Isn't this suppose to be a casual game?

lol i thought you would be able to do it a lot easier in the Ford WP. Correct about the technical which is where ground is made up from the straights. To be honest i may have had a rubbish tune on the WP, i didn’t even check. The thing was horrible for me and i threw it in the trashcan never to look back. That ATS though, that was a smooth ride and cut through the track like butter :slight_smile: I’d never really used it before but now i’ve tuned it i think i will :+1:.

The Ford WP seems to be at its best in wet/winter. RB033’s tune is excellent (fairly close to top tier for snow) and is perfectly good for dry conditions as well. I’ll have to find an S2 ATS tune to try - don’t have one of those.

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The AI always has 2 or 3 cars that are way faster than the rest of the AI no matter what level you play at. It has been this way since they did an update in FH3, before that update the AI was always pretty much the same as each other in every race at all levels meaning they all stayed fairly close to each other. Another thing I have noticed with the AI is they aren’t affected by fences or walls or anything else like we are as well as the water. I have seen the AI miss checkpoints by a long ways yet they don’t get reset. The AI has needed a redo for many years but the devs here just don’t care because they know no matter what they do or how much they completely ignore customers they still make a ton of money. It’s sad when they care only about how much money they can make instead of trying to make a game that the players will enjoy more. I know everyone needs money but it isn’t the most important thing in life. I can understand the OP’s view on the AI to a point because they definitely do cheat regularly and it can get very frustrating when you have to follow guidelines that the AI ignores.

They get reset in the OP’s blueprint. I watched with amusement as an AI or two missed the checkpoint by going wide just after Mudkickers. You can see it as the position number falls away then they dissappear. I’m fine with the AI but i do agree that they ram and obstruct when it’s not called for. I tend to try and anticipate what they may do as i overtake them.

Let’s call me a fan boy too then ! lol

That said, being veteran, there are a few tips to share about drivatars that may interest those having difficulties, willing to improve and coming to that thread.

  • First, the quicker you are ahead, the best it is, once you are ahead, it’s game over for the drivatars.
  • Second, better pass drivatars on the inside.
  • Third, not 100% sure of that one but looks to me the algorithm automatically gives drivatars a bonus when you do mistakes, so better race clean.
  • Fourth linked to first, concerning tuning, don’t look for the super top speed, #dragrace, key is torque, weight and handling(point 3), like said in point 1, get first asap.

There are a few conditions for which unbeatable has the right tag and, for me, it’s ok, I mean, no one should beat unbeatable. The problem is more that you can beat those in most cases making them beatable… On some specific class it goes down to ridiculous, like doing a B class in unbeatable using a tuned car, I get first before the first turn passing drivatars like flash.
When I do a solo glenn rannock sprint race with unbeatable drivatars tagged with big names and I get a finish line with those on times like 2.30 or 2.35, it is just ridiculous, those guys are under 2.20 on a bad day.

The fact that one can play FH on a casual way doesn’t require or implies that the game can only be played in a casual way. Play FH casual way ? A good start is to avoid to set difficulty to maximum, I mean, it sounds obvious to me.

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A 954 car can be faster in a straight line than a 998 car. The rating is a combination of all attributes of the car - hence why you can have a VW Pikes Peak at 998 with a top speed an A class car wouldn’t be impressed by.

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My personal tip as a casual driver getting 80% every season, chose a car for the class that needs the most upgrades to meet the spec. Most of the seasonal championships I beat by just fast traveling to the location, looking up the eligible cars, then pick one from my garage that didn’t make that list because it’s PI is too low. Usually I just search for a tune on the spot and find one with a logical sounding name, like Easy Winter Seasonal A700 or whatever.

I leave rewind off, shift in auto, cut all the inside checkpoint markers and basically follow Hossi the Hoss’s tips above.