top 3 in the first corner.

Even Horizon 2 had a better career progression than 6.

I do agree with this, but even if it was a pure arcade racer that does not mean it needs to be set that you have to get podium to progress. Horizon 2 is arcade to me and it has a reasonable point system for progression. There are previous Motorsport titles that do not require podium finishes to progress.

This is true. The difficulty can be reduced to that a podium finish can be attained without many repetitions. However, I think the OP is wanting the highest difficulty as it provides tense racing that is more fun. You lose part of this by reducing the difficulty and I think that is the point the OP is making.

A progression model like F5 is better than having to get a top 3 spot, but personally I prefer the Horizon 2 model. I prefer the idea of it being point based for each individual race. This accumulates across all races within the series and where you finish in the series decides if you progress. The series progression can be awarded in the same fashion as F5. Gold for a top 3 spot, Silver for a 4-6 spot and Bronze for a 7-10 spot. Anything below that and you have to repeat the series.

I suspect that would make the career feel less like a grind and keep the completion-ists happy as well. That being said I have seen other ideas to how career mode could be approached in this forum that sound interesting and entertaining.

1 Like

I agree with the OP, but I don’t know if I would call it a flaw in career.

It was a deliberate decision that they indended for us who play the career. Why they implemented this decision? I don’t know. I suppose it was easier to force us to push thru the series in the most linear fashion rather than develop a cumulative points system that we could ourselves maintain throughout the career.

If there were a proper points system I think I would actually play career mode. But this top 3 in every race is a joke. Could understand too 3 for the series.
I don’t actually see the point of calling it a series if the last race has absolutely nothing to do with the next race. Qualifying would also be a nice addition

I agree that I would rather see championship points for a series rather than the top 3 finish requirement. Leave the option to replay a race if you want to if you didn’t like your finish. The grid for the first race can actually be random and subsequent races can grid off lap times from prior race like the leagues do or by ascending or descending points standings. I personally think ascending would be the most interesting, starting the points leader at the back. It would keep the same AI car from having the possibility from running away at the start of races.

I’d also prefer a points system. I would also like to see the lower class series’ have the same number of races as the faster classes, particularly because I have way more fun in the slower cars.

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Same here, most fun series (or better most fun cars) are compact sport coupes, classic compact, Japanese streets cars, classic American muscle, sport gt, vintage touring etc.

PI went up way too fast even in the first volume already. I was hoping it would start out with really low PI races (E class).

What I have never quite understood is why people want to set the difficulty to “Unbeatable” and then complain when they can’t beat it. It is called unbeatable, and yet, by many is beatable (not me usually). I get the OP wanting a challenge and the desire for points system or the gold/silver/bronze system but racing is about winning not just competing, you should always try to win and not just be satisfied with getting 4th and progressing.

In my opinion if you are not getting to the podium at unbeatable, go to free play, drop a difficulty level and practice running the tracks and cars. Once you are consistently winning, bump back to unbeatable and run again to see how your improvements measure up and then go back to career.

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I’d hardly call th career mode enjoyable .

It’s quite simple, there is in every official motorsport race that I’m aware of awards of Gold, of Silver and of Bronze awarded to winners. FH2 allows you to move on without winning, but what’s the sense in that. In this game T10 wants to establish a sense of accomplishment by placing in the top three. That’s all there is to it.

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Let me ask you this other way around. Forza 6 doesn’t allow you to progress to the next race in the series without winning, aka being in top three, what’s the sense in that?
There is no sense in simulation nor general motorsport standpoint since being left out of podium in a single race of a long series, does not mean you cannot continue and try to do better in the next one. I just simply don’t understand the logic behind this system and that’s it.

Good solutions for fixing this has already been stated here and I hope Turn10 will listen to them. Of course rewards should be higher when you reach the podium, but just like in real motorsport, you might do a mistake at the start which makes everything harder for you and therefore even 4th or 5th place can be decent place considering mistakes you made. You just get less points and move to the next race to do it all better instead of banging your head into invisible wall.

Little bit off topic but I’m gonna say this too;
As of right now, there is really no ‘carrot-on-a-stick’ to make me wanna restart the race or try again if I fail to make it to the first place or in top three, because you don’t even need any extra credits etc. in this game, because the game gives everything for you on a silver platter. Basically you can buy any car you want in the game almost any time you want which makes it a little dull. For the record I remind that I’m talking about ‘single player career’ here, there’s no progression because you can just do it all, in any car you want, right from the start. Simple changes would make it a lot more interesting.
I love the way Gran Turismo / Gran Turismo 2 worked back in the good old days. You first had to buy a cheap used car from the marketplace and start to progress yourself trough the series, earn licences, save rewards and use them correctly to progress without bankrupting yourself. In my opinion it was great. It doesn’t have to be that ‘hardcore’, I’m not sure if I would even like it today’, but I think it’s not fun if player gets cars and credits free and all the time.

Just some random late-night thinking here… :slight_smile:

1 Like