The rear movable wing stays fixed in position as do the rear diffusers/fins underneath it, no matter what the speed or whether you accelerate or brake.
Please model the movable aero parts at the rear as per the real car. Thanks.
The rear movable wing stays fixed in position as do the rear diffusers/fins underneath it, no matter what the speed or whether you accelerate or brake.
Please model the movable aero parts at the rear as per the real car. Thanks.
At this point, car companies need to call out misrepresentation of their cars in a product like Forza Motorsport. Really put the heat on Turn 10 to fix this. Don’t listen to the Forza gamer, sure. Listen to lawyers from these corps instead.
Hi, I don’t own the game yet but have come across a few issues such as the active aero not working on cars that have it. For example, Bugatti Veyron, McLaren P1, Ferrari LaFerrari, and a few others too. Sorry, these are the ones I remember off the top of my head.
I did not try this specific cars, but for all cars that I tested, active aero was working properly.
Just to let u know if u install Forza aero, or other aero kits, u are automatically disabling active aero for this car. For active aero to work u need to use bone stock aero parts.
All the cars are stock. I just don’t see the wings and diffusers working as they should. Also, have you noticed how the LaFerrari is struggling to hit it’s top speed? The rear wing and diffusers shift with speed and I don’t believe the wing is tucking in to reduce drag and help the car hit it’s proper top speed. It’s very fast IRL btw, exceeds 360 km/h like it was peanuts. However, feels noticeably slow in the game in top gear and that may be due to the active aero not working or perhaps something has changed with the performance characteristics of this car. It’s completely stock.
Since I am a huge Fan of „active aero“ I can confirm that it works fine.
Forza 4 was the first title of the franchise to have it but since then its fine.
And you should own the game to actually be able to talk about
Okay cool, thanks. It’s not working on the LaFerrari but that’s fine.
I will test the La Ferrari later and let you know. Or you simply get an xbox gamepass membership and test it yourself.
Its supposed to move while braking, the wing i.e. Also, the wing tucks at really high speeds. The fins or diffusers under the rear wing are not working either under braking and higher speeds.
Oh well. I also hope they use a better sound for the LaFerrari at some point. It’s a lot louder and “screamy” IRL believe me.
Okay, so I saw your video again and did some gameplay of my own.
The wing on the real car extends after a certain speed and tucks back in when you’re driving at slower speeds.
The wing is supposed to extend further while braking and cornering for better drag and down force.
The wing is supposed to tuck back in at fairly high speeds to reduce drag.
The fins or diffusers under the rear bumper also move at different speeds, and also while braking and cornering.
None of that is modelled. The wing only extends at the start of the race and dynamically does not move while racing. Neither do the diffusers.
That’s wrong and not representative of the actual car. Perhaps this is what’s causing drag in top gear, preventing the car from accelerating and hitting it’s top speed of 360+ kph like it does IRL. The LaFerrari is one of those cars that absolutely does not struggle to hit it’s top speed like it does in the game. Seems like either a performance nerf or drag preventing it from hitting it’s true top speed.
I’ve posted some videos in the other LaFerrari thread, this should give enough weight to the issues and hopefully we will have a fix.
This actually means we have around 25 votes on this issue
Active aero demonstration LaFerrari
Here’s how the active aero works on this car based on actual manufacturer data.
The Forzas Horizons 4 and 5 and Motorsports 7 and the last one that came out have this exact problem of the diffusers not moving depending on the speed
Then it’s an issue that needs correcting cos’ clearly it doesn’t reflect the active aero on the real thing.
Seems like Forza can’t replicate how active aero actually works on… the aerodynamics of a car. The very thing it’s supposed to do, that is give a different amount of downforce depending on its current placement and angle, it doesn’t do at all. Instead from what I’ve seen there is a set singular value of downforce at a certain speed and it somehow works off of that, instead of, you know, actively changing. This was too advanced for a 2013 game where the LaFerrari debuted, let alone a 2023 game that was supposedly Built From The Ground Up…
24 votes and still not bug logged?
July update is coming up. Can you remind the team to include the active aero fix for this car with this month’s update if possible?
Many thanks @JetPartySalad
The active aero on this car still not addressed. It doesn’t work as intended by the manufacturer.
The rear bumper diffusers do not shift position with braking and acceleration, and at different speeds as intended.
The rear spoiler does not extend during braking, neither does it tuck back in at higher speeds. AND the car still sounds wrong, sharing the “wrong” copied-pasted sample from the 812.
How much more evidence do you need?
It’s never going to be fixed. Not until Turn10 out-sources again the modeling of the car.
No one at Turn10 (or Playground) actual touches the car models. That’s why they never get fixed (unless it’s a missing piece which isn’t properly displayed…but that’s a different rendering issue which has nothing to to with the actual mesh in itself).
These bozos have to actually commission a third-party if the actual model has to be modified.