I noticed that the rear diffuser flaps on the LaFerrari don’t move compared to forza motorsport 6 and forza horizon 3 where they did move with the rear spoiler. Why did we lose a moving part, seems like a step backwards, I always liked that the active aero was animated on cars. The Chiron spoiler is awesome with different positions at different speeds.
Is it possible to add the active rear diffusers back to the LaFerrari?
Is that a rhetorical question? Some of you boys need to lighten up. That is what us humans call, a joke. You should try it sometime; might help get your panties untwisted.
Active aero is not a thing in Forza titles, it’s static. That means that any car with an active wing (LaFerrari, P1, 918 etc) is just stimulating a normal rear wing like on the Porsche 911 GT2 RS or the standard Forza rear wing, just with different values. Through my own research I’m also pretty confident that forza calculates downforce using an inverse lift formula (when velocity doubles lift quadruples) or in this instance, when speed doubles downforce quadruples. Though that is just an educated guess.
All that you’re seeing is an animation not working correctly. A way to prove that active aero is baked & not dynamic is to go to the Mulsanne straight in any car with an air brake (McLaren P1, Chiron, etc), turn the braking pressure down to 0% in tuning which gives you no braking pressure & therefore no brakes. What you’ll see is the air brake activate, but the car won’t decelerate any faster, ergo, no active aero exists in Forza.
According to the Horizon 3 developer files as well, the LaFerrari produces less downforce than the McLaren P1 & 918 Spyder but still produces a fair amount.
Also if anything the LaFerrari is way to OP in Forza games compared to its rivals because it weighs so much less in the game then it does in real life. It weighs 3,031 lbs in Forza Motorsport 7 when it should weigh 3,495 lbs. It’s over 450 lbs lighter then what it should be which makes it pretty OP.
wow that was more in depth that what I was asking, good to know, sadly, I always wondered if the spoiler acting as an air brake did anything on actual car performance.
Some people have complained about the engine sounds being downgraded and there was even a patch recently for that, you could argue that the engine sounds have no effect on the actual racing as well but people raised the issue enough that developers looked into it.
Again, my question is why have we lost moving parts on cars even if they don’t impact racing, it added to immersion when playing in chase cam or on replays.
It does have an effect effect on the car’s performance, but instead if it being dynamic, the performance of the air brake is just baked into the brakes themselves.
As for the lack of animations, I’d assume it’s just a bug. Hopefully it’s fixed soon though.